Hey I’m a fairly new player, only play casually with friends. Before trying Store Champs or other organized play I want some advice on some of the fleets I like to run casually.
Ackbar (400/400)
Rebels
Commander: Admiral Ackbar
Objectives: Advanced Gunnery, Fleet Ambush, Dangerous Territory
[flagship] MC80 Command Cruiser (106)
- Admiral Ackbar (38)
- Home One (7)
- Early Warning System (7)
- High-Capacity Ion Turbines (8)
- Expanded Hangar Bay (5)
- Strategic Adviser (4)
= 175 total points
MC30c Torpedo Frigate (63)
- Foresight (8)
- Electronic Counter Measures (7)
- Major Derlin (7)
- External Racks (3)
- Ordnance Experts (4)
= 92 total points
Hammerhead Torpedo Corvette (36)
- Garel's Honor (4)
- Boarding Engineers (2)
= 42 total points
Squadrons (91/134):
4x A-Wing Squadron (44)
1x Norra Wexley Y-wing Squadron (17)
3x Y-Wing Squadron (30)
Sloane (399/400)
Empire
Commander: Admiral Sloane
[flagship] Imperial II-class Star Destroyer (120)
- Admiral Sloane (24)
- Avenger (5)
- Boarding Troopers (3)
- Early Warning System (7)
- Leading Shots (4)
- Captain Brunson (5)
= 168 total points
Quasar Fire I-class Cruiser-Carrier (54)
- Pursuant (2)
- Expanded Hangar Bay (5)
- Boosted Comms (4)
- Flight Commander (3)
- Flight Controllers (6)
= 74 total points
Gozanti-class Cruisers (23)
= 23 total points
Squadrons (134/134):
1x Punishing One - Dengar (20)
1x Mauler Mithel Tie Fighter Squadron (15)
1x Valen Rudor TIE Fighter Squadron (13)
1x Howlrunner Tie Fighter Squadron (16)
1x Ciena Ree TIE Interceptor Squadron (17)
1x Saber Squadron TIE Interceptor Squadron (12)
1x Colonel Jendon Lambda-class Shuttle (20)
1x Maarek Stele TIE Defender Squadron (21)
Y Wings (398/400)
Rebels
Commander: General Dodonna
[flagship] MC80 Command Cruiser (106)
- General Dodonna (20)
- Defiance (5)
- Early Warning System (7)
- Leading Shots (4)
- Rapid Launch Bays (6)
- Flight Commander (3)
- Fighter Coordination Team (3)
- Enhanced Armament (10)
= 164 total points
Hammerhead Torpedo Corvette (36)
- Garel's Honor (4)
- Boarding Engineers (2)
- External Racks (3)
= 45 total points
GR-75 Medium Transports (18)
- Bright Hope (2)
- Bomber Command Center (8)
- Boosted Comms (4)
= 32 total points
GR-75 Medium Transports (18)
- Quantum Storm (1)
- Slicer Tools (7)
= 26 total points
Squadrons (131/134):
1x Norra Wexley Y-wing Squadron (17)
1x Dutch Vander Y-Wing Squadron (16)
1x Gold Squadron Y-wing Squadron (12)
6x Y-Wing Squadron (60)
2x X-Wing Squadron (26)
Thrawn (398/400)
Empire
Commander: Grand Admiral Thrawn
[flagship] Imperial I-class Star Destroyer (110)
- Grand Admiral Thrawn (32)
- Chimaera (4)
- All Fighters, Follow Me! (5)
- Boosted Comms (4)
- Captain Brunson (5)
- Flight Controllers (6)
= 166 total points
Raider I-class Corvette (44)
- Impetuous (4)
- Point-Defense Reroute (5)
- Agent Kallus (3)
- Flechette Torpedoes (3)
= 59 total points
Gladiator I-class Star Destroyer (56)
- Demolisher (10)
- Intel Officer (7)
- External Racks (3)
- Engine Techs (8)
- Ordnance Experts (4)
= 88 total points
Squadrons (85/134):
1x Saber Squadron TIE Interceptor Squadron (12)
2x Tie Interceptor Squadron (22)
1x Punishing One - Dengar (20)
1x Mauler Mithel Tie Fighter Squadron (15)
1x Howlrunner Tie Fighter Squadron (16)
sorry, I know it’s a lot of builds. I like to play both sides and experiment. Any advice would be helpful thanks.