Commandos Up

By MasterShake2, in Star Wars: Legion

if someone is using the sabo he's going to be dropping a mine every turn.

It would be very easy for there to be a spread of like 6 mines between 2 sabos very quick.

Legion is a game that severely benefits from having units wait until later in the game to do something. Sabos counter that by making the most likely path they'd show up from be a rather explosive choice.

Double post

Edited by GunNut
Double post
8 hours ago, ScummyRebel said:

I always explain it to my friends that it’s basically the same physics as your automotive muffler (which to a degree, it is - slowing down the expansion of hot gases before it leaves the pipe). Quieter? Yes. Silent? Hardly.

It's exactly the same - the first suppressor and muffler were patented at the same time by the same man, who was looking to protect people's hearing after his father (who invented the modern machine-gun) developed hearing trouble from test firing.

Sniper teams are going to be great against Jedi I think. Should be decent against bikes too, with sharpshooter.

eh i dont think snipers are great against lightsaber wielders.

Cant be deflected, which is nice, but pierce is ignored and only max 2 damage. That means you need 3 snipers hitting the same guy to kill him at a decent pace to bother, and thats assuming they can all hit him.

Snipers will be best against the non-lightsaber commanders, where the lower hp and lack of immune: pierce will punish them hard.

Atleast Guardian still works against high velocity so veers/leia arent completely out of luck.

I don't remember seeing it in this article, but it was mentioned in the first article that the leader in the two model teams is the one with the weapon upgrade.

At least in the reminder text of Heavy Weapon Team that's pretty explicit also.

24 minutes ago, UnitOmega said:

At least in the reminder text of Heavy Weapon Team that's pretty explicit also.

"The Golden Rule does not apply to reminder text, as reminder text is not game text."

Heavy Weapon Team from the RRG:

Quote

A unit with the heavy weapon team keyword must equip a heavy weapon upgrade card. The heavy weapon mini added to the unit by that upgrade card is the unit leader.

• If the unit leader of a unit with the heavy weapon team keyword is defeated, replace one of the remaining minis with a heavy weapon mini from an equipped heavy weapon upgrade card.

EDIT: Snipers will also be useful for long range Suppression. You can potentially panic a squad off the board on turn 1 depending on deployment.

Edited by Caimheul1313
Quote

If you hide your non-sniper model out of LoS, you can at least force them to be shot twice. For the heavy weapon team, your sniper is the unit leader, so you would remove the sniper as a casualty, and then replace the out of LOS model with a new sniper.

When I saw the Sniper (As Leader) and his Friend called 2nd Livepoint i thought about the same:

You are looking for some kind of wall or corner, a high spot, were you can hide the "2ndLP" out of LoS.

I think the box is effectively a 5 guy team including a sniper plus a 2 guy saboteur team. Or rather: Buy three boxes, get three saboteur teams, and have 15 spare figures ...

3 hours ago, DerBaer said:

I think the box is effectively a 5 guy team including a sniper plus a 2 guy saboteur team. Or rather: Buy three boxes, get three saboteur teams, and have 15 spare figures ...

Meh, I already have 6 spare Ion Troopers...

The idea of hiding the second figure makes me think of that line from the Stalingrad level of the first Call of Duty (in a nod to the film Enemy at the Gates):

Quote

"One man has the rifle, and the another does not have the rifle. The man with the rifle shoots, the man without the rifle follows. If the man with the rifle dies, the man without the rifle will grab the rifle and shoot!"

Edited by Caimheul1313

After some proxy table time running triple Proton Saboteur Strike Teams, I have arrived at 2 conclusions:

1) It is likely not the most competitive option

2) It definitely is the most amusing and annoying option

7 hours ago, MasterShake2 said:

After some proxy table time running triple Proton Saboteur Strike Teams, I have arrived at 2 conclusions:

1) It is likely not the most competitive option

2) It definitely is the most amusing and annoying option

What did you do with them? Area denial? Suicide bombing? And how many charges were you able to plant? What did they destroy?

Can't wait to try it out myself ?

On 7/30/2018 at 11:08 AM, Drasnighta said:

Interesting.

Stumps me, then...

But I mean, there are incidences if recoil and such in canon that people seem to either try to justify or demand explained.... I really don’t know ?

Maybe it accelerates the beam? Someone with a lot of time on his hands figured out how fast blaster shots actually travel, and they're a lot slower than bullets. Like, the speed of a slow-pitched softball, if I remember right.

57 minutes ago, Tayloraj100 said:

Maybe it accelerates the beam? Someone with a lot of time on his hands figured out how fast blaster shots actually travel, and they're a lot slower than bullets. Like, the speed of a slow-pitched softball, if I remember right.

That's why they can be dodged :)

5 minutes ago, Matt Antilles said:

That's why they can be dodged :)

"If you can dodge a wrench, you can dodge a plasma bolt"

-Jedi training program

7 hours ago, Tayloraj100 said:

Someone with a lot of time on his hands figured out how fast blaster shots actually travel...

Mythbusters did a segment on it

Edited by ABXY
On 7/31/2018 at 3:09 PM, Caimheul1313 said:

The idea of hiding the second figure makes me think of that line from the Stalingrad level of the first Call of Duty (in a nod to the film Enemy at the Gates):

If the rifle in question is a Mosin, perhaps it would have been better for both guys to help carry it.