2e Reaper: Feroph or Vermeil

By Shockley, in X-Wing Squad Lists

I don't own a Reaper and I don't have experience with the jamming action. What are the pros and cons of these pilots and what upgrades should be considered? 47 points for Feroph, 49 for Verveil. Talent, two crew, and modification for both.

captain-feroph.jpg

major-vermeil.jpg

Edited by Shockley

It depends ENTIRELY on whether you want to be more offensive or more defensive. Both are good.

They both want ISB slicer.

23 minutes ago, Greebwahn said:

It depends ENTIRELY on whether you want to be more offensive or more defensive. Both are good.

They both want ISB slicer.

Would you mind explaining how the jam action works with ISB slicer?

So, in 2.0, to perform the jam action, you choose an enemy ship at range 1, and it gains a jam token. If that ship has a green token or a lock, then the jamming player may choose one, and both it and the jam token disappear. The jam token sticks around until the jammed ship either gains a green token/lock, at which point they mutually destruct, or until the end of the round. However, ISB slicer keeps that token from disappearing at the end of the round, helping those abilities continue.

So ultimately, its not VITAL if you can find a better crew, but its real good