Squadrons soft nerf

By Muelmuel, in Star Wars: Armada

4 minutes ago, thecactusman17 said:

That middle was rapidly hollowing out as of Wave 3-4 and completely excised by wave 5.

Wave 3-4 introduced several new upgrade cards and critically the flotillas to cheaply activate mass squadron fleets as well as several useful upgrades through the Liberty and Interdictor expansions. Wave 5 included the Pelta, and then perhaps the two most important upgrades for the next year: Flight Commander and Fighter Coordination Teams. But most importantly, Wave 5 included the Squadrons 2 Packs featuring Relay as well as, IMO, the Corellian Conflict expansion and its collection of incredibly cheap ace squadrons. These latter 2 expansions mean that massed squadrons are effective, reliable, and almost untouchable without fielding an equally sized defensive fighter screen. Once Sloane gave Imperials a potential answer to Rieekan aces it was all over for alternatives. Even massive firepower lists like dual ISDs need a large squadron screen to either provide defense or to destroy the enemy squadron wing for MOV.

26 minutes ago, thecactusman17 said:

Wave 3-4 introduced several new upgrade cards and critically the flotillas to cheaply activate mass squadron fleets as well as several useful upgrades through the Liberty and Interdictor expansions. Wave 5 included the Pelta, and then perhaps the two most important upgrades for the next year: Flight Commander and Fighter Coordination Teams. But most importantly, Wave 5 included the Squadrons 2 Packs featuring Relay as well as, IMO, the Corellian Conflict expansion and its collection of incredibly cheap ace squadrons. These latter 2 expansions mean that massed squadrons are effective, reliable, and almost untouchable without fielding an equally sized defensive fighter screen. Once Sloane gave Imperials a potential answer to Rieekan aces it was all over for alternatives. Even massive firepower lists like dual ISDs need a large squadron screen to either provide defense or to destroy the enemy squadron wing for MOV.

Ordnance pods =/= Ordnance Porgs? I thought they were the same thing...

And I think you can do Dual ISD now Squadronless. You can charge the carriers and still come out ok if you're doing long range fire more than anything, but I think it necessitates Vader to ensure the rerolls. Didn't @duck_bird win Nova store champs Squadronless?

2 minutes ago, geek19 said:

Ordnance pods =/= Ordnance Porgs? I thought they were the same thing...

thatsthejoke.jpg

Just now, thecactusman17 said:

thatsthejoke.jpg

Nothing goes over my head. My reflexes are too fast, I would catch it.

10 minutes ago, geek19 said:

Ordnance pods =/= Ordnance Porgs? I thought they were the same thing...

And I think you can do Dual ISD now Squadronless. You can charge the carriers and still come out ok if you're doing long range fire more than anything, but I think it necessitates Vader to ensure the rerolls. Didn't @duck_bird win Nova store champs Squadronless?

I won one of the local store champs. But I also had a couple really rough games against max rogues with a similar fleet at others.

5 minutes ago, duck_bird said:

I won one of the local store champs. But I also had a couple really rough games against max rogues with a similar fleet at others.

Ah. And to be fair to @thecactusman17 , I'm all FOR doing something about mass squadrons and Yav especially. Sloane is easier to table (what with usually 2 ships and a goz?) But the Rieekan matchup is.... Difficult at times, yeah. I just don't know what TO DO, especially as I dabble in squads and like playing them myself.

Hopefully NOVA is won by someone Squadronless? Not GenCon, though, as I'm running some, haha.

20 minutes ago, geek19 said:

Ah. And to be fair to @thecactusman17 , I'm all FOR doing something about mass squadrons and Yav especially. Sloane is easier to table (what with usually 2 ships and a goz?) But the Rieekan matchup is.... Difficult at times, yeah. I just don't know what TO DO, especially as I dabble in squads and like playing them myself.

Hopefully NOVA is won by someone Squadronless? Not GenCon, though, as I'm running some, haha.

I'm planning on going squadless for NOVA! Hoping to dodge the Raddus + 8 YT2400s because oh god is that a tough matchup when you have no squads lol.

3 minutes ago, duck_bird said:

I'm planning on going squadless for NOVA! Hoping to dodge the Raddus + 8 YT2400s because oh god is that a tough matchup when you have no squads lol.

Those lists are usually running CR90s as both flag and drop point right? There's a fleet that excels at dealing with that, made a small splash at Worlds, if you're willing to turn traitor on the Empire.

EDIT: For this tournament so soon I mean that mostly in jest as I'm sure you've been practicing hard for weeks already.

Edited by GiledPallaeon
11 minutes ago, GiledPallaeon said:

Those lists are usually running CR90s as both flag and drop point right? There's a fleet that excels at dealing with that, made a small splash at Worlds, if you're willing to turn traitor on the Empire.

Look, so long as you stay loyal to the Rebellion we'll accept a lot of help. "The garbage will do," if you will, a yuk yuk yuk.

1 hour ago, GiledPallaeon said:

Those lists are usually running CR90s as both flag and drop point right? There's a fleet that excels at dealing with that, made a small splash at Worlds, if you're willing to turn traitor on the Empire.

EDIT: For this tournament so soon I mean that mostly in jest as I'm sure you've been practicing hard for weeks already.

Boooooo smelly rebels, Yayyyyy triangles!

10 minutes ago, duck_bird said:

Boooooo smelly rebels, Yayyyyy triangles!

Wait... aren’t you doing rebs in our next CC?

31 minutes ago, duck_bird said:

Boooooo smelly rebels, Yayyyyy triangles!

We only smell because no one knows how to politely tell the Wookiees their fur needs a wash.

5 hours ago, geek19 said:

We only smell because no one knows how to politely tell the Wookiees their fur needs a wash.

your fur needs a wash

10 hours ago, EbonHawk said:

Kallus and and Dravin..

Em… yeah. You seem to not understand. What I am suggesting is that every ship should get that buff and without having to occupy one upgrade slot. So no not Kallus and Dravin.

12 hours ago, AllWingsStandyingBy said:



You know an easy solution would be to let ships have 2 Attacks per round PLUS one anti-squad attack. If a ship wants to use it's other two attacks to make additional anti-squad attacks (out of different hull zones) it could, allowing ships to utilize three hull zones against squads per round. This would let ships sustain a little more attrition-fire upon squads without having to sacrifice their anti-ship fire power once the ship-vs-ship stuff is happening.


Though really I think I'd have done anti-squad fire quite differently. I sort of wish ships had an anti-squad dice pool, and then those dice could be applied against one or more targets. Like, if an ISD had a 6 Blue anti-squad value, when it made an attack against squadron(s) it could throw 6 dice against one squad, 1 dice against six different squads, 4 dice at one squad and 2 at another, etc. ... This granularity would be more thematic and would mean that one 5HP squad couldn't roll in and know that it had at least two rounds of immortality against that ship, allowing them to pull out once they are into moral realm. It would also prevent the somewhat anti-thematic way in which a huge ISD throws only 2 dice against one lone squad sometimes but could also in theory somehow chuck 24 dice in one attack if a dozen different squads were in its arc. But this is all ideal-world hindsight sort of stuff. Maybe if Armada ever got a 2.0 ...

I really like these ideas. First would be easy to implement via errata but the second would a bit more difficult. Additionally, making point defense universal would be another easy errata. I’ve always wondered why a ship would ignore firing on an immediate threat. WWII footage of naval combat certainly didn’t suggest that’s what happened. Every ship could man every gun. So, to counterbalance all this squad nerfing, add a repair action such that during squadron activation, when in contact with a friendly ship, it may repair one HP. A ship cannot repair more squadrons during a round than its squadron value. For example, a squad can move or shoot or repair if self-activating or repair/move, move/shoot, or repair/shoot if ship-activating/rogue. An ISD2 with EHB could repair a total of 5 squadrons per round. Just my 2 cents. Peace, out.

2 hours ago, LordCola said:

Em… yeah. You seem to not understand. What I am suggesting is that every ship should get that buff and without having to occupy one upgrade slot. So no not Kallus and Dravin.

I know but then a Neb-B wkth draven could role 4 blue dice, or a Kallus FT Raider 2 blues 2 blacks... A tad OP for me

5 hours ago, ovinomanc3r said:

your fur needs a wash

Rips off @ovinomanc3r 's arms.

5 minutes ago, geek19 said:

Rips off @ovinomanc3r 's arms.

Great, now you smell of wet fur AND blood.

7 minutes ago, geek19 said:

Rips off @ovinomanc3r 's arms.

tumblr_n4gzmq5o021qlajizo5_r1_250.gif

1 hour ago, Drasnighta said:

Great, now you smell of wet fur AND blood.

Wet fur and blood is my cover band that only plays heavy metal versions of the Beach Boys "Pet Sounds" album.

1 hour ago, ovinomanc3r said:

tumblr_n4gzmq5o021qlajizo5_r1_250.gif

I can't stop staring at this. I think it frightens me and fascinates me. I just keep watching it. Why did you do this to me? Why?

4 hours ago, WGNF911 said:

Additionally, making point defense universal would be another easy errata. I’ve always wondered why a ship would ignore firing on an immediate threat. WWII footage of naval combat certainly didn’t suggest that’s what happened. Every ship could man every gun.


By that logic, though, shouldn't a ship be able to attack out of all of its arcs every round?

I suppose one difference is that in WWII every deck-gun had its own dedicated ammo supply and its own dedicated gunner. So not firing Gun A didn't help Gun B at all. In Star Wars it's at least plausible that one could appeal to "energy supply draws" since in theory one could suggest that all laser-based weaponry are drawing from the same energy supply, ultimately. Of course, this wouldn't say much about black dice. It's also pretty inconsistent in Star Wars with whether every gun has a gunner manually firing it (as suggested by the turbolasers we see in ANH's Battle of Yavin) or if some guns are manned from terminals.

13 minutes ago, Megatronrex said:

I can't stop staring at this. I think it frightens me and fascinates me. I just keep watching it. Why did you do this to me? Why?

tumblr_inline_nd7iz7Kg0V1qzjzhu.gif

Squadrons are not the problem, unique squadrons with their abilities are. Ban unique sqadrons in your games and see how it turns out.

58 minutes ago, Varyag said:

Squadrons are not the problem, unique squadrons with their abilities are. Ban unique sqadrons in your games and see how it turns out.

You just made Baby Kallus Cry... Meanie...