The Selfless Y-wing

By ficklegreendice, in X-Wing

Hey guys,

Excited about 2.0, but some ships still definitely stand out more than others.

I'm not particularly inspired by the Y, which seems to be decidedly underwhelming next to the X or the TIE Bomber (which, with access to rockets and jonus, seems incredible )

But then I got thinking to what I believe will be one of the THE defining rebel traits : the fact that Selfless is no longer unique (or, said another way, that DTF still exists).

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this Rebel-only talent forces your opponent to inefficiently spread out damage among your ships, and the Y-wing is the cheapest source of health + talent slot available

the Gold Vet + ICT (6) = 40 points

Red Vet X-wings = 43

Blade B-wings = 44

Heff, the cheapest U-wing with Talent = 45

even Dutch (42) + ICT = 48 points, is only a few points over other ships' generic options and provides a very decent support ability

A Selfless Y-wing paired with Biggs (48) could be an amazingly annoying sponge with which to bloat the effective health of your squadron. You could even potentially augment them with r5 astromechs to further annoy your opponent, though I believe this would be more effective on the lower agility Y than the 2-agility X (that benefits just fine from focus)


Food for thought

edit: ICT costs 6, adjusted costs

Edited by ficklegreendice
14 minutes ago, ficklegreendice said:

Food for thought

Indeed. Like, what's the naming convention on a list like that now? FSR 2.0 1? FSR1 2.0? FSR3?

The ion turret is 6 points; it's the dorsal turret that only costs 4. But Dutch with an ion cannon at 48 points seems like a solid piece to me.

I'm currently working on a list that uses Dutch as a backbone for a three-piece jousting squad plus Arvel Crynyd as a flanker.

20 minutes ago, ficklegreendice said:

But   then I got thinking to what I believe will be one  of the THE defining  rebel traits : the       fact that Selfless is no longer unique (or, said another  way  , that DTF still exists).    

But of course the most defining Rebel trait is putting Leia in every list at the first second edition premier event for the lols.

Interesting shout. I think Dutch has great value as a support ship, and tanking a little damage for a relatively small investment could make him even more useful.

With that in mind, I threw this together really quickly. It's probably trying to squeeze a bit too much into one list, and a generic might make more sense but it's got an interesting Yavin/Wave 1 theme to it:

Sharing is Caring [199]

Garven Dreis [47]

- Composure [2]

- R4 Astromech [2]

- Servomotor S-Foils [0]

Total - 51

Jek Porkins [46]

- R4 Astromech [2]

- Servomotor S-Foils [0]

Total - 48

Dutch Vander [42]

- Selfless [3]

- R3 Astromech [3]

- Dorsal Turret [4]

Total - 52

Biggs Darklighter [48]

- Servomotor S-Foils [0]

Total - 48

Garven, Dutch and Jek are all I4, so movement and shooting order is flexible. Dutch hands out target locks, helps spread damage around along with Biggs and provides flanking cover out of a side arc. Garven helps make sure Dutch gets full mods too. Jek is there basically to be another I4 X-Wing, but could potentially get a focused shot after a k-turn/t-roll if he's got the health to spare. Biggs does Biggs things.

Not sure how good R3 actually is on Dutch yet, so you could potentially drop that to run ICT or R4 on him and take R4 on Biggs too.

I feel like there should be some torps in here somewhere, though. So Garven and Jek might ultimately need to get rolled up into an expensive ace like Luke, or dropped into two torp carrying Gold Squads.

29 minutes ago, player3010587 said:

But of course the most defining Rebel trait is putting Leia in every list at the first second edition premier event for the lols.

OT, but I'm still boggled that FFG retained that ability for her. She never saw play in first edition, and regenerating the usage every three rounds doesn't seem like it'll change that.

If I ran a list like that, my opponent would roll all hits, never a crit :)

24 minutes ago, PhantomFO said:

OT, but I'm still boggled that FFG retained that ability for her. She never saw play in first edition, and regenerating the usage every three rounds doesn't seem like it'll change that.

More surprised that she’s still 8 (4) points. I thought they took her down to 6? Apparently proved OP? We shall see

the fact that leia can be used more than once at all makes her more appealing.

I saw uses for her ability, but the problem was since it was a one-shot you needed it to be a super-payoff and that was rare. Most of the time it was a slight edge gain not an all-powerful tactic.

3 turns goes by pretty quick. And quite frankly thats about how long it'd take to setup to do it again anyway. If she was every turn, even if it was max 2-3 uses period, she could be pretty broken giving any ship a defender's 4k for a couple turns.

1 hour ago, piznit said:

If I ran a list like that, my opponent would roll all hits, never a crit :)

This man has discovered a use for HLC. And given how cheap it is, it isn't a bad investment on a TIE Defender or a B-wing, although the new Ion cannon is spicy on either platform. But it's bullseye only requirement might cost you a br just to proc it.

Edited by player3010587
1 hour ago, piznit said:

If I ran a list like that, my opponent would roll all hits, never a crit :)

Amen, but crits happen a lot more often that I had believed before I started running DTF Manny

Biggs helps with the hits, though, since he can take either result. A Selfless Ywing atop that seems like it's provide a very good buffer

2 hours ago, ficklegreendice said:

But then I got  thinking to what I believe will be one of the THE def  ining rebel tra  it  s :   t  he fact that Selfless is no long  er  uniq  ue   

You are very right, synergy and survivability will totally define this faction.

3 hours ago, player3010587 said:

first second edition

I never got that one.

22 minutes ago, ObiWonka said:

I never got that one.

The first event of second edition is how I probably should have phrased it. Not to be confused with the second first edition of the game, that being TFA core with it's damage deck. And if we get 2 cores for 2 e, then the latter would be the second first second edition. :P

14 hours ago, nexttwelveexits said:

The ion turret is 6 points; it's the dorsal turret that only costs 4. But Dutch with an ion cannon at 48 points seems like a solid piece to me.

I'm currently working on a list that uses Dutch as a backbone for a three-piece jousting squad plus Arvel Crynyd as a flanker.

Same here, I was thinking something like:

Garven (47) + trickshot (1) + r2 (6): 54

Biggs (48): 48

Arvel (36) + intimidation(3): 39

Dutch (42) + ion (6) + r5 (5) + selfless (3) + hull (2): 58

total: 200

Either have Arvel flank, or fly all 4 in formation, Dutch and Garven pass around, Biggs and Dutch soak up hits.

Alternatively thinking about swapping out Dutch with Evaan for increased defensive wonkery and the option of putting an r2 on Biggs:

Garven (47) + trickshot (1) + r2 (6): 54

Biggs (48) + r2 (6): 54

Arvel (36) + intimidation(3): 39

Evaan (36) + ion (6) + r5 (5) + selfless (3) + hull (2): 64

total: 200

Garven can pass his focus to Evaan, who helps soak up damage from someone else with beefed up agility.