Dash has, if anything, received a net buff in 2.0. He no longer has a true doughnut hole, the Outrider Title is phenomenal and he gains a gunner slot. 4-die attacks are just as effective as double-mods when attacking, and numerous mechanics allow him to get double mods each turn anyway. Luke's been on the radar since reveal as a ship to watch out for, and he's no disappointment. Add in that they both out-PS every swarm and you've got a recipe for success. Here's Dash in his best form:
Dash Rendar (137) [100]
Outrider [14]
Han Solo [12]
Lando Calrissian [5]
Cluster Missiles [5]
Trick Shot [1]
Dash is 137 points here - 68.5 points in 1.0 terms. On the face of it, he has no native modifiers, doesn't have unblockable actions an is on the whole rather dull. However, he's got a few tricks up his sleeves. Let me walk you through his average turn:
1. Execute a manoeuvre that leads to 1 or more ships being in his front arc, and another in one of the two side arcs. Lando as the action, which is going to let Dash double-token himself a good deal of the time.
2. Han gunner lets Dash perform an attack at initiative 7 - not a bonus attack, mind you, just 'perform an attack'.
3. At initiative 5, Dash can either perform a primary out of his right side if a target of opportunity presents itself, or he can simply double-tap with cluster missiles out the front on a target he's locked previously.
Now, this isn't so spectacular in and of itself, but here's where 2.0 Dash is incredible in comparison to first edition: skilled Dash players master the art of landing Dash's closest corner to the enemy on a rock - Lone wolf and focus stacks more or less ensure that at AGI 3 Dash can't be hit. It's fairly easy to do once you know what you're doing, and even easier when you don't truly have to accommodate the 'blind spot'. Outrider means your opponent doesn't get extra agility, whereas trick shot gives you an additional die on every obstructed shot. So Dash can easily throw 13 dice in a round in bursts of 5 - 4 - 4. Rolling an extra die is outright better than Predator or Lone Wolf on offense, so this version of Dash is looking to be an offensive powerhouse with good upgrades, defensively strong with Lando, and resistant to both stress and ordinance lists with Outrider.
Of course, there's going to be whining about him, but he's still better to play against than 1.0 Dash. The obvious counterplay is blocking Dash and R1 killboxes, alongside with strong control lists. Vader's still going to tear him apart, as is Fenn Rau most likely. But against the inevitable swarm meta, Dash is going to be utterly beastly.
As for Luke, we all know he's outstanding in just about every respect. The trouble is that he's such an obvious Dash wingman, but points are tight. You can barely squeeze luke in with the super Dash build above. So what should I drop from Dash to give Luke the upgrades he needs to function? Outrider? Lando?