Populating the 2e Party Bus

By Ravenhull, in X-Wing

So, now that we know that the Party Bus still has 3 crew slots, and that several of the Party Bus regulars have been altered, who do you think will be the primary passengers of the Party Bus, and who’s driving?

I'm guessing Lando, Zuckuss, and 4LOM, or maybe Lando, 4LOM, and Perceptive Copilot.

And it should be Moralo because Moralo is amazing.

I build this list yesterday, here you have a Moralo Party Bus.

Modified YT-1300 - Han Solo
Trick Shot, Ion Missiles, Qi´ra, 000, BT-1, Rigged cargo chute, Hull Upgrade, title

Escape Craft - L3-37

YV-666 - Moralo Eval
Fearless, 4-L0M, Jabba, Rigged Cargo Chute, title

Z-95 - Nastah Pup

Can Vizago swap cloaking device for cargo chute between his own ship and a z-95? If so, him and jabba might be a fun bus

6 hours ago, thespaceinvader said:

I'm guessing Lando, Zuckuss, and 4LOM, or maybe Lando, 4LOM, and Perceptive Copilot.

And it should be Moralo because Moralo is amazing.

Lando and Perceptive Copilot has a lot of good potential together.

On a 1 agility ship, IG-88D is a steal at 4 points over Perceptive Copilot at 10.

Lando, Perceptive Co-Pilot, and 0-0-0? That gives you the potential for another green token, passively.

47 minutes ago, ViscerothSWG said:

Can Vizago swap cloaking device for cargo chute between his own ship and a z-95? If so, him and jabba might be a fun bus

Very unlikely, I suspect the RR will prevent ships from havign upgrades equipped laterthat aren't legal at list building.

43 minutes ago, SabineKey said:

Lando and Perceptive Copilot has a lot of good potential together.

Lando seems to be double mod king in 2e.

Anybody who can equip Lando/PerCo ABSOLUTELY should lol, its just toooooo good. Idk about the 3rd partybusser...

Triple 0 could be good, as mentioned above! Qi'ra is pretty good when you don't ever otherwise need a TL. Boba is pure jank

JabbaBoba

TL:DR: If you want a hard hitting party bus, it’ll cost a lot, and only Moralo can live long enough to deserve the points.

The old party bus was simple. Move, take a focus, get passive Dengar rerolls, Zuckuss/4-LOM an expensive ace off the board, get flanked, and die. The platform changes a lot in 2.0: No cheap rerolls; the new crit deck is ugly for the 666; fewer shields between the bus and the damage deck; and a white reinforce action. The party may be over—this ship may have to invest some points and actions into defense just to stay alive. The loss of the passive rerolls from the 1.0 Dengar crew hurts it a lot. Lando crew plus Perceptive Copilot is a lot more expensive than Dengar crew and a focus action were in 1.0. And you might need to take that reinforce action at the initial engagement to stay alive. So, to keep things cheap, I’d take the Trandoshan Slaver with Zuckuss & 4-LOM and take reinforce actions just to keep fire off of the ship and prolong the Zuckuss/4-LOM duty cycle. L3 would really help this cheap party bus tank damage and get out of dodge while clearing Zuckuss stress. That build is 68 points, the 2.0 equivalent of the old party bus, but it doesn’t hit nearly as hard. The most competitive builds might need to invest more into offense, but I think that Moralo is the only 666 that can stay alive long enough to deserve the points.

On 7/30/2018 at 6:07 AM, thespaceinvader said:

I'm guessing Lando, Zuckuss, and 4LOM, or maybe Lando, 4LOM, and Perceptive Copilot.

And it should be Moralo because Moralo is amazing.

I agree—it should be Moralo. The old Bossk could kill high value targets on his own using K4/munitions/chips. No longer an option in 2.0. But Moralo can avoid being flanked AND become a flanker—this is new territory for the 666. How much would you pay to give an IG the ability to take a 5-7 speed white sloop, a weapons disabled token, and a one turn “no damage token?” That’s Moralo. He deserves to have nice things.

He really wants ships to approach him at the board edge and expose their flank to the rest of your list. If the opponent turns into Moralo, he ghosts out and redeploys behind them. If opponents turn away from the board edge, Moralo puts in work and doesn’t get flanked—no 1.0 engine upgrade required. I think that means he wants Lone Wolf—he’ll be able to maintain LW distance whether he flees or not. He’ll want Ion Cannon to punish opponents for turning toward the board edge and to control them when he redeploys on their flank. [Does he want Dace Bonearm on his team?] For crew, I still like L3 to minimize damage before Moralo flees. L3 also improves his stress clearing on his way out and his pursuit on the way in. L3 also lets you deal with Zuckuss stress.

I agree with the post above—IG-D crew and calculate is highly efficient. Calculate/IG—D also works very well with Lone Wolf Moralo and IG-A. This team works a lot like Parattanni—two ships pincer and force opponents to turn toward one or the other. At the start of combat, whoever needs the tokens gets the tokens. Even if Moralo need to reinforce, he still has a LW reroll and a calculate

So, my party bus of choice is Moralo w/ LW, IC, L3, Zuckuss, and IG-D crew. Pair that with IG-A with IC. Not sure what filler....

F

Edited by jokerkd