Question that's been pestering me on BGG

By Wytefang, in Warhammer Invasion Rules Questions

Someone just posted this question on BGG and I'm wondering what our thoughts are here at the official W:I forums?

"Bright wizard apprentice says - Action: Spend 2 resources to target the effects of an Action just triggered by another unit or support card. Cancel the effects of that Action (limit once per turn).

Lobber crew says - Action: Sacrifice this unit to force an opponent to sacrifice a unit he controls, if able.

In a game I played the opposing side would activate bright wizard apprentice in response to the lobber crew and my unit was sacrificed for nothing.

But in reading the FAQ, it says under terminology:
Sacrifice means to put a card that you control into it's owners discard pile. It cannot be cancelled or prevented by other effects.

So it seems to me the bright wizard apprentice ability would not work against the lobber crew and they would have to sacrifice a unit too according to the lobber crews text.

Is this correct? I'm not sure because I suppose an argument could be made that the bright wizard ability is targeting the effect of the sacrifice and so would be valid. Appreciate a clarification."

The Lobber Crew sacrifice is part of the cost and they will still pay it, even if the effect is cancelled.

While you're right about the ruling on sacrificing, you have to remember the number one rule. Any time a card conflicts with the rules, the card takes precedence.

It's my interp. that saccing the crew is part of cost, happens no matter what. It's gone and dead. Then the "ability" is floating around forcing the opponent to find something to sac... and that is what is countered by the bright wizards ability. So the wizard nukes the ability and nothing happens but a sac'd lobber crew

and you aren't infringing on the clarification in the FAQ re: sacrificing units - you aren't cancelling or interupting the sacrifice itself - but the effect that follows when it happens.

Even though you can only use him once per turn, it's why i play him - neutralizes lobber crew & deathmaster's abilities :)

I agree that the most sensible ruling is that the lobber crew sacrifice is a cost that must be paid when the Action is played. What is interesting is the wording here. You are not really playing the Bright Wizard Action "In Response" to the Lobber Crew Action. (Not at least in the way "In Response" is used in the rules) If you were then according to LIFO, you would cancel prior to the lobber crew effect existing. I think this is more of an interrupt type effect. They play an action that has an effect. You then play an action that cancels the effect that just happened.

Why shouldnot the crew effect be there?
It was added on the stack and then I use my action to remove it from the stack.
So another Wizard could remove the first Wizards effect according to LIFO.

jogo said:

Why shouldnot the crew effect be there?
It was added on the stack and then I use my action to remove it from the stack.
So another Wizard could remove the first Wizards effect according to LIFO.

you're right.

another wizard could cancel the action of the first one (but not with Lobber Crew's action on 1v1!)