Need some help

By Lyraeus, in Star Wars: Armada

So I am seriously behind. I am looking for opinions on current Imperial builds that are fun and have some competitive aspects. Look g for something more interesting than the old Rhymer and Co or boring Glad rush... Something fun please!

Rhymer's kinda out of the picture anyway. Dual Cymoon star destroyers under Vader are a thing right now (or you could try triple.) Here's another one I've had some fun with. Chimaera lets you swap EF! for IF! to help the Arqs.

Name: No Squads, Just Dice
Faction: Imperial
Commander: Moff Jerjerrod

Assault: Most Wanted
Defense: Fire Lanes
Navigation: Navigational Hazards

Imperial II (120)
• Moff Jerjerrod (23)
• Strategic Adviser (4)
• Gunnery Team (7)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Spinal Armament (9)
• Chimaera (4)
• Entrapment Formation! (5)
= 183 Points

Arquitens Light Cruiser (54)
• Intel Officer (7)
= 61 Points

Arquitens Light Cruiser (54)
• Intel Officer (7)
= 61 Points

Arquitens Light Cruiser (54)
• Intel Officer (7)
= 61 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Squadrons:
= 0 Points

Total Points: 391

I've recently been having a lot of fun with a Screed Kuat ISD list. I've one-shot CR90s from my side-arcs with that thing.

Kuat ISD (112)

-Screed (26)

-Fire Control Team (2)

-Heavy Ion Emplacements (9)

-Assault Concussion Missiles (7)

-Electronic Countermeasures or Early Warning System (7)

Total: 163

Arquitens Light Cruiser (54)

-Turbolaser Reroute Circuits (7)

Total: 61 (I run two of them, so that comes out to 122)

Comms Net Gozanti (25)

Grand Total: 310

Squads can be added as desired. I usually run it without squads, instead taking a standard Demolisher build. If I took squads, though, I'd probably take a few Rogues, since this fleet is not geared towards squadron command.

There is an active topic on this one. Fyi, the ISD Cymoon refit has 5 red, 2 blue out the front and has a Fleet Command Slot like the Pelta.

It deals with high squad fleets by aggressively pursuing the carriers. And a key appears to be to make sure you don’t lose two ISDs; losing one is surmountable.

Triple Cymoon
Author: RobertK

Faction: Galactic Empire
Points: 399/400

Commander: Darth Vader

Assault Objective: Blockade Run
Defense Objective: Capture the VIP
Navigation Objective: Solar Corona

[ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points)
- Darth Vader ( 36 points)
- Gunnery Team ( 7 points)
- Intensify Firepower! ( 6 points)
= 161 total ship cost

Imperial Star Destroyer Cymoon 1 Refit (112 points)
- Gunnery Team ( 7 points)
= 119 total ship cost

Imperial Star Destroyer Cymoon 1 Refit (112 points)
- Gunnery Team ( 7 points)
= 119 total ship cost

= 0 total squadron cost

^^^^

That’s the one!

Hmmmm interesting builds. Pretty straight forward really though I am pretty sure @PT106 was the dual ISD list and I did enjoy Vader ISDs in the past... Fun times

8 minutes ago, Lyraeus said:

Hmmmm interesting builds. Pretty straight forward really though I am pretty sure @PT106 was the dual ISD list and I did enjoy Vader ISDs in the past... Fun times

The best thing of it is that any other list make you feel like YOU being the list.

9 minutes ago, Lyraeus said:

Hmmmm interesting builds. Pretty straight forward really though I am pretty sure @PT106 was the dual ISD list and I did enjoy Vader ISDs in the past... Fun times

PT was one of the first, but since then a lot of people have been experimenting with it. Giled Palleaon wrote an unabridged encyclopedia on the topic

7 minutes ago, Lyraeus said:

Hmmmm interesting builds. Pretty straight forward really though I am pretty sure @PT106 was the dual ISD list and I did enjoy Vader ISDs in the past... Fun times

PT still plays dual ISD's, but now it's not an "outside" fleet build. It's a fully mainstream list you will see usually multiple of at tournaments. Vader, Motti, JJ, Screed are all rocking dual ISD lists. ----Thanks for the ninja, Moose.

Honestly, asking for a meta breakdown right now is hard, the meta is pretty wide. It's much wider for Rebels, as it always has been, but Imperials aren't in a bad place.

The biggest legitimate limitation for Imperials right now is the even MORE pronounced reliance on the ISD as the base of the fleet. In competition, I wouldn't take an imperial fleet without an ISD, or situationally a super interdictor. Tabling is too huge of a risk.

So when you are building a fleet, pick an ISD - if it doesn't have a defensive retrofit add tua and ecm, and then fill out the rest of the fleet. Very very few cases that this isn't the starting point for any decent imperial list.

1 minute ago, MandalorianMoose said:

PT was one of the first, but since then a lot of people have been experimenting with it. Giled Palleaon wrote an unabridged encyclopedia on the topic

Wow I missed a bit. The ship is dangerous but in a triple list you are relying on shields and hull to survive... Wonder if I could tear these apart with DtO

2 minutes ago, Lyraeus said:

Wow I missed a bit. The ship is dangerous but in a triple list you are relying on shields and hull to survive... Wonder if I could tear these apart with DtO

There are those enjoying triple Cymoons right now, but for me 2+ support will always be more effective than 3 nearly naked

1 minute ago, MandalorianMoose said:

There are those enjoying triple Cymoons right now, but for me 2+ support will always be more effective than 3 nearly naked

Yea, I was going to go that route since Imperials have some of the best officer slots

5 minutes ago, Lyraeus said:

Wow I missed a bit. The ship is dangerous but in a triple list you are relying on shields and hull to survive... Wonder if I could tear these apart with DtO

and dice

3 minutes ago, MandalorianMoose said:

There are those enjoying triple Cymoons right now, but for me 2+ support will always be more efficient than 3 nearly naked

FTFY

2 minutes ago, ovinomanc3r said:

and dice

Yea, but when you are talking about long range you need super rolls to stop a MC 30 from getting in the side. Or in my case just quick brake dodging to stay out of range

1 minute ago, Lyraeus said:

Yea, but when you are talking about long range you need super rolls to stop a MC 30 from getting in the side. Or in my case just quick brake dodging to stay out of range

That's why with triple Cymoons (and also double or even just one) I recomend Vader over anyone else.

It would be nice a turbolaser upgrade or a weapon team upgrade that allowed rerolls on red (better than Veteran Gunners what looks like a failed attempt to me).

28 minutes ago, Lyraeus said:

Hmmmm interesting builds. Pretty straight forward really though I am pretty sure @PT106 was the dual ISD list and I did enjoy Vader ISDs in the past... Fun times

As far as 2ISD list is concerned the current evolution of that idea is @CaribbeanNinja Worlds list. He has a pretty good and detailed battle report about it here There are a lot of other 2ISD lists (esp double Cymoons) however I consider those more risky as far as reliance on matchups goes.

Arquitens Light Cruiser

Centicore, Skilled First Officer, Dual Turbolaser Turrets

Gozanti

Suppressor, Comms Net

ISD-II

Admiral Sloane, Avenger, Governor Pryce, Gunnery Team, Boosted Comms, Electronic Countermeasures, Leading Shots

Mauler Mithel, Dengar, Soontir Fel, TIE Fighter, Black Squadron, 2x TIE Phantom, Maarek Steele

Most Wanted, Planetary Ion Cannon, Superior Positions

389pts

2 minutes ago, Ginkapo said:

Arquitens Light Cruiser

Centicore, Skilled First Officer, Dual Turbolaser Turrets

Gozanti

Suppressor, Comms Net

ISD-II

Admiral Sloane, Avenger, Governor Pryce, Gunnery Team, Boosted Comms, Electronic Countermeasures, Leading Shots

Mauler Mithel, Dengar, Soontir Fel, TIE Fighter, Black Squadron, 2x TIE Phantom, Maarek Steele

Most Wanted, Planetary Ion Cannon, Superior Positions

389pts

I like it so much but I still feel myself too unconfortable with just 1 ship on the table...

Sloan also works pretty well. This was what I took to the Toronto Store champs last weekend (as can been seen from the title, is something I've been working on a bunch):

Sloan ISD attempt 4

Author Derek MacKinnon

Fraction: Galactic Empire

Points: 400/400

Commander: Admiral Sloan

Assault Objective: Most Wanted

Defense Objective: Contested Outpost

Navigation Objective: Superior Positions

[Flagship] Imperial Star Destroyer II (120)

- Admiral Sloan (24)

- Gunnery Teams (7)

- XI7 Turbolasers (6)

- Avenger (5)

- Captain Brunson (5)

- Electronic Countermeasures (7)

- Leading Shots (4)

= 178 total ship cost

Quasar Fire I-class Cruiser-Carrier

- Pursuant

- Flight Controlers

- Expanded Hanger Bay

- Boosted Coms

= 71 total ship cost

Gozanti-class Cruisers

- Suppressor (4)

- Comms Net (2)

= 29 total ship cost

Squadrons:

Dengar (20)

Howlrunner(16)

Mauler Mithel (15)

Colonel Jendon (20)

Valen Rudor (13)

Ciena Ree (17)

Maarek Steele (21)

= 122 total Squadron Cost

Managed to win the Toronto store champs last weekend with it, but that was a lot of luck as my Sloan dice were really hot.

23 minutes ago, ovinomanc3r said:

That's why with triple Cymoons (and also double or even just one) I recomend Vader over anyone else.

It would be nice a turbolaser upgrade or a weapon team upgrade that allowed rerolls on red (better than Veteran Gunners what looks like a failed attempt to me).

Fair enough. So I deviated but before I delved far too much onto this topic I wanted to see what I would make before and after my research. Thoughts would be nice

My take on Cymoon
Author: Lyraeus

Faction: Galactic Empire
Points: 398/400

Commander: Darth Vader

Assault Objective: Precision Strike
Defense Objective: Fire Lanes
Navigation Objective: Salvage Run

[ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points)
- Darth Vader ( 36 points)
- Minister Tua ( 2 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- Intensify Firepower! ( 6 points)
= 170 total ship cost

Imperial II-Class Star Destroyer (120 points)
- Strategic Adviser ( 4 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
= 138 total ship cost

Arquitens-class Light Cruiser (54 points)
- Hand of Justice ( 4 points)
- Turbolaser Reroute Circuits ( 7 points)
= 65 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

1 minute ago, Lyraeus said:

Fair enough. So I deviated but before I delved far too much onto this topic I wanted to see what I would make before and after my research. Thoughts would be nice

My take on Cymoon
Author: Lyraeus

Faction: Galactic Empire
Points: 398/400

Commander: Darth Vader

Assault Objective: Precision Strike
Defense Objective: Fire Lanes
Navigation Objective: Salvage Run

[ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points)
- Darth Vader ( 36 points)
- Minister Tua ( 2 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- Intensify Firepower! ( 6 points)
= 170 total ship cost

Imperial II-Class Star Destroyer (120 points)
- Strategic Adviser ( 4 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
= 138 total ship cost

Arquitens-class Light Cruiser (54 points)
- Hand of Justice ( 4 points)
- Turbolaser Reroute Circuits ( 7 points)
= 65 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

No point on Precision Strike.

Fire Lanes against 1 intel will be a lost.

Salvage Run is ok. I guess I prefer Solar Corona to make four deployments matter.

I also heard Needa or Brunson will help an arquitens to get the most from TRC. With Vader and IF I would look for xi7 on those ISDs

1 minute ago, ovinomanc3r said:

No point on Precision Strike.

Fire Lanes against 1 intel will be a lost.

Salvage Run is ok. I guess I prefer Solar Corona to make four deployments matter.

I also heard Needa or Brunson will help an arquitens to get the most from TRC. With Vader and IF I would look for xi7 on those ISDs

I was looking at all of that. Precision Strike is only because I am very familiar with it and the free toke helps, Fire Lanes is interesting when you have what 12 red dice starting on them but you are right I am not used to the Intel use and such

10 minutes ago, Lyraeus said:

Fair enough. So I deviated but before I delved far too much onto this topic I wanted to see what I would make before and after my research. Thoughts would be nice

It feels like it would be eaten alive by any serious bomber fleet.