List outdated. See updated version at the bottom
Hey guys,
I played this list a couple of times yesterday and had an absolut blast. Phantoms are so much fun! The possibility of unexpected k-turning combined with cloak is just awesome and will surprise your opponent. I played 3 matches and won all 3 of them.
Whisper (75)
- Juke
- Vader
- Hull Uprade
Echo (67)
- Juke
- Krennic
- FCS
- Hull
Omicron Group Pilot (56)
- Emperor Palpatine
List total: 198
The coordinate action is really important and very powerful. Vader + Juke is awesome too, cause he strips a green token or deals 1 damage. Combined with Juke makes Whisper a powerhouse. If you can't use Vaders ability you can use the force charge for defense.
Even if Krennic isn't as good as he was in 1st Edition I really enjoyed him. He gives Echo a TL and Whisper becomes the OP. The FCS helps for extra damage. Krennic + FCS is 8 pts. which is pretty cheap. Palpatine helps where you need him (I played him wrong a couple of times cause I declared his ability before I rolled the dice)
Hull Uprgrades for 5 pts. are very powerful too and nearly an auto include on this platform.
So what do you think about this list? Any suggestions?
One Question:
You can put the Grand Inquisitor on Echo. So you lose Krennic+FCS and both Hull Upgrades. The Grand Inq. is pretty powerful. He gives Echo 1 Force Charge and the ability to perform a second red action when a ship a range 0-2 reveals its dial. This helps against higher initiative pilots. You can barrel roll in the way or out of an arc or just perform a foucs action or a cloak action if you want. With Echos amazing maneuverability she can easily stay at range 0-2 to an enemy ship.
Do you think Grand Inq. is better than Krennic+FCS+2 Hull Uprades?
Cheers!
Edited by Ryuneke