It seems that a lot of people are tied up into mechanical comparisons of specific careers. Some of the discussions have been fruitful and pointed out flaws, others seem to be going around and around about hypothetical arena battles.
I think one of more important aspects of Ascension is the chapter on Ascended Antagonists/Villains. The book makes it very clear that the opponents of Ascended characters are going to be powerful, smart and proactive. This is a key component of the “next level” aspect of Ascension. We’re not discussing villains to be trapped in the sewers, or raided in their lairs. It is also a good argument for why mechanical discussions can sometimes miss the point of the game. There are a number of examples given in the book but let’s discuss the actuality of playing such a villain.
First of all, the villain is going to be planning ahead. They’re going to use everything at their disposal, their plans are likely laid out intricately, strategically and long in advance. They’ve devised counter-stratagems should something go wrong. They are well-aware that the entirety of the Imperium is looking for them… starting with the Departmentum Magistratum, Adeptus Arbites, and ending with the Inquisition (or maybe not). In addition, their plan has to have a good percentage of success otherwise it would not be implemented.
They’re going to act like devious PC’s. They’re not going to stand in an arena and shoot at people, they may not even know how to use a gun. They’re going to hire the best mercenaries, through psy-blanked cut-outs, to hit the PC’s where it hurts. They’re not going to let up the pressure. An informant network of recidivists, cultists or whatever are also going to be giving them information. Double-agents, sleeper agents, moles, and psy-turned individuals are going to work on their behalf.
They’ve been planning this for years, decades maybe longer and are capable of seeing beyond the immediate actions of an investigative unit. As noted above, they’ve got patsies set up already, red herrings to send the PC’s out into the Koronus Expanse (Bonner’s Reach anyone?), they have access to incredibly powerful organization, employees and more.
And they are going to use EVERY SINGLE ONE. They don’t want to get caught, they don’t want to be executed and, more importantly, they don’t want their plans to fail. They are dedicated and smart. So start thinking like a REAL adversary. You know how to do it, it’s just always been so unfair to your players. I mean, how could they stop you if you brought everything to bear on them… that’s their job to figure out. That’s what Ascension means.
If your PC’s have a top-notch security system installed, your Adversary has already mind-scanned the guy who installed it to make sure that a back-door is put in. They’re the ones who made sure of who the PC’s hired. Want to go for a ride? A single person with a rocket launcher has done more damage in Afghanistan since the 1980’s than most any other weapon out there. Do your PC’s eat? Chances are they do… poison is a real downer. Hard to trace, even surviving can cause debilitation and permanent damage. Sometimes it’s even better to just drug them, let them hallucinate and discredit themselves. Hard to trace things like that.
Your Acolytes had better be well-hidden. Once this Adversary learns you’re coming, they’re taking out your people. One by one. Two by two. City block by city block. That Rank 3 Guardsman you just hired… likely to meet his match when 30 hab-gangers with surprisingly nice weaponry attack him from ambush. Who hired them? Strange girl, couldn’t see her face, gave us guns to kill ‘em. She had an accent common to the hives of Solomon… two subsectors away. Your people are vulnerable if they’re exposed. If they’re known. There’s just no way of getting around it.
These Adversaries are going to think like player character villains with a tremendous amount of time on their hands. And lots of guns.
The book gives several examples of powerful but I think a great one is this guy… Governor Malakai Vess of Zweihan’s World.
He does not represent an unstoppable monster in personal combat. No, in fact, he is little more than a normal man (albeit hardened by years of service in the Emperor’s Name). What makes him truly and exceptionally dangerous is his heretical beliefs and his exceptional ability to inspire fanatical loyalty in his followers. Thus, Vess presents an interesting challenge to an Inquisitor and other Throne Agents, in that facing him head-on will likely not produce ideal results. Rather, a more creative approach is going to provide a much better outcome for the Throne Agents. It may even be possible to reason with Vess, and no doubt there could be a great deal of exciting roleplaying opportunities for the player characters to attempt to sway him...or perhaps for Vess to sway them to his point of view in turn!
As an Imperial Governor, Vess has a great deal of power and authority. This is represented by his Influence score. In Ascension, Influence is a game mechanic that measures the impact a person’s authority may have on the various organisations of the Imperium. For Vess, his impressive Influence score means that the Throne Agents will not simply have to face him in battle, they will have to first untangle the web of favours and pressure the Governor can use to slow their progress.
Influence may also be used to acquire special gear or the services of particularly useful groups or individuals. In Governor Vess’ case, this means that he not only commands the potent forces of his own personal guard, he may also be able to call on the services of the especially deadly Eversor Assassin!
Imperial Governor Malaki Vess oversees Zweihan’s World, a minor hive world located in the Malfian Sub-sector. A cool and temperate planet, much of Zweihan’s World’s surface is covered in water, resulting in a rather damp planetary climate. The planet is circled by several long, mountainous and almost serpentine continents, which are straddled by four hive cities near the equator. Zweihan’s World’s most notable feature is not on the planet, but around it: a vast ring system made up of the shattered remains of what used to be a large moon. Now the rock rings are mined, bringing the planet impressive mineral wealth.
As the Imperial ruler of the planet, Vess has overseen Zweihan’s World’s development for most of the last century. An intelligent, empathetic, and charismatic man and ruler, he has ruled his planet well, and as a result his subjects are prosperous and content. It is no wonder that Vess is respected, even adored, by his subjects.
Okay. His stats are pretty unimpressive, I think we can all agree on that. An Acolyte has a decent chance of taking this guy out. But he’s an Imperial Commander of a planet, an entire planet, and extremely popular. The book discusses ways to get at him but the key point is that combat is not always an effective option.
If an Inquisitor starts knocking on his door, an Imperial Commander can do little but refuse the rosette. Granted, he can pull some rank with the Sector authorities, or maybe any Ordos allies, but he’s going to give the Inquisitor the run of the place. So what?
An Imperial Commander is powerful. Not his stats. Not his Talents. But his position, his control over the population of the world, his political power in the Sector, his resources and, finally, his military might. It will take far more than a few revealed facts, a couple bloody scraps of paper or a ringing accusation on the throne room floor… that’s just going to get the Inquisitor a whole mess of trouble. No, the Inquisitor needs to go in quietly, start putting the shreds together, complete the tapestry, get his evidence before some allies and make good on his duty. This is going to take time, resources and, all the while, the Imperial Commander is keeping an eye out for just this kind of trouble.
The above snippet indicates some aspect of his power. What can he do?
-Discredit the Inquisitor. Frame Acolytes, accuse him of Radicalism through surrogates, set the Inquisitor up to be exposed committing a grievous error, call his sanity into question. How does he do these things… he's smart, remember? But let’s just assume that he has an entire platoon of trusted and skilled staff working on this problem. These individuals are the equivalent of Ascended Careers, they are trusted to fix “problems.” And they excel at their job.
-Miscue the Inquisitor. Assisting him, working alongside of him, giving him access to everything… while all along he’s had a patsy all lined up. The Noble House of Patsy has been subverted by his own agents into thinking a rebellion would place them in power. All the evidence, all the informants, all the clues eventually lead the Cadre to confront the House of Patsy… who really can’t deny their plans. Good job! Ticker-tape parade! I’m sure the Imperial Commander is very happy about their work and thanks them diligently, all the while knowing that the caches of weapons found were a necessary sacrifice and most of his preparations remain hidden. The Cadre moves on having solved the problem of the traitor House of Patsy!
-Attack. The Inquisitor begins snooping around, gathers a few pieces of evidence and then the Governor calls him out. Accuse him?! How dare you! Present your evidence! I demand that a trial be held immediately! By making public speeches, calling on other Imperial Commanders, he can force the Inquisitor to reveal that all he really has is gut-suspicion. At trial, the Governor is found innocent. Or the Ordos suggest that the Inquisitor move on considering he just made a fool of himself.
Maybe the Inquisitor exercises the full power of his rosette and executes him on no evidence. No denying that he can do it! But, an Inquisitor does not live within a vacuum. There are millions of repercussions for such an act… from censure by the Ordos, being stripped of rosette*, stone-walling from every other planet in the Sector, a suggestion from Lord Sector Hax that Ixaniad looks great this time of year and will remain so for the next millenium. Not to mention, making the enemy of every single paranoid ruler/guild house head out there… maybe they’re next? The repercussions to Influence are astronomical. Forget any Government Peers, forget any Underworld peers, forget any Noble peers. No one wants anything to do with them.
(*While an Inquisitor is theoretically outside of Imperium justice… he is not outside the Inquisition’s justice. They can strip him for acts deemed unworthy, dereliction etc. They don’t need to prove he’s wrong. They don’t need to prove he’s right… they just need to vote that he acted in a way they didn’t like… And they may not always do it for the more pure of reasons. It's politics, kids.)
-Remove the threat. This is a man with entire economy of a planet behind him. There’s a pretty decent chance he’s gathered up enough black-bag dough to hire the Kabal of Crimson Woe to stop by the Inquisitor’s next void trip and make it permanent. How about just a pair of assassins… each targeting a member of the Cadre? Or the Inquisitor? There are always folks like Worna and worse out beyond the reaches of the Imperium. They work for cash, they can’t be psy-scanned, they can’t be traced and they’re really, really, really good at their job.
So think about it. Think about all the different applications of power (political, social, military, historical, economic etc.) that your adversary has to draw upon.
The most dangerous person in the room is usually not the most heavily armed but the one who has lived the longest.
IN SUMMARY
Take a cue from any novel, movie or other medium… the villain is always winning in the beginning. The main hero has no idea what’s going on for the first half. They’re being shot at, cars blown up, people betraying them, losing their jobs, their friends, their dog. Then there are some patterns, some leads, small things… maybe they guess their target. Maybe they have a good hunch or a stellar piece of evidence that brings the BBEG down.
Yeah, that evidence is going bye-bye. Your Adversary knows about it and has already taken care of it.
But the PC’s know. No evidence but they know… so what are their next steps? How are they going to deal with this, more investigation, frontal attack (ie. Suicide), drawing in favors… it’s all up to your PC’s. Don’t be afraid to frustrate them, beat them at their own game, make their mistakes COST them… resources, allies or their lives. The stakes are higher now. They’ve Ascended, if they didn’t want the responsibility they shouldn’t have taken the kewl powerz.
Good thread on this here…
BEST ADVICE FROM IT:
1-"I do two things immediately. First, I define what reasons the antagonist has for not squashing the PCs immediately. Second, I clearly define what resources the character has at his or her disposal."
2-Find someone else to run the Villain. Someone you can send an email to once in awhile and ask how the villain would react, what plans would they enact… I don’t think you’ll find too much trouble online finding someone willing to play the strategic part of your villain. Play smart. Play to win.
So tell us about your Ascended Adversaries...