I'm looking to take the alchemy rules from Realms of Terrinoth and allow them to craft concoctions that work like the magic actions in genesys core, including the additional effect lists. The setting I'm running is a steampunk fantasy hybrid and alchemy is basically the only method of achieving anything close to "magical" that isn't powered by steam or electricity. I figure this is fairly doable already, just make the difficulty to craft the potions or poisons the same roll as if you were taking the magic action, making all the effects set once it's crafted. Your thoughts?