The abilities on the back of hero unit cards can really shape how you build your list. With the new heroes on the way I wanted to look at how these abilities interact when you take two heroes in the same list.
In my local group Kari + Hawthorne is a popular combo. You can use Kari's Aymhelin Allies to bring in a unit of 2x2 Deepwood Archers and Hawthorne's Lessons of Seragart to make them 4x1. Chuck on tempered steel and rank discipline for a super reliable 12 damage at range. I could see a similar combo working the Baron Zachareth and rune golems, 4x1 with vitality tokens has massive damage potential and will be a pain to kill.
It seems like Ardus and Maro could have some serious potential but I an currently struggling to find a unit that I want to use this combo on. Maybe allowing 3x1 crossbows to take dispatch runner, 1x3 Leonx with raven tabards? Anyone have good ideas? Maybe with a surge ability for Ardus to borrow? Vorun'thul giving out immobilize tokens will buy time to allow Maro's unit to rally off the blight they start with.
Using Aliana to redeploy some Leonx within range of Prince Faolan to get an inspiration token seems useful, especially if your opponent's deployment forces you to change how you were originally intending to set up, but I think Maegan with Faolan would work better. You can give Sorceress upgrades to units that wouldn't normally be able to take champion upgrades which will then allow Faolan to give them the free inspiration tokens at the start of the game.