Just now, Jike said:There's absolutely no comparison between the 1st to 2nd edition X-Wing change and the WH-AoS change. X-Wing remains pretty much the same game mechanically, with tweaks and changes here and there. AoS was a completely new game from the ground up. The X-Wing change is more like the switch from 7th-8th edition WH. Some big changes, but fundamentally the same game.
I still remain confused about how the App requirement makes it a completely different game. I remain confused about the resistance to the App/web-based squad builder in general though.
I absolutely agree with you about WH -> AoS. The first went from a game of ranked units to a game of mobs moving across the field. Very different feel to it! That alone destroyed what the game was about.
X-wing started out as a game about flying better than your opponents. The developers themselves talk about how it has become less important with all the things that were added on to 1.0. Moving to 2.0 is a return to what 1.0 actually was to start with. The rules are all the same with some minor tweaks to things. The core concepts are all still there.
6 hours ago, Darth Meanie said:For me, that's a little bit of the bummer. I don't want a game that has no titles and variants for each ship. I liked that. Same chassis; 3 options.
Granted, stapling adaptive ailerons and the x1 are nice. But I want Defender and Scyk options back.
Going back to the start of the game, with fewer upgrades and less pilots thins the game out too much for me, even if there are more ships to choose from overall. I would like listbuilding to be more than "choose 3 ships, assign one pilot talent, fly."
I do miss my Scyks being different. I am willing to sacrifice them on the altar of streamlined, though. You had so many things stapled onto cards:
PTL on any Interceptor
Alliance Refit
Adaptive Ailerons
Special Ops Training
X1 title
V1 title
Phantom I and II
Ghost title
Vaksaii title
Starviper title
...the list goes on and on