So I'm creating the card for the DR-45 “Dragoon” Cavalry Blaster and reading the description of the weapon, it isn't cleared on something
"Marketed to vehicle crews and beast riders, the DR-45, also called the Dragoon is marketed as an all-in-one weapon providing the portability of a blaster pistol with the range and stopping power of a blaster carbine. To accomplish this, the base weapon, which is a long-barreled blaster pistol, can be fitted with a detachable polycarbonate shoulder stock and a range-extending augmented spin barrel to turn it into a respectably effective blaster carbine.
The stock and barrel are fixed to the base weapon with sturdy quick-release mounts that allow an experienced user to mount or dismount the attachments quickly and easily. While not particularly common, Dragoon cavalry blasters are slowly finding a following among members of the Rebel Alliance who value their versatility, reliability, and stopping power.
Converting the DR-45 from a pistol to a carbine takes one maneuver and changes the weapon’s combat skill from Ranged (Light) to Ranged (Heavy). Similarly, it takes one maneuver to convert the weapon back, restoring its combat skill to Ranged (Light)."
So if I'm to attach the Shoulder Stock and Barrel, I change the Skill required from Ranged (Light) to Ranged (Heavy), that is cleared. So far, it's not that great...it basically depends on your skill level which you might prefer.
"range-extending augmented spin barrel", I guess it mean that if it is in it's carbine mode, then you get Ranged Band +1 = Long?
Now what is the draw back to have it as a pistol....feels like pistol usually do less damage ?!! why not always leave it as a Carbine...is it because of how easier it would be to hide it, I don't see any bonus or downside to this....
So that feels unclear at the moment, what would be the upside and downside to each mode... it's not like if the table that describe the weapon's stats had two entry ….one for each mode....
Edited by Mefyrx