Two-Weapon Fighting

By GalaxyUC, in Warhammer Fantasy Roleplay

I cannot find any rules for this type of combat situation. What if a PC has two weapons to fight with. Can someone explain how this works or how GM's a handling this situation? I don't see anything in the rulebook. Maybe it's not even an option given the disproportionate size of the weapons to people in the illustrations (that's a kid). Please enlightne me or refer me. Thank you!

There are no specific rules. It's all done by implication around the other rules and the requirements on the Action cards. Eg, you can't use Block, but you can use Double Strike.

But can't double strike also apply to a second strike from the same weapon? I don't have my cards in front of me to check.

Two weapon fighting in this game is pretty awesome. You can have any single handed weapon you want for attacking, and a good defensive and fast weapon for parrying. For example: the Main Gauche kicks all kinds of ass for this purpose.

...kind of like in REAL life...

It says 'Melee weapon in each hand.'

monkeylite said:

It says 'Melee weapon in each hand.'

Thanks for clarifying.

GalaxyUC said:

I cannot find any rules for this type of combat situation. What if a PC has two weapons to fight with. Can someone explain how this works or how GM's a handling this situation? I don't see anything in the rulebook. Maybe it's not even an option given the disproportionate size of the weapons to people in the illustrations (that's a kid). Please enlightne me or refer me. Thank you!

There's a handful of action cards that simulate this sort of thing. Double Strike is the big melee one (and it's ridiculously good), but there's a few others. Twin Pistols for ranged combat. Execution Shot allows for either pistol and melee weapon (or pistol shot followed by pistol-whipping). If the character wants to specialize in fighting with a weapon in each hand, they should take one of those actions (probably Double Strike). If you don't have one of those actions, then effectively you're not trained in two-weapon fighting, and there's no automatic benefit for holding a second weapon.

There are certain weapons, however, that give a small boost when used, even if you don't have Double Strike. If your second weapon is a main gauche (a parrying dagger), it gives +1 die when you parry. A shield as a second "weapon" increases your defence, and opens up a few other actions ( Block is a basic action, and you can purchase Shield Slam , and Sword & Board ).

r_b_bergstrom said:

GalaxyUC said:

...and there's no automatic benefit for holding a second weapon.

I dunno 'bout that.

Don't some attack actions require certain sub-types of weapons?

If so, then a character holding two different kinds of weapons may benefit from a wider use of action cards without having to spend maneuvers swapping stuff out.

Necrozius said:

I dunno 'bout that.

Don't some attack actions require certain sub-types of weapons?

If so, then a character holding two different kinds of weapons may benefit from a wider use of action cards without having to spend maneuvers swapping stuff out.

Might I suggest you read my post again? The very next sentence and paragraph of it were about how certain weapons give specific benefits or unlock other actions, so I stand by my statement, in its original context.

Honestly, if you're not using Double Strike or one of the other cards I mentioned, you probably get more out of a shield or a great weapon than a second one-handed weapon.

But sure, for the sake of completeness, we can add that holding a rapier, dagger, or hand weapon in your off-hand lets you switch (for zero manoeuvres) to Dramatic Flourish, Insulting Blow, Nimble Strike or Acrobatic Strike even if you're making most of your other attacks with some other weapon. But again, doing any of those requires you buy such actions, at which point you might as well buy Double Strike unless your strength score sucks.

I believe the original poster was more asking whether or not there was any general bonus or rule for double-wielding, and the answer to that is "not unless you've bought a specific action card, or are using one or more weapons with the Defensive trait." Unlike some other games, you don't get two actions, or any other mechanical bonus, just for holding two weapons.

r_b_bergstrom said:

Might I suggest you read my post again? The very next sentence and paragraph of it were about how certain weapons give specific benefits or unlock other actions, so I stand by my statement, in its original context.

Er... I read your post badly the first time. I'm a ****** like that sometimes. Sorry.