First 2E Scum Squad I want to run

By markcsoul, in X-Wing Squad Lists

Krassis Trelix - 70 (87)
Ion Cannon - 5
Marauder - 3
Elusive - 3
0-0-0 - 3
Han Solo - 3

Cartel Marauder X 2 - 80

Sunny Bounder - 31 (33)
Heavy Laser Cannon - 2

Total: 200

INIT isn't the best, but it's 26 hit points and a lot of attack dice. Jamming beam might be the more logical option for Sunny, but HLC at 2 points is too hard to resist even with the bullseye restriction.

Seems ok, I think instead of the 2 cartel marketers perhaps something a little more efficient could he found, but Kiraxhz's might be good, I've always been very sceptical of them but the bullt in barrel roll is quite awesome.

Also, you got a few costs wrong there, Han gunner is 4 points not 3 and HLC is 4 points not 2, also Jamming beam on Sunny would be useless. Jam tokens are now discarded at the end of the round, so giving a jam at ps 1 in the combat phase is not efficient, your probably better off with an ion cannon.

To be honest not sure elusive is your best elite talent for krassis it helps in his defense but you want to be shooting out the back to get that reroll, and for turning you have the 1 turn + boost. Though I haven't tried the new firesprays (Or Firesprays in general, always prefered the Lancer) yet so I dont know if they actually need to pull red maneuvers. But there really isn't a better elite option so, probably might as well keep it.

In my opinion, L3-37 is probably a better option than 0-0-0, it's a panic button you can push when your opponent rolls native hits. Also, 0-0-0 only actives at range 1 and you prefer to be far for your ion cannon.

That being said, since you got your points off by a little you might need to change your list. Perhaps something like this?:

Krassis Treliz (89 : 70 + 19)

Marauder (3)

Han Solo (4)

Ion Cannon (5)

L3-37 (4)

Elusive (3)

Cartel Marauder (40)

Cartel Marauder (40)

Sunny Bounder (31)

Total : 200

No points for a cannon on sunny, I tried to keep the same ships, but switching the two cartels for 3 zs saves you 4 points, keeping the 6 attack dice, and if you lower L3 back to 0-0-0 you have points for Ion Cannon on Sunny.

Sorry for the rant, hope any of it helps.

Edited by DanteStorm
On ‎8‎/‎1‎/‎2018 at 1:29 AM, DanteStorm said:

Seems ok, I think instead of the 2 cartel marketers perhaps something a little more efficient could he found, but Kiraxhz's might be good, I've always been very sceptical of them but the bullt in barrel roll is quite awesome.

Also, you got a few costs wrong there, Han gunner is 4 points not 3 and HLC is 4 points not 2, also Jamming beam on Sunny would be useless. Jam tokens are now discarded at the end of the round, so giving a jam at ps 1 in the combat phase is not efficient, your probably better off with an ion cannon.

To be honest not sure elusive is your best elite talent for krassis it helps in his defense but you want to be shooting out the back to get that reroll, and for turning you have the 1 turn + boost. Though I haven't tried the new firesprays (Or Firesprays in general, always prefered the Lancer) yet so I dont know if they actually need to pull red maneuvers. But there really isn't a better elite option so, probably might as well keep it.

In my opinion, L3-37 is probably a better option than 0-0-0, it's a panic button you can push when your opponent rolls native hits. Also, 0-0-0 only actives at range 1 and you prefer to be far for your ion cannon.

That being said, since you got your points off by a little you might need to change your list. Perhaps something like this?:

Krassis Treliz (89 : 70 + 19)

Marauder (3)

Han Solo (4)

Ion Cannon (5)

L3-37 (4)

Elusive (3)

Cartel Marauder (40)

Cartel Marauder (40)

Sunny Bounder (31)

Total : 200

No points for a cannon on sunny, I tried to keep the same ships, but switching the two cartels for 3 zs saves you 4 points, keeping the 6 attack dice, and if you lower L3 back to 0-0-0 you have points for Ion Cannon on Sunny.

Sorry for the rant, hope any of it helps.

Interesting ideas. After going it over more due to my cost mistakes, I think I might go with this instead:

https://raithos.github.io/?f=Scum and Villainy&d=v4!s!107:116,11,-1,63,-1,-1,-1,153:-1:-1:U.83;123:116,-1,-1,-1,-1,-1:-1:-1:;123:116,-1,-1,-1,-1,-1:-1:-1:;138:-1:-1:-1:&sn=Unnamed Squadron&obs=

Now Krassis and the BSA's are the same Init which will help with maneuvering. Triple crack shot is always fun. Greedo doesn't do much but I had the 1 point left to use up.