12 hours ago, Jike said:I think the idea of graded costing was another one of those things people thought was promised but I'm not sure FFG ever actually said they were going to do it. It looks like they're going to restrict things more along the lines of Engine Upgrade, where only 1-2 big ships can take it so when you see a cost for EU on a big ship that might as well read "Millennium Falcon" instead of Large Ship. They should definitely add version numbers though.
As far as the meta goes, it does take a little bit away from the excitement of having everything drop on the 13th but with a community as large as we have the meta was always going to be shaped pretty quickly anyway. If more ships are viable than previously I think we might see more variety though and it is still my hope that flying skill will matter more than it does in 1st edition so everything won't just be about putting as many broken upgrades on the most broken ship.
FFG did clearly state in the announcement articles that graded costs were now going to be part of the game. (it was in one of the official demo videos). This is largely what spawned outrage from people like myself who will not be using apps to play, as it meant squad building basically wasn't possible without multiple spreadsheets and a notepad. Before toxicity drove most of us off the boards we were calling for that aspect to be removed entirely(variable squad costs), so maybe FFG realized that this was a problem and axed it before launch?
who knows until final release. I will say this though, i'm only checking the boards lately to see if the app as an essential requirement to play has been removed because I'd like to continue playing. I literally play mini games to get away from computers and screens and spend time with like minded nerds, and the idea that FFG has changed course so I can continue to do that is really exciting! heres hoping