So, a hero deck that includes Ancient Wisdom, Renewed Purpose, Don't Get Cocky, Bring Balance, and Award Ceremony can draw the entire deck in one turn. You only really need eight of those ten available to draw the deck. If doing so, there's plenty of resource gainers like Truce, Well Connected, Respite, Long Con, Premonitions, etc that make it so they are all playable first turn. Should this have really been allowed to happen?
Already, there are Salvo/Launch Bay decks abusing this. I've seen a Scoping the Target deck that can drop about twelve upgrades turn one, play Swiftness/Control/Scoping/Rebel/Rebel to kill three characters. I've also seen a Qui-Gon Resistance HQ deck that can use his ability 25 times on turn one. All of these decks have holes, but why on earth was this allowed to happen? I get that in this game you'll likely see every card in your deck before a game is over. But, all on the first turn by just sacrificing eight cards of deck space? This means any character + 22 card combination made from here on needs to be balanced against a first turn game-ender.
C'mon FFG. You just limited design space by giving way too much draw to hero decks. Doesn't take much to see that drawing an entire deck is an NPE for your opponent. Fix it...