it seems like all exp is spent and given out in units of 5 is there a reason for this?
I'm about to start a new game. I thinking of dividing all exp the values by 5 and tracking it that way. tell me if this is a bad idea and why?
examples.
- raising skill cost the rank of the skill level you going into.. with an extra one if it's not a career skill.
- stats cost x2 the rank you going into.
- average human start with 22 exp.
- talents cost their ranks.
- So on..