3 minutes ago, Crewgar said:I can't wait to see how it and 7th fleet interact.... it is a SD after all
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Ship card says Star Dreadnought. No 7th fleet interaction possible.
3 minutes ago, Crewgar said:I can't wait to see how it and 7th fleet interact.... it is a SD after all
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Ship card says Star Dreadnought. No 7th fleet interaction possible.
What do people guess the points of this thing will be....
I'm saying 250 range, 200 minimum
26 minutes ago, Grumbleduke said:Yep, 4 command dials. Plus... an extra scatter and evade token... that looks rather flotilla-like to me.
Emperor's shuttle, maybe the emperor is similar to raddus..
Just now, EbonHawk said:Emperor's shuttle, maybe the emperor is similar to raddus..
You mean like Profundity? Or perhaps like the Ghost in X-Wing; it has a thing docked that gives bonus effects, but which can deploy.
Just now, Grumbleduke said:You mean like Profundity? Or perhaps like the Ghost in X-Wing; it has a thing docked that gives bonus effects, but which can deploy.
Yeah exactly
FFS, who thought this is a good idea? Gross.
4 minutes ago, EbonHawk said:What do people guess the points of this thing will be....
I'm saying 250 range, 200 minimum
It better start at over 300 with that much hull.
Just gonna say this now if U-wings come is SSD and become only way to get them i will be very upset
Just now, malthol said:It better start at over 300 with that much hull.
It has to be a solo ship, otherwise it will become unbeatable and thus every tournament will be people running the same list, which would be boring
6 minutes ago, malthol said:FFS, who thought this is a good idea? Gross.

6 minutes ago, Mikael Hasselstein said:

7 minutes ago, EbonHawk said:It has to be a solo ship, otherwise it will become unbeatable and thus every tournament will be people running the same list, which would be boring
Not really, I mean one ship equals one activation and that will Make it a sitting duck that will barley be able to fight against the current competitive lists.
I mean 22 hull and what maybe 12-18 redirectable shields from a single arc 34-40 hp or less then 2 star destroyers (22 hull+20 shields)...
Like 5 b-wings can kill by themselves and It's not running away anytime soon
1 minute ago, clontroper5 said:Like 5 b-wings can kill by themselves and It's not running away anytime soon
It might be faster than B-Wings.
Just now, clontroper5 said:Not really, I mean one ship equals one activation and that will Make it a sitting duck that will barley be able to fight against the current competitive lists.
I mean 22 hull and what maybe 12-18 redirectable shields from a single arc 34-40 hp or less then 2 star destroyers (22 hull+20 shields)...
Like 5 b-wings can kill by themselves and It's not running away anytime soon
I mean in the sense of 200+ points so with the other 200 you either take 1-2 more ships or squadrons but not both with it
That's Insane!
This is probably the best thing FFG has ever done.
Just now, Mikael Hasselstein said:It might be faster than B-Wings.
Yea but it will take 3 turns for it to move its own ship length...
Even b-wings will be able to easily shoot it lol
3 minutes ago, clontroper5 said:I mean 22 hull and what maybe 12-18 redirectable shields from a single arc 34-40 hp or less then 2 star destroyers (22 hull+20 shields)...
What can do 40 damage in 2 turns, and survive 6 shots back currently???
28 minutes ago, clontroper5 said:So my question, what does adm. piett do?
Seriously, I think Piett's ability may be that he has Scatter token on his card to be used by ships in the fleet.
"Intensify forward firepower!"
Just now, EbonHawk said:What can do 40 damage in 2 turns, and survive 6 shots back currently???
1. Why 2 turns? We have 6 usually at least 4 combat turns (I have seen 3 isd get tabled)
2. Why 6 shots back? You are going to out activate this thing, if it is able to maneuver in a way to gey 3 meaningful shots every turn your doing something wrong.
200 dollars for that? HAHAHAHAHA, FFG can take that plastic dagger and shove it up their ***.
Just now, clontroper5 said:1. Why 2 turns? We have 6 usually at least 4 combat turns (I have seen 3 isd get tabled)
2. Why 6 shots back? You are going to out activate this thing, if it is able to maneuver in a way to gey 3 meaningful shots every turn your doing something wrong.
Because what ship will last longer than two turns in front of that ship, trying not to sound like Ackbar.. ahha
And 6 shots back because that's what it can do in 2 turns.. No need to look further imo as nothing will last long close..
Reckon there will be some major rule reworking incoming
I wonder what tactical choices the SSD player will get to make during a game besides trundle forwards and shoot? I can see an interesting game for the opposition player trying to arc-dodge and chip away at it. Less sure where the fun is for the controlling player (apart from getting to flop their huge dreadnaught out of course).
1 minute ago, Plessiez said:I wonder what tactical choices the SSD player will get to make during a game besides trundle forwards and shoot? I can see an interesting game for the opposition player trying to arc-dodge and chip away at it. Less sure where the fun is for the controlling player (apart from getting to flop their huge dreadnaught out of course).
Mines bigger than yours..
kept humans busy for thousands of years
2 minutes ago, EbonHawk said:Because what ship will last longer than two turns in front of that ship, trying not to sound like Ackbar.. ahha
And 6 shots back because that's what it can do in 2 turns.. No need to look further imo as nothing will last long close..
Well it has 8 out the front, 5 out the forward side arcs and 4 out the rear side arcs. Not sure about rear. But not that much more the a single ISD, and I have seen lots of people last more then 2 turns against ISDs (granted I have seen a lot that haven't)