On 7/29/2018 at 8:50 PM, gokubb said:My main problem is that this is just common sense from a design standpoint. Limit draw during your turn. Make it rare, situational or too expensive to chain.
And, this isn’t their first screw-up here. In the first edition of Game of Thrones LCG they had to implement a draw cap because they didn’t properly balance the draw cards.
FFG has a knack for ignoring common danger zones in card game design - recursion, draw, and cloning are all big flashing high-risk mechanics. FFG throws them out like candy.