Any thoughts on the following are welcomed!
X-Wing
Luke: Supernatural Reflexes, R2-D2, Afterburners, Proton Torpedoes (99)
A-Wing
Arvel Crynyd: Intimidation, Ion Pulse Missiles (43)
B-Wing
Ten Numb: Crackshot, Hull Upgrade (54)
(196)
A bid for this Luke seems like it will be pretty beneficial and 1v1 I'm sure he's a beast, so he flanks and Ten and Arvel get stuck in as brawlers. I LOVE Arvel's ability in combination with intimidation and the A-Wing ship ability. It's great defense vs init 1-3 stuff as he just slams into them, and as a blocker vs init 4+ he's so dangerous as 1-bump followed up by a proton torp from Luke could just erase a ship. Arvel also has a bit of a boost to his gun at range 2-3 thanks to the missile (when is he going to do more than 1 hit anyway? And the control could really help Luke flank.) Ten I'm not sure about and I can trade him out for Wedge which may be a little better. I just like the idea of a 9hp ship with essentially double focus every turn with a br for position. If I want health I could double up on the blocking theme and throw a ps1 U-Wing in there with Adv Sensors and Pivot Wing (51). With a few spare for like Tac Scrambler or something, the knife fighter style (1 t rolls!) of the b wing at init 4 just seems more useful though.
Other options could be trading out both the support ships and running Luke with a naked Leebo in the YT-2400. It sounds crazy by 1.0 standards to not use valuable upgrade slots, but I'm pretty underwhelmed by the crew/gunner options on him and Leebo's ability is great action economy which is really all he wants. With a Talent slot I'd certainly throw LW on there for a reroll, but I figure that's exactly why the devs made sure he didn't have one!
Edited by FriendofYoda