We might see a double slot cannon in the future.
A double slot cannon On the B-Wing...
Are you pondering, what I'm pondering?

We might see a double slot cannon in the future.
A double slot cannon On the B-Wing...
Are you pondering, what I'm pondering?

1 hour ago, Duskwalker said:Are you pondering, what I'm pondering?
I think so, Duskwalker, but what if A-Wings really are the wrong size?
Edited by JJ4823 minutes ago, JJ48 said:I think so, Duskwalker, but what if A-Wings really are the wrong size?
Focus @JJ48
At least it now makes the B-Wing cannon loadout...canon.
I could see it with a Leia-style cooldown. Could just be 4 dice, turn all hits to crits. 20 points.
Edit: What would be awesome about that is that it would be so fluffy: excels at tearing apart capital ships (through fuel leaks and direct hits). But probably still not too hard to dodge.
Edited by ClassicalMoserOr some other sort of double cannon slot. Obviously, could have a high damage output, then also be something unique to only the IG-2000 and the B-Wing. Or just the B-Wing. Cool opportunity, probably see something when they re-release the B-Wing.
This would definitely be welcome because the cannon slot feels to weak compared to 3/4 dice primary. It's a shame that it doesnt have reload because the new torps are very effective on it.
12 minutes ago, ClassicalMoser said:I could see it with a Leia-style cooldown. Could just be 4 dice, turn all hits to crits. 20 points.
Edit: What would be awesome about that is that it would be so fluffy: excels at tearing apart capital ships (through fuel leaks and direct hits). But probably still not too hard to dodge.
B-Wing used Hyper Beam!
B-Wing must recharge.
Based on the episode of Rebels, I would say that it would ionize itself when it fired. Then again, the Blade prototype had a crew slot.
58 minutes ago, JJ48 said:B-Wing used Hyper Beam!
B-Wing must recharge.
I wonder if we will ever see an attack that takes a turn to charge and you have to stay on target the next turn or it discharges into the void.
49 minutes ago, ViscerothSWG said:I wonder if we will ever see an attack that takes a turn to charge and you have to stay on target the next turn or it discharges into the void.
It's possible, with charges.
Something like, 1 charge max, "During setup, remove a charge from this card," followed by, "When you engage, instead of attacking, if a ship you have locked is in your *forward arc*, place one charge on this card," followed by "During the clean-up phase, if you have a charge on this card and a ship you have locked is not in your *forward firing arc* or yo have no ships locked, remove that charge," followed by *Attack: Remove a charge from this card to perform this attack on a ship you have locked." And then whatever the attack actually does. And also with cleaner wording, etc.
I feel like it would have to be wordy to work.
I suppose a condition could be an alternative way to do this.
If the B-Wing had IG-88B’s ability baked in, it might be worth having a second cannon slot as well. Or if Linked Battery was still in existence. But yeah, something needs to be done because a second cannon slot doesn’t exactly do much for the B-Wing in v2. Tractor/Ion might be useful, but I personally would have preferred at least a reload instead.
11 minutes ago, It’s One Of Ours said:If the B-Wing had IG-88B’s ability baked in, it might be worth having a second cannon slot as well. Or if Linked Battery was still in existence. But yeah, something needs to be done because a second cannon slot doesn’t exactly do much for the B-Wing in v2. Tractor/Ion might be useful, but I personally would have preferred at least a reload instead.
I am intrigued by the idea of using both Tractor and Ion on B-wings, or at least one or the other, so that you can take advantage of a bad play by an opponent.
I have to imagine that the points would be better used elsewhere, though.
2 hours ago, ClassicalMoser said:I could see it with a Leia-style cooldown. Could just be 4 dice, turn all hits to crits. 20 points.
Edit: What would be awesome about that is that it would be so fluffy: excels at tearing apart capital ships (through fuel leaks and direct hits). But probably still not too hard to dodge.
Could also work it somewhat like the new Gonk droids. The upgrade could start without charges, and charges don't automatically recharge, but doing something (taking green moves, taking actions, assigning ion or disarm tokens to your ship, whatever works out well).
Another thought: it could be a smaller dice weapon, and add dice per charge spent. For example, a 2-dice weapon which adds 2 red dice and 1 green die to the defender per charge spent.
The real question is if linked battery will be re-introduced at some point (the answer though is no, because free rerolls are not a thing 2e likes. If you don't want bad variance, they want you to just dodge arcs instead).
As for the above image, I am fearful of its introduction, regardless of how fun it may be. Because Defenders are no longer clusters of superfighters, but astronomically expensive god-ships because the cartoon says so. A lot of old EU characters are gone, replaced by the cartoon, because the cartoon says so. Vader never had the best TIE Advanced, because the cartoon says so. Obi-Wan never killed Maul, because the cartoons said so, which leads to the absurdity of Maul inside Death Star trench run lists. Sabine, Kanan, Ezra, and Rebel Fenn must find ways to risk the health of the game for the sake of their characters being good as a result of plot armour because the cartoon says so.
As fun as second edition will be, they may as well rename it Star Wars Rebels: The Miniatures Game. Aren't the B-wings supposed to reflect the ones in ROTJ, anyway?
25 minutes ago, player3010587 said:Obi-Wan never killed Maul, because the cartoons said so
Ahem...

48 minutes ago, player3010587 said:The real question is if linked battery will be re-introduced at some point (the answer though is no, because free rerolls are not a thing 2e likes. If you don't want bad variance, they want you to just dodge arcs instead).
As for the above image, I am fearful of its introduction, regardless of how fun it may be. Because Defenders are no longer clusters of superfighters, but astronomically expensive god-ships because the cartoon says so. A lot of old EU characters are gone, replaced by the cartoon, because the cartoon says so. Vader never had the best TIE Advanced, because the cartoon says so. Obi-Wan never killed Maul, because the cartoons said so, which leads to the absurdity of Maul inside Death Star trench run lists. Sabine, Kanan, Ezra, and Rebel Fenn must find ways to risk the health of the game for the sake of their characters being good as a result of plot armour because the cartoon says so.
As fun as second edition will be, they may as well rename it Star Wars Rebels: The Miniatures Game. Aren't the B-wings supposed to reflect the ones in ROTJ, anyway?
TIE Defenders were supposed to be astronomically expensive god-ships in the old EU, too, which is why they almost never turned up in the literature.
49 minutes ago, player3010587 said:Obi-Wan never killed Maul, because the cartoons said so,
Ahahaha.
1 hour ago, theBitterFig said:Could also work it somewhat like the new Gonk droids. The upgrade could start without charges, and charges don't automatically recharge, but doing something (taking green moves, taking actions, assigning ion or disarm tokens to your ship, whatever works out well).
Another thought: it could be a smaller dice weapon, and add dice per charge spent. For example, a 2-dice weapon which adds 2 red dice and 1 green die to the defender per charge spent.
To build on this, you could also set up a condition, where the mechanic could work like (the opposite of) Captain Rex. Using the canon assigns a condition to the defender that falls off when a different target is declared. Once the condition is assigned, you get some additional benefit for keeping the target.
Edit: After thinking for a minute, I think it would be interesting to assign a condition on cannon hit that allows you to spend the condition on the defender to add one attack die. Don’t joust a B-Wing?
Edited by PaulRuddSays4 hours ago, ClassicalMoser said:I could see it with a Leia-style cooldown. Could just be 4 dice, turn all hits to crits. 20 points.
Edit: What would be awesome about that is that it would be so fluffy: excels at tearing apart capital ships (through fuel leaks and direct hits). But probably still not too hard to dodge.
Yea, just a shame there are no longer any capital ships in 2.0
RIP Epic... ?
Speaking of Epic, recreating the Blade-Wing could involve making it like the Turbolaser hardpoints. Attacks ‘epic’ ships normally, but regular ships roll extra defense dice. Maybe instead of doubling, Large get 2 extra, Medium 3, Small 4, simply because the cannon isn’t meant to go after small targets.
1 hour ago, Ixidor said:I am intrigued by the idea of using both Tractor and Ion on B-wings, or at least one or the other, so that you can take advantage of a bad play by an opponent.
I have to imagine that the points would be better used elsewhere, though.
Well you can fit 4 Blues with Ion and Tractor in a list... Because if there’s anything B-Wings should be, it’s apparently cheaply made, and spammable.