something i had in the outbox in a while and decided to finally write up!
https://asquadron501st.wordpress.com/2018/07/28/5-reasons-to-max-out-on-corps-units/
one of these days ill make it into a video for MOTF!
5 reasons to max out corps units
1 reason, they are cheap, backbone units that you need to win games. Like most army games
This is one of my big problems at the moment.
To be competitive i need 6 troop units.
But presently that means buying another 2 squads.
But that means in later waves a lot of stuff relegated to the shelf...
well name of the game currently is troopers, doesnt nessesarily mean you need corps, currently the only way to get more troopers is just max corps, but commandos/scouts and the royal guards give more scoring units that can give you an edge over corp spam, give it time
On 7/28/2018 at 7:24 AM, jocke01 said:1 reason, they are cheap, backbone units that you need to win games. Like most army games
Main reason: core sets are such a good value that corps units are cheap-as-free in out of game money. 3 core sets is the best dollar value in army building right now.
3 hours ago, TauntaunScout said:Main reason: core sets are such a good value that corps units are cheap-as-free in out of game money. 3 core sets is the best dollar value in army building right now.
And then you almost have enough dice for all possible attacks! ?
Edit: Weird dual post from another tab. Mods please delete.
Edited by TauntaunScout12 hours ago, Ophion said:This is one of my big problems at the moment.
To be competitive i need 6 troop units.
But presently that means buying another 2 squads.
But that means in later waves a lot of stuff relegated to the shelf...
Chasing the competitive meta will ALWAYS mean relegating past waves to shelves. Which is why I don't chase the pot of gold at the end of that particular rainbow.
10 hours ago, TauntaunScout said:Main reason: core sets are such a good value that corps units are cheap-as-free in out of game money. 3 core sets is the best dollar value in army building right now.
Whilst your point about three core sets being good value is valid, i dont think it is the main reason why we see 5-6 Corps Units most of the time.
Couple of reasons being:
- You can make an 800 point list using 1 core set + 1 Heavy support expansion + `1 Corps Expansion. That's still cheaper than 3 core sets, yet you dont see many effective lists that have just 3 Corps units
- Table Top Simulator / Vassal is almost cost free and we see the same trends there with individual games and the Invader League.
2 hours ago, Irokenics said:Whilst your point about three core sets being good value is valid, i dont think it is the main reason why we see 5-6 Corps Units most of the time.
Couple of reasons being:
- You can make an 800 point list using 1 core set + 1 Heavy support expansion + `1 Corps Expansion. That's still cheaper than 3 core sets, yet you dont see many effective lists that have just 3 Corps units
- Table Top Simulator / Vassal is almost cost free and we see the same trends there with individual games and the Invader League.
It's fundamentally an infantry game. The adverts even say so. So using lots of infantry would be the expected norm.
Good article - Great photos!
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10 hours ago, TauntaunScout said:Chasing the competitive meta will ALWAYS mean relegating past waves to shelves. Which is why I don't chase the pot of gold at the end of that particular rainbow.
True. I think at present though i still dont see this as a 'competitive ' game in the style of Armada for example. Legion still feels a lot less nuanced than Armada did in the wave 1 stage (my opinion only of course!).
I think commandos etc will step it up as others have said. In the meantime im just getting hammered in friendly games - mostly because im not very good yet, but at least partly because activation count seems even more important than in Armada and i havent invested in 6 troop units for either side yet...
1 hour ago, MattShadowlord said:Good article - Great photos!
Thanks! Looking forward to the next batch of amazing photos to steal! ?
2 hours ago, TauntaunScout said:It's fundamentally an infantry game. The adverts even say so. So using lots of infantry would be the expected norm.
Right, and i was just relaying additional reasons why in the article.
7 hours ago, Ophion said:True. I think at present though i still dont see this as a 'competitive ' game in the style of Armada for example. Legion still feels a lot less nuanced than Armada did in the wave 1 stage (my opinion only of course!).
I think commandos etc will step it up as others have said. In the meantime im just getting hammered in friendly games - mostly because im not very good yet, but at least partly because activation count seems even more important than in Armada and i havent invested in 6 troop units for either side yet...
I never got into Armada or X-Wing because toy spaceships do not interest me, but from what I gather, this game is a lot less predictable than them. Endless variety of scenery, 64 possible scenarios, etc. It's a lot less predictable than Imperial Assault skirmish. That unpredictability makes rules oddities harder to exploit.
Ophon, do you need more rebels or more imperials?
8 hours ago, Ophion said:True. I think at present though i still dont see this as a 'competitive ' game in the style of Armada for example. Legion still feels a lot less nuanced than Armada did in the wave 1 stage (my opinion only of course!).
Legion is a different genre of game than Armada, and as a result, it needs variety of units a lot more. Armada doesn't have a rule that says "around half your points must be spent on CR90s", which Legion basically does right now (force org chart + lack of releases this early on.) Or, look how hamstrung Imperial list variety was before Veers released - you just can't have the same level of variety when there's rules about what you can or can't take, so you need more units in the wild.
On 7/28/2018 at 7:15 AM, Irokenics said:
I think the real important takeaway is that it's not Corps so much as it is Troopers. Corps spam is good for order pool manipulation, and (with what's announced to date) the non-Corps Trooper options are a bit more specialized, but bringing lots of Royal Guards or Rebel Commandos brings you most of the same benefits as bringing lots of Corps, which will probably be a trend that grows stronger over the next few years of the game's life.
2 hours ago, svelok said:I think the real important takeaway is that it's not Corps so much as it is Troopers. Corps spam is good for order pool manipulation, and (with what's announced to date) the non-Corps Trooper options are a bit more specialized, but bringing lots of Royal Guards or Rebel Commandos brings you most of the same benefits as bringing lots of Corps, which will probably be a trend that grows stronger over the next few years of the game's life.
Agreed. Once FFG finishes releasing hinted at stuff and the "full game" is released (all planned unit types, all planned special rules) it will be interesting to see how different the game is compared to the current meta.
Reason #1 Corps are the only troopers in the game that aren't commanders
Reason #2 I like Ham Sandwiches
Reason #3 Ref Reason #1...and also #2....what, it's lunchtime
Edited by MasterShake2I think we will see more variety where it is non-competitive play, but still expect to see 'max' activation in competitive play. Having more activations is an advantage right now so I expect that to stay around. Maybe it will change some when new scenarios are released.