Good day Brothers and Sisters,
I have been compiling houserules for bigger ships and components for the last week or so, and I made pretty good prgress so far.
Scaling up most components to heavy cruiser size and larger was not hard, taking all hause rules into account I could collect here.
BUT, when it comes to weapons, I am ab bit a a loss atm.
In BFG, weapon batteries simply became "stronger" the bigger the ship was - because larger ships simply had more weapons combined into one battery. Also, the calibre seamed to be larger (means higher damage).
But weapon Strength in RT only governs the number of additional hit successes resulting in additional hits, and more then 5 or 6 additional successes with one attack are very rare, so simply raising Strength will not have the disired effect. Raising the number of hits per success would be one solution... ie Saying: A Heavy Macrocannon Broadside would still have a str. score of 6 but hit two times with each hit (and additional success), effectivly making the broadside a 12 shot battery. Rasing the actual Damage would be a bit more tricky, imo...
As I said, I'm a bit at a loss here.
Opinions?