I know the established way for Rebs to use Intensify Firepower is supposed to be with Hammerheads...i guess, but goofing around on my builder I came up with this, and I think its interesting.
Garm, Nebulon spam, Pelta....stuff noone uses.
Garm Gunz (397/400)
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Modified Pelta-class Assault Ship (56 + 37)
+ Garm Bel Iblis (25)
+ General Draven (3)
+ Intensify Firepower! (6)
+ Flechette Torpedoes (3)
Nebulon-B Support Refit (51 + 17)
+ Skilled First Officer (1)
+ Spinal Armament (9)
+ Salvation (7)
Nebulon-B Support Refit (51 + 10)
+ Skilled First Officer (1)
+ Spinal Armament (9)
Nebulon-B Support Refit (51 + 10)
+ Skilled First Officer (1)
+ Spinal Armament (9)
Nebulon-B Support Refit (51 + 10)
+ Skilled First Officer (1)
+ Spinal Armament (9)
GR-75 Medium Transports (18 + 2)
+ Comms Net (2)
Shara Bey (17)
Tycho Celchu (16)
Most Wanted
Fleet Ambush
Solar Corona
So, if you use HH's instead of Nebulons, you get 5 (with turbolaser upgrade) or 6 (without). Considering Side arcs, total Red dice thrown, the advantage HH's have is negligible at best. Nebulons are efficient Red dice carriers.
On the other hand, the Nebulons have a LARGE advantage in the resiliency department with the two braces. Much more sturdy ship.
Also, in a jousting setup, surviving Nebulons are more potent after an overrun while moving away. 3 dice out the rear, 4 with CF.
Garm is for controlling the initial engagement. Deploy speed 1. If the opposing ships jump at speed 3/4, you can pump your speed up to 3 to maybe get a turn 2 shot off at range. First officers help with that sure, but are effective later game anyway.
So, with concentrate firepower, each Neb can throw 5 dice out the front, or 6 in two salvos if you get the side arc. Thats some ranged damage. Most Wanted...7?
Fighter defence...Pelta and interceptors.
Thoughts?