So consider this list:
Howlrunner (40)
-Elusive (3)
Iden Verslo (40)
-Crackshot (1)
Academy pilot (23)
Academy pilot (23)
Academy pilot (23)
Academy pilot (23)
Academy pilot (23)
Ran as a block, that's a lot of firepower. There are ways to outfly it, but that's not what this topic is about. It's about making lists that the above list has to be the one to outfly. Lists that outtrade the awesome jousting power of the howlswarm.
So what is a Tie swarm afraid of?
Coming out of a Nym meta, the first answer we all think of is "Bombs." Ywings, Kwings, HWKs, IGs,Firesprays, Quadjets, Skurrgs, Tie Bombers, Tie Punishers, Tie Strikers, and Decimators. Of the bombers, IGs, Havoc-titled Skurrgs, and Tie Punishers can use Trajectory Simulator.
The other first though is "Harpoons", but without that option, what other missiles and torpedos offer AoE effects?
Concussion missiles flip nearby ships damage face up, but doesnt damage undamaged ships.
Cluster missiles is much more promicing, able to hit two ties per round for as long as the ammo lasts.
Proton rockets are single target, but a tie block is even wider than a large base ship, so it's easy to line up and has good odds of dropping a tie in 1 shot
...that's pretty much it.
The third thing that stops a tie swarm cold, though, is their 2 die primary. Enough 2 die attacks with reroll will burn through any token based defense, and in 2.0 Lone wolf is 1/round. Only stealth device can handle multiple shots ber round, and only until one hits. But there are several ships that can heavilly modify, and unlike 1.0, there isnt card text saying you have to equip different modification. Tie Interceptor with 5 defense dice, Moldy Crow HWK with 4 defense dice and a focus stack, Fang Fighters with Concordia Faceoff (though watch out for the back ranks being range 2) and 5 defence Khilrazx fighters can all shrug off significant amounts of fire... but once the agility is breached once, stealth is broken and the rest of the ship goes down quickly.
Finally, Arcdodgers who can stay ahead of the swarms maneuvers, outflank it, and nibble it to death. You know the usual suspects- Awings, Tie Interceptors, Fang fighters, ect. This gets back to outflying the ties, so it will be a heavilly skill based matchup.

