So as a fun exercise, I went through some of my past tournament lists and updated them to 2.0 standards. This one was my favorite.
Roark has always been one of my favorite pilots, and I think his ability is going to have even more utility in 2.0. I originally had the title on him, but elected to do away with it when I realized the return it gave me for additions for the other pilots. Don't get me wrong, moldy crow is nice, but it would just make Roark an even bigger target.
Homing Missiles and tractor beam I see as sneaky good cards in 2.0. Homing missile is cheap enough that it can be worthwhile ace insurance without being a terrible investment when you don't get the match up, although here, the TL requirement may be more difficult to get than I give credit for.
Tractor beam, with the tokens stacking for each damage that gets through, could really mess with large and medium base ships. Roark can even bump one of the bwings up to init 7 so they can potentially push an enemy ship out of a shot.
Maybe those upgrades are being too "cute" though.
Any feedback will be appreciated. Thanks!
Roark
Swarm Tactics 3
Lando Calrissian 5
46
Blue Sq Pilot (x2)
Tractor Beam 3
FCS 3
48 (x2)
Tala Sq Pilot (x2)
Crack Shot 1
Homing Missile 3
29 (x2)