1 minute ago, Megatronrex said:The last time I remember them posting anything they were ranting about how there would never be an SSD.
The dream has finally been realized... We can now finally retire the oldest used thread on these forums...
1 minute ago, Megatronrex said:The last time I remember them posting anything they were ranting about how there would never be an SSD.
The dream has finally been realized... We can now finally retire the oldest used thread on these forums...
2 hours ago, Undeadguy said:Can't wait for an interdictor to take this down with grav shift reroute. Just put all the obstacles in front of it and it won't escape them for 6 rounds.
Dodonna, Nav Hazards, hilarity ensues.
21 minutes ago, Battlefleet 01 Studios said:Hey hey! Now we just need a Vader defensive retrofit, Vader ordinance, Vader ion, and Vader turbolaser upgrade before you can run a Full Vader ISD!
Art suggestion

28 minutes ago, Lyraeus said:Would make sense to me. Baby got back! This thing would be crazy to move from the front notch. Small children would get hit every time you try a Nav token and dial speed 2 double click turn
How about zero clicks at any speed? Needs a Nav command to turn it?
1 minute ago, Kendraam said:How about zero clicks at any speed? Needs a Nav command to turn it?
Maybe speed 2 but that's a HUGE danger in design
2 hours ago, Undeadguy said:Can't wait for an interdictor to take this down with grav shift reroute. Just put all the obstacles in front of it and it won't escape them for 6 rounds.
33 Hull points don't care.
3 minutes ago, Lyraeus said:Maybe speed 2 but that's a HUGE danger in design
Only Cowards don't give their SSD's Engine techs. It's a giant arrowhead. Skewer stuff!
2 minutes ago, FourDogsInaHorseSuit said:Only Cowards don't give their SSD's Engine techs. It's a giant arrowhead. Skewer stuff!
If it's got the slot... Since we only see officers and a purposefully blacked out card and only 3 officer slots it might not get that.
1 minute ago, Lyraeus said:If it's got the slot... Since we only see officers and a purposefully blacked out card and only 3 officer slots it might not get that.
The Emperor has a history of "Making it legal".
1 minute ago, Lyraeus said:If it's got the slot... Since we only see officers and a purposefully blacked out card and only 3 officer slots it might not get that.
The bottom left card?
Wasn’t there just something in front of the projection screen
i am not certain but quite sure it wasn’t obscured in @Crabbok ‘s stream
17 minutes ago, FourDogsInaHorseSuit said:33 Hull points don't care.
But those crits will stack.
2 minutes ago, Undeadguy said:But those crits will stack.
Not with DOUBLE contain!
Just now, Battlefleet 01 Studios said:Not with DOUBLE contain!
You can't contain an asteroid.
New vdeo from Shmitty!
Looks like this one has 9 dice in the front, 6 in the front side, 5 in the back side and 3 in the back!
I heard someone say something about orange dice. Is this true?
5 minutes ago, Battlefleet 01 Studios said:Not with DOUBLE contain!
Tell that to Dodonna and APT's
14 minutes ago, Lyraeus said:Tell that to Dodonna and APT's
Needa, Brunson and DCO. Good luck fishing crit and making them matter.
20 minutes ago, LordCola said:New vdeo from Shmitty!
Looks like this one has 9 dice in the front, 6 in the front side, 5 in the back side and 3 in the back!
The discrepancy about the batteries could be epic vs more-epic stuff.
21 minutes ago, Undeadguy said:You can't contain an asteroid.
If it follows X wing's rules for epic I'll contain the asteroid within the hull by ramming it it off the board. Then you can contain it in your carrying case.
17 minutes ago, Lyraeus said:Tell that to Dodonna and APT's
Unless the crit says "you are eliminated from the play area" I frankly do not care. 33 hull. You will not kill this.
2 minutes ago, FourDogsInaHorseSuit said:Unless the crit says "you are eliminated from the play area" I frankly do not care. 33 hull. You will not kill this.
Why not? The math is quite simple for the 22 hull versions since those are likely the tournament legal ones. Most fleets have 20+ hull among all ships. They have more combined shields as well and more defense tokens. Depending on the cost of the SSD, the fleet will be the SSD and maybe 1 or 2 other ships or squads. It only has 6 defense tokens, with 2 being contains. A single round of squadron bombing from 8 squads can deal an average of 8 damage, depending on the build. Add in the ship attacks as well, and you will overload the defense tokens. The strongest arc is the front, which looks like 4 red 4 blue, which is equivalent to an ISD which means you can sit your large ship in front and dual with the SSD.
I don't think you can take the SSD down without squads. You need to deal small bursts of damage every round. B-Wings will get a huge bump in play because the SSD won't be able to run away, and BCC can sit out of range but still grant rerolls. The best thing the SSD an do is load up with a variety of upgrades. I expect counter 1 to be stapled to every SSD, and it has 1 red 1 blue anti squad. But it's certainly possible to bring one down.
9 minutes ago, Undeadguy said:Why not? The math is quite simple for the 22 hull versions since those are likely the tournament legal ones. Most fleets have 20+ hull among all ships. They have more combined shields as well and more defense tokens. Depending on the cost of the SSD, the fleet will be the SSD and maybe 1 or 2 other ships or squads. It only has 6 defense tokens, with 2 being contains. A single round of squadron bombing from 8 squads can deal an average of 8 damage, depending on the build. Add in the ship attacks as well, and you will overload the defense tokens. The strongest arc is the front, which looks like 4 red 4 blue, which is equivalent to an ISD which means you can sit your large ship in front and dual with the SSD.
I don't think you can take the SSD down without squads. You need to deal small bursts of damage every round. B-Wings will get a huge bump in play because the SSD won't be able to run away, and BCC can sit out of range but still grant rerolls. The best thing the SSD an do is load up with a variety of upgrades. I expect counter 1 to be stapled to every SSD, and it has 1 red 1 blue anti squad. But it's certainly possible to bring one down.
I'm sure the math does become better when you use the watered down version. I'm not here to post about that, I'm here to post about a 33 hull'd monstrosity that's a mystery and probably intentionally overpowered because of it's role in the [assumed to be] accompanined scenarios where you need to focus all fire on that super star destroyer before the empire adds "fired calamari" to Imperial Aid's disaster relief menu.
Edited by FourDogsInaHorseSuit5 minutes ago, Undeadguy said:I don't think you can take the SSD down without squads
I'm not so sure (a Gladiator can unload lets say 7 damage per attack, so 4 after brace or 8 damage and spent braces from a single GSD activation). however it's much easier to take one down with squads.
20 minutes ago, FourDogsInaHorseSuit said:Unless the crit says "you are eliminated from the play area" I frankly do not care. 33 hull. You will not kill this.
33 hull is only at Epic play, trust me I'll kill it.... They all blew up eventually ![]()
"Imagine that. Little Rae Sloane, manning an entire Super Star Destroyer all by herself. Our last, isn't it?"
1 minute ago, PT106 said:I'm not so sure (a Gladiator can unload lets say 7 damage per attack, so 4 after brace or 8 damage and spent braces from a single GSD activation). however it's much easier to take one down with squads.
A MC 30 is in the same boat. I think 10-11 is my best... On a side note... Wide Area Barrage against a SSD... You. Could pick every target