So, the B-Wing has two cannon slot now...

By Duskwalker, in X-Wing

8 hours ago, Duskwalker said:

We might see a double slot cannon in the future.

A double slot cannon On the B-Wing...

Are you pondering, what I'm pondering?

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I'm hoping more for a B-wing prototype instead of giving that to the B-wing. Like the B-wing but less shields and hull and lower cost and swap the system for a crew slot. Much like how the TAP (ahem) v1 is to the x1.

55 minutes ago, ViscerothSWG said:

www.cbr_.comMaul-Rebels-effdb3b0ddfad001

Having seen not much of Rebels, I now stand very corrected. I was thinking of Prequel Meme's holy Ewan McGregor and his encounter with the film's under-utilised Maul.

Just now, player3010587 said:

Having seen not much of Rebels, I now stand very corrected. I was thinking of Prequel Meme's holy Ewan McGregor and his encounter with the film's under-utilised Maul.

Clone wars gave us Spider-Maul, then later Robo-Leg-Maul. Fleshing out his character slowly over time. He even got a brother. Rebels then finished with Proper-Prosthetics Maul and gave him a final duel and powerful death scene.

3 hours ago, ViscerothSWG said:

I wonder if we will ever see an attack that takes a turn to charge and you have to stay on target the next turn or it discharges into the void.

STAW had a few weapons like this. Basically, to simplify what STAW had and make it work for XWMG:

Two weapons, both cannons

Targetng laser: ATTACK: 3 dice, blah blah, do no damage, give a “painted” condition token. Make primary weapon attack after.

Super duper beam Lazer: ATTACK (Painted) wording similar to the wording that you must have a target lock and not spend it. Roll all the dice.

Condition;

Painted: Word it so that at the end of activation phase, if no ship with targeting laser has you in it’s front arc, discard this card.

Word it up to XWMG standards and have fun. Make some other restrictions so one ship can’t take and use targetling laser while a different then fire the beam weapon

Edited by Church14
58 minutes ago, AllWingsStandyingBy said:


Yea, just a shame there are no longer any capital ships in 2.0

RIP Epic... ?

It’s not dead, it’s merely on vacation.

1 hour ago, It’s One Of Ours said:

Well you can fit 4 Blues with Ion and Tractor in a list... Because if there’s anything B-Wings should be, it’s apparently cheaply made, and spammable.

Eh, the aces will be pretty pricey (whenever they come out with Gina Moonsong et al.). Currently we have a highest initiative of 4, and that comes to 50 points. Double cannon slot is definitely more appropriate for the B-Wing, and more, powerful options will open this up as well (but don't underestimate the awesomeness of the new Heavy Laser Cannon). Already more expensive than an X-Wing, starting to approach VCX territory.

The other thing is that cost doesn't exactly mean price in credits. The things aren't supposed to maneuver like an interceptor. They're used to fly in a straight line and take down capital ships. In a game focused on dogfighting, you can't have that kind of firepower or it would break the game (see 1.0), but the resulting rebalance means almost everything is a bad matchup for them. Hence the need to decrease their cost.

46 minutes ago, RookiePilot said:

It’s not dead, it’s merely on vacation.

It's pining for the fjords.

18 minutes ago, JJ48 said:

It's pining for the fjords.

Went to live on a farm upstate.

1 hour ago, RookiePilot said:

It’s not dead, it’s merely on vacation.


I'd pretty confidently wager that we don't see any Epic conversions into 2.0 for at least 18-24 months, if ever. Look at how long it took FFG to release Epic ships back in 1.0, and it took them nearly 4 Years to update the Epic FAQ and Format Regulations. Seems to put it at a very low priority, especially since they can't make people 're-buy' the Epic ships, which would stick it to a cards-n-cardboard conversion kit, which probably makes it more likely. Plus, there are no Epic ships for Resistance and First Order... like there is nothing (yet) at that scale for those factions.

Couple this with the fact that between Legion and 2.0 that games like Armada haven't even had an a new announcement in nearly 12 months, and it doesn't bode well for Epic getting attention anytime soon.


:(:(:(

3 hours ago, player3010587 said:

Vader never had the best TIE Advanced, because the cartoon says so.

... Fly a generic TAP next to an Accuracy Corrector Advanced. The x1 is so much better it isn't funny. The Inquisitor is good in 1.0 because of his ability (Much like how Vader takes a mediocre chassis and makes it sing as well). Valen and the others, however, end up being overpriced A-wings.

As for the two tie advanced in 2.0? Well... The TAP is an A-wing and priced accordingly (although most pilots pay a premium for force points, with the Generic Inquisitor costing as much as Jake). The Tie Advanced is trying to be an X-wing equivalent, although I and a lot of other players have expressed the opinion that the low PS pilots aren't cheap enough to justify jumping through hoops to get the target locks needed to match the X-wing's built in firepower. They're different ships that do different things.

Right, the B-wing's cannon slots. They're... neat? But the opportunity cost of not making a 3 did attack is pretty heavy, so I don't see them getting much use apart from maybe HLC.

Edited by Squark

One thing I've thought about: putting HLC and Ion cannons both on the B-Wing. You'd have 5 zones of 4 dice attacks, and 4 zones of ion attacks.

It's worth a ponder.

Deathstarlike B-wing is just sad for me. I stand with the old gialakbarish one.

14 minutes ago, AllWingsStandyingBy said:


I'd pretty confidently wager that we don't see any Epic conversions into 2.0 for at least 18-24 months, if ever. Look at how long it took FFG to release Epic ships back in 1.0, and it took them nearly 4 Years to update the Epic FAQ and Format Regulations. Seems to put it at a very low priority, especially since they can't make people 're-buy' the Epic ships, which would stick it to a cards-n-cardboard conversion kit, which probably makes it more likely. Plus, there are no Epic ships for Resistance and First Order... like there is nothing (yet) at that scale for those factions.

Couple this with the fact that between Legion and 2.0 that games like Armada haven't even had an a new announcement in nearly 12 months, and it doesn't bode well for Epic getting attention anytime soon.


:(:(:(

I don’t think it will take nearly as long to come out as it did in the first edition, just like I expect we’ll see ships that came out originally in later waves much sooner as well.

The biggest hold-up I see is figuring out what to do with the Resistance and Forst Order factions, but I hope they don’t delay until those two factions get an epic entry.

3 minutes ago, RookiePilot said:

The biggest hold-up I see is figuring out what to do with the Resistance and Forst Order factions, but I hope they don’t delay until those two factions get an epic entry.

I mean, looking back, when they had a problem with absence of epic ships for a faction, they...

...

...literally made one up.

And now it's canon.

I love FFG.

2 hours ago, ClassicalMoser said:

Eh, the aces will be pretty pricey (whenever they come out with Gina Moonsong et al.). Currently we have a highest initiative of 4, and that comes to 50 points. Double cannon slot is definitely more appropriate for the B-Wing, and more, powerful options will open this up as well (but don't underestimate the awesomeness of the new Heavy Laser Cannon). Already more expensive than an X-Wing, starting to approach VCX territory.

The other thing is that cost doesn't exactly mean price in credits. The things aren't supposed to maneuver like an interceptor. They're used to fly in a straight line and take down capital ships. In a game focused on dogfighting, you can't have that kind of firepower or it would break the game (see 1.0), but the resulting rebalance means almost everything is a bad matchup for them. Hence the need to decrease their cost.

The v2 HLC is rubbish, and it’s value comes entirely from being 2pts. It’s too restrictive (bullseye only), and now changes all crits to hits after modifying.

And of course they’re not supposed to maneuver like an interceptor (literally nobody advocated for that). But at the very least they could have benefitted from a Reload, -or- a built-in crew slot, -or- +1 defense when shot at from the front arc, -or- white 1-turns, -or- S-Foils, -or- something beyond 1-Tallons and a Focus>Barrel on the reddest dial in the Rebellion.

2 hours ago, It’s One Of Ours said:

The v2 HLC is rubbish, and it’s value comes entirely from being 2pts. It’s too restrictive (bullseye only), and now changes all crits to hits after modifying.

And of course they’re not supposed to maneuver like an interceptor (literally nobody advocated for that). But at the very least they could have benefitted from a Reload, -or- a built-in crew slot, -or- +1 defense when shot at from the front arc, -or- white 1-turns, -or- S-Foils, -or- something beyond 1-Tallons and a Focus>Barrel on the reddest dial in the Rebellion.

+1 Defense when the attack would hit the front or rear arc would be awesome. And it makes a nice meta gag because the difficulty seeing the B-wing model from directly ahead or astern is why all the B-wing scenes from the Endor Battle were cut from Jedi to begin with.

However S-foils in the B-wing wouldn't make a whole lot of difference. With the X-wing I can see it because opening and closing the S-foils moves the engines themselves..

I hope we get this. It doesn't have to be high damage output though (it could be, just doesn't have to be).

Cannons from what we've seen focus on auxiliary effects (except HLC). I could see this as a proton bomb cannon equivalent, with the Leia/Chewie/Tarkin style recharge mechanic.

How about making it this way:

5 Attack

2 canon slots

bulls eye only

doesn't get r1 bonus

turns hits into crits, but can't be otherwise modified

gives you weapons disabled after the endphase if you shot or ions the shooting ship + 2 charges that get spent and recharges one every round

Edited by Good991
15 hours ago, Ambaryerno said:

A nice meta gag because the difficulty seeing the B-wing model from directly ahead or astern is why all the B-wing scenes from the Endor Battle were cut from Jedi to begin with.

How about a free title, when defending, if the attacker is in your bullseye arc, add an evade result/receive an evade toke .

Strong, but hard to pull off. Something to reward good flying and punish bad flying, that makes sense in Star wars universe.

Forget the cannon slots - has anyone noticed that Stram and Numb are perfect for Debris Gambit? Red Evade or fancy flying (spd 1 Talon Rolls anyone?) means they use their individual abilities and, when evading, they're maximizing their single Agility die. They're each 52 points. Add HLC or and ion cannon if you're feeling froggy and have points to spare. I can think of worse ways to fill half of my list.

What's really crazy to me is that my old Keyan Farlander build was something like 43 points and each of these builds is highly effective at just 26 points each in 1e cost equivalents. That's bananas.

On 7/30/2018 at 6:40 PM, ViscerothSWG said:

I wonder if we will ever see an attack that takes a turn to charge and you have to stay on target the next turn or it discharges into the void.

That's one of the best new mechanic ideas I've seen on these forums so far.

You could even make it totally crazy and have an upgrade card come with countdown "charges" tokens for 3 or more turns of "warming up".

3 hours ago, Bad Idea Comics said:

What's really crazy to me is that my old Keyan Farlander build was something like 43 points and each of these builds is highly effective at just 26 points each in 1e cost equivalents. That's bananas.

Debris Gambit wouldn’t be terrible on Stram, but not sure on Numb. He’s going to benefit most from Advanced Sensors (like Keyan did). My favorite Keyan build was Stay on Target + Advanced Sensors, for a cool 34pts. But currently there isn’t an equivalent to Stay on Target, and Debris Gambit gets treated as a white action if close to an obstacle. Numb’s problem will be needing to generate stress preferably after he takes an action, and then spend the stress as a focus. Focus -> Roll will only be useful when following up a white/blue maneuver, which the B-Wing is a bit limited on. And (thankfully) unlike v1, Engine Upgrade + Push the Limit won’t be an option for Numblander.

I’m hoping for Stay on Target to be reprinted in v2. Numb just won’t be up to Farlander shenanigans without it. Even at 58 points for just Advanced Sensors.

Edited by It’s One Of Ours
On 7/30/2018 at 11:35 AM, JJ48 said:

B-Wing used Hyper Beam!

B-Wing must recharge.

Sigh, now I’m going to have to paint a B-wing in Raquaza colors... no, mewtwo colors... no, dragonite colors...


With the Heavy Laser Cannon now needing to boresight someone to use it, I guess it means you can still throw a Heavy Laser Cannon on a B-wing and not feel guilty about 'wasting' the cannon slot if you never get a shot with it, because (a) it's cheap and (b) you can still pack an ion cannon or whatever as well for 'normal' shots.

On ‎7‎/‎30‎/‎2018 at 5:40 PM, ViscerothSWG said:

I wonder if we will ever see an attack that takes a turn to charge and you have to stay on target the next turn or it discharges into the void.

A turn to charge is easy to do with multiple tokens. 'sustained fire' over several turns is doable but....probably would need a "suppressive fire" esque condition card or something to track.

* Composite-Beam Laser (Cannon x2)

B-wing Only

Charge 1

Setup: Lose 1 Charge

Action: Receive 1 Disarm Token and Recover 1 Charge

Attack (Lock): Spend 1 Charge. If this attack hits, assign the Raking Fire condition to the defender.

Bullseye, Range 1-3, many (?) attack dice

Raking Fire

A friendly ship with the Composite-Beam Laser upgrade perform attacks against this target without spending charge. Whilst this ship is defending against an attack using the Composite-Beam Laser, the attacker may change any number of [focus] to [critical].

If this ship has not been hit by an attack using the Composite-Beam Laser by the end of the combat phase, discard this condition.

16 hours ago, Bad Idea Comics said:

Forget the cannon slots - has anyone noticed that Stram and Numb are perfect for Debris Gambit? Red Evade or fancy flying (spd 1 Talon Rolls anyone?) means they use their individual abilities and, when evading, they're maximizing their single Agility die.

Yeah, I've made a few lists and posted suggestions about Debris Gambit on Ten. I think it's a bit of a hidden gem on him currently, it's the only upgrade that gives him a way to trigger stress in just about all circumstances.

12 hours ago, It’s One Of Ours said:

Debris Gambit wouldn’t be terrible on Stram, but not sure on Numb. He’s going to benefit most from Advanced Sensors (like Keyan did). My favorite Keyan build was Stay on Target + Advanced Sensors, for a cool 34pts. But currently there isn’t an equivalent to Stay on Target, and Debris Gambit gets treated as a white action if close to an obstacle. Numb’s problem will be needing to generate stress preferably after he takes an action, and then spend the stress as a focus. Focus -> Roll will only be useful when following up a white/blue maneuver, which the B-Wing is a bit limited on. And (thankfully) unlike v1, Engine Upgrade + Push the Limit won’t be an option for Numblander.

I’m hoping for Stay on Target to be reprinted in v2. Numb just won’t be up to Farlander shenanigans without it. Even at 58 points for just Advanced Sensors.

Stay on Target Keyan was a gimmick. He was fun, but PS7 made it difficult to guess how to change maneuever. You ended up guessing a speed, dialling in whatever red was on the dial at that speed and hoping they made it obvious which one to change to by the time you activated.

Constantly using reds also meant that you had to use Advanced Sensors for your action, which made getting target locks unnecessarily difficult. It also blocked the post movement barrel roll, which is way easier timing for correcting a firing arc than before the maneuever.

PTL was better on Keyan in every way, mostly because the timing for the trigger was more forgiving. You do your maneuever, then assess your arc and what's either already in it, could be in it with a BR or is about to be in it. You know then whether or not you're going to be able to burn the stress, so you make your decision on that level of information. Stay On Target basically forced you to make that decision while setting your dial.

Debris Gambit isn't as reliable a trigger as PTL, no. But it's still the best way to get coverage on Ten in 2e, especially given how cheap it is. If you need to do a red, you don't get to use it but that's fine because the red gives you the stress. With the changes to how evade works, on one green die an evade is just flat out better than a focus token. In an ideal world, the B-Wing would have some way to take a stress while taking a target lock, but it doesn't. An evade is the next best thing.

If you need to do a barrel roll, you just do the linked action. If you need to do a red, Adv Sensors a target lock if you can, a defensive focus if you can't. If you need to a white or blue, and a barrel roll would put them out of your arc rather than in, Ten is currently stuck. Debris Gambit gives him an option in that specific situation with a solid action economy bonus.

If you have Adv Sensors, the rock shouldn't matter that much. If you're going to end up by a rock with a white, take the red evade before you move. If you're already by a rock, wait until after you've moved away then take the evade. If you need to do red in either case, the evade doesn't matter, you have your stress.

No, you don't get the same action economy as PTL Keyan, or the gimmicky fun of SoT. But the question was about what the best 2e upgrade is for Ten. I really don't see a better talent for him than Debris Gambit.

The second best option, IMO, is Elusive. That just comes down to how you fly Ten, though. I need to get some B-Wing practice in and see just how often I'm dialling a red. If it's something like two thirds of the time, Elusive is better than DG. Anything less than that, and I'm taking DG.