Rogue Constructed Format

By freebird285, in KeyForge

36 minutes ago, TheSpitfired said:

Just out of curiousity, what other games have you played that already use these mechanics? I’m enjoying Keyforge quite a bit and would love to explore other games that present the mechanics and gameplay decisions similar to the ones I’ve found in Keyforge.

Don’t say Magic or I’m saying Brobnar...

I feel like Keyforge has some glancing similarities to ' Smash Up ' if you're looking for something else to play. Even the art feels a little reminiscent. Like Keyforge the focus isn't on beating your opponent to death with monsters and fireballs, but instead on carefully building your board in such a way that you'll be able to tip the scales of the game into your favour at a crucial moment, while trying to frustrate your opponent's ability to do the same. Keyforge is a little more 'Magic-y' in the sense of how its combat between players works, but overall the game feels similar.

6 hours ago, CrowOfPyke said:

After playing in a prelaunch event I was also thinking you could just play constructed by using sleeves if you wanted to do so. You are going to have to buy a lot of decks to get enough cards to play constructed....

I really enjoy the game as a sealed format though, I don't really have time to play constructed card games any more, so this game is a great fit for me.

The name of the deck is also printed on the front of the card.

4 hours ago, sabrjay said:

There is no way to enforce this. *smdh*

Yeah, imagine having to control 10 different names on the deck. that would make 20 names for 2 players.

12 hours ago, Mushra93 said:

Yeah, imagine having to control 10 different names on the deck. that would make 20 names for 2 players.

and imagine reading further down the thread to see that did a mea culpa. That would mean you could have avoided this snarky, unnecessary post.

go away.

On 8/2/2018 at 1:13 PM, Krashwire said:

This does not really prevent netdecking. What it does it make netdecking very expensive. You will need to go on a hunt for good decks being resold. If this game is at all successful for a competitive environment then the game will be primarily whales who have the money to buy good decks on ebay ect. They will be facing off against many who don't have that are left to random luck of the draw. Guess what that means? Most will be stomped over by whales and leave the game. This was one of the great things that LCGs helped to mitigate.

Also unless you are willing to gamble or spend a ton of cash there is no way to actually play a competitve deck that comprises the houses you want to play.

This boils down to one thing. It's the table top version of loot boxes. It has most of the negatives of a CCG with almost none of the positives. At least in a CCG you can overcome the randomization by just buying what you want or trading.

It doesn't prevent digging for good decks, but it does prevent netdecking. Netdecking is finding a list someone put together, and then buying singles or digging boosters to put that list together. So when you show up to play, you play against someone who has the same deck you do. You will never play against a keyforge deck that is the same as yours.

Sure - the unique deck model does not prevent digging. The economics are different with their own set of positives and negatives. LCGs also have the problem that while you have a cap on the amount that can be spent, the amount to spend to be competitive is higher than cheap. Keyforge is flatter at the low end of the curve, and exponential at the high end - you can potentially be competitive for cheap. There is no limit to how much could be spent, so bigger whales are possible. But there is a limit to how much improvement you can do by putting more money in. Where that average will fall remains to be seen, as we've barely started exploring that curve.

There are upsides and downsides to each of these business models. Pick your poison.

Just spitballing here... if you're going to play this way, it just needs to be called Keyforge: Unlocked and a deck put together this way should be called either a Keyforgery Deck or a Lockpicked Deck.

Personally, I like the balance offered with the decks. I like the Sealed environment especially - $10 gets me a fully functioning deck? That means the events can go quicker! I can play more times and meet more people! I wouldn't want to play with a Lockpicked Deck, but I can understand the appeal.

7 hours ago, MWhelehan said:

Just spitballing here... if you're going to play this way, it just needs to be called Keyforge: Unlocked and a deck put together this way should be called either a Keyforgery Deck or a Lockpicked Deck.

Personally, I like the balance offered with the decks. I like the Sealed environment especially - $10 gets me a fully functioning deck? That means the events can go quicker! I can play more times and meet more people! I wouldn't want to play with a Lockpicked Deck, but I can understand the appeal.

Keyforgery I love it! The biggest issue with deckbuilding is how stupidly easy it would be to make broken decks. The building rules will need to be thought out and experimented with. But if that's how people want to enjoy the game, feel free.

The only way i can see for fair casual deck construction is to choose a house from one Archon, the choose a different house from a different Archon, the choose a third different house from a third different Archon.

Ill use my current decks, only have 3 right now, as an example.

Cardinal, the Musician of Currency - Untamed, Dis & Mars

Thiodolfr, Ness Wrestler - Brobnar, Sanctum & Mars

Wrestler Santos - Mars, Brobnar & Shadows

First i choose Mars from Wrestler Santos. Then i cant choose Mars from the other Archons.

Next i choose Sanctum from Thiodolfr

And finally Dis from Cardinal.

Then i take the 12 cards from each of those chosen houses from those chosen Archons and shuffle the together for a new deck. This way card limits don’t have to be agreed on beforehand since they are limited by whats already from the deck.