Larger Ships = Larger Weapons?

By WarBaby2, in Rogue Trader House Rules

Good day Brothers and Sisters,

I have been compiling houserules for bigger ships and components for the last week or so, and I made pretty good prgress so far.

Scaling up most components to heavy cruiser size and larger was not hard, taking all hause rules into account I could collect here.

BUT, when it comes to weapons, I am ab bit a a loss atm.

In BFG, weapon batteries simply became "stronger" the bigger the ship was - because larger ships simply had more weapons combined into one battery. Also, the calibre seamed to be larger (means higher damage).

But weapon Strength in RT only governs the number of additional hit successes resulting in additional hits, and more then 5 or 6 additional successes with one attack are very rare, so simply raising Strength will not have the disired effect. Raising the number of hits per success would be one solution... ie Saying: A Heavy Macrocannon Broadside would still have a str. score of 6 but hit two times with each hit (and additional success), effectivly making the broadside a 12 shot battery. Rasing the actual Damage would be a bit more tricky, imo...

As I said, I'm a bit at a loss here.

Opinions?

As I remember one of the major differences in a Battle Cruiser vs a Cruiser was a dorsal turret. A heavy cruiser were in the chaos list so I'm unsure how they differed. My recommendation is to add more mounts, hull points, and armor for battle/heavy/grand-cruisers...

WarBaby2 said:

Good day Brothers and Sisters,

I have been compiling houserules for bigger ships and components for the last week or so, and I made pretty good prgress so far.

Scaling up most components to heavy cruiser size and larger was not hard, taking all hause rules into account I could collect here.

BUT, when it comes to weapons, I am ab bit a a loss atm.

In BFG, weapon batteries simply became "stronger" the bigger the ship was - because larger ships simply had more weapons combined into one battery. Also, the calibre seamed to be larger (means higher damage).

But weapon Strength in RT only governs the number of additional hit successes resulting in additional hits, and more then 5 or 6 additional successes with one attack are very rare, so simply raising Strength will not have the disired effect. Raising the number of hits per success would be one solution... ie Saying: A Heavy Macrocannon Broadside would still have a str. score of 6 but hit two times with each hit (and additional success), effectivly making the broadside a 12 shot battery. Rasing the actual Damage would be a bit more tricky, imo...

As I said, I'm a bit at a loss here.

Opinions?

The way I've resolved it was a little easier, essentially dividing a battleship's weapon batteries into multiple components - so a Retribution-class has 3x broadside batteries rather than 1 huge battery. These, as is the way with battleships, have a significantly longer range than those of a cruiser or smaller vessel (12-15 would be my estimate).

The Battlecruisers of the Imperial Navy are easy - Battlecruiser designs are little different from cruisers, generally differing primarily in longer-range guns and an additional set of lances on the dorsal spine. A Mars-class Battlecruiser could be built reasonably easily assuming a more powerful drive (which would in turn cost a few SP during ship creation, or otherwise be a relatively rare/difficult to obtain component) to power the enhanced weapons and the additional lances.

A battleship is a slightly different matter. Based on the Battleship patterns seen so far, a standard hull common to all three patterns would need to have 3 port and 3 starboard weapon slots, a dorsal slot, and a prow slot. On a Retribution-class, this'd be filled by 3x port and starboard weapons batteries (rough estimates based on BFG stats, divided into 3 components, give Range 12, Strength 4 each; it's easy enough to just make them 1d10+3 damage as well for a little extra kick), a dorsal lance (Range 12, Strength 3, 1d10+4 damage, Crit 3), and prow torpedoes.

While those batteries don't give a great deal of individual firepower, when fired collectively, it adds up quickly.

Try Dark Reign:

http://www.darkreign40k.com/ships-of-the-void/new-download-ships-of-the-imperial-navy-2.html

Essentially, the author makes another class of weapons with longer ranges, and damage available only to larger ship classes. Also has a good collection of Imperial Navy ships written up with components listed. It seems plausible to me, but I'm not a huge BFG devotee.

Cheers!