2e Rebel Squad

By FriendofYoda, in X-Wing Squad Lists

Any thoughts on the following are welcomed!

X-Wing

Luke: Supernatural Reflexes, R2-D2, Afterburners, Proton Torpedoes (99)

A-Wing

Arvel Crynyd: Intimidation, Ion Pulse Missiles (43)

B-Wing

Ten Numb: Crackshot, Hull Upgrade (54)

(196)

A bid for this Luke seems like it will be pretty beneficial and 1v1 I'm sure he's a beast, so he flanks and Ten and Arvel get stuck in as brawlers. I LOVE Arvel's ability in combination with intimidation and the A-Wing ship ability. It's great defense vs init 1-3 stuff as he just slams into them, and as a blocker vs init 4+ he's so dangerous as 1-bump followed up by a proton torp from Luke could just erase a ship. Arvel also has a bit of a boost to his gun at range 2-3 thanks to the missile (when is he going to do more than 1 hit anyway? And the control could really help Luke flank.) Ten I'm not sure about and I can trade him out for Wedge which may be a little better. I just like the idea of a 9hp ship with essentially double focus every turn with a br for position. If I want health I could double up on the blocking theme and throw a ps1 U-Wing in there with Adv Sensors and Pivot Wing (51). With a few spare for like Tac Scrambler or something, the knife fighter style (1 t rolls!) of the b wing at init 4 just seems more useful though.

Other options could be trading out both the support ships and running Luke with a naked Leebo in the YT-2400. It sounds crazy by 1.0 standards to not use valuable upgrade slots, but I'm pretty underwhelmed by the crew/gunner options on him and Leebo's ability is great action economy which is really all he wants. With a Talent slot I'd certainly throw LW on there for a reroll, but I figure that's exactly why the devs made sure he didn't have one!

Edited by FriendofYoda

Here is my list thus far:

Dash Rendar - 100
Outrider- 14
Trickshot- 1

AP-5- 30

Leevan Tenza- 46
Juke- 4
R4 Astromech- 2
S-Foils- 0

Total: 197

With 3 Points to spare. Leevan and AP-5 work awesome together. I may exchange Trickshot for Lonewolf. I don't know ... No crew member really stands out for Rendar.

I agree, 2.0's upgrades aren't nearly as good. The upgrades have been totally neutered.

Edited by Jadotch

My dude, get AdSen on Ten. Being able to TL, red, spend stress for eyes every round is CRAZY! Ditch HU/the missiles for it.

The rest of it seems dope, tho I don't dig regen Luke with a couple of brawlers, as he'd have to disengage. I'd use R4 astro instead to help with the AB stress

13 hours ago, FriendofYoda said:

B-Wing

Ten Numb: Crackshot, Hull Upgrade (54)

I'm not crazy about that Ten build.

I know Hull Upgrade is cheaper on Ten than most people, but I still think it's points you're not spending on the B-Wing's best slot - the sensor slot.

At the very least, I think a B-Wing ace should be packing FCS if you can't afford Advanced Sensors.

I also think you're going to struggle to reliably trigger Ten's ability in that build, even with all the red on the dial.

Consider this - Debris Gambit. It gives you a red evade action, which means you are always only a single action away from giving yourself stress you can spend as an attacking focus. If during the course of the game, that evade action turns just one blank roll into an evade, it's done the exact same job as Hull Upgrade.

Hull/Shield Upgrades are good on low HP ships where you want to shift them above a certain threshold. Like guaranteeing they can't be one-shot by a normal three dice attack, or that they can absorb at least one bomb etc. I don't think they make much sense on high HP ships like the B-Wing when there are potentially better damage mitigation methods for around the same cost.

Alternatively, Elusive does a similar job if you think you'll be dialing in reds too much to ever be able to use a red action. It's not as reliable a either an evade token or a hull upgrade, but could still potentially block more damage than the HU and its passive trigger gives it slightly better economy over the evade.

Elusive could be worth looking at, I'm thinking I want to trigger both of the B-Wing's abilities through their linked action option. They both want stress and either red moves or br/focus seems like good economy.

AdSens on Ten would certainly be great and I have to work that in. Hull upgrade I guess is kind of if you have the points, at 1.5% of your list it isn't a big investment and double proton torps won't kill him then, but not totally needed. Crackshot is just one of those things where if you have spare talent slots throw it in, so cheap and if it triggers it's a bargain. If not, no big deal.

Great feedback though guys!