Borrowed Time Resources
1 hour ago, Antimarkovnikov said:So, with the announcement of Shattered Aeons they revealed the new card Borrowed Time. I'm confused by the description. Do you have to spend the resources to store your actions? Or do you get resources from the resource bank to place on it?
Yeah. I'm unclear as to why they worded it that way. There's no, "Uses (X clicks)," wording. True, you don't spend a click when you use it (all clicks are used at the start of next turn).
Also, the action economy of it is ... odd. You aren't netting any actions, you just take then the subsequent turn.
I'm very interested to see how it plays out, and what the answer to your question is.
I'd say they probably come from the bank.
Actually quite a strong card - there are plenty of turns where you don't want to / need to take all 3 actions and end up burning one to eg take a resource. Let's you store them until you have something better to do.
1 hour ago, Ohnomycocoa said:I'd say they probably come from the bank.
Actually quite a strong card - there are plenty of turns where you don't want to / need to take all 3 actions and end up burning one to eg take a resource. Let's you store them until you have something better to do.
It does and doesn't do this though. Note that you are forced to remove the clicks when your turn begins. You will have to spend those actions on the card to recycle them into 'clicks' for use on your next turn. If something happens that makes you lose all of your actions after the start of your turn but before you spend them to 'place them' back on the card, you lose them. For instance, if you explore a new location (before spending the 'extra' actions to place them back on the card) and are forced to lose the remainder of your actions.
Now, it is the MOST sensible thing to just spend your actions immediately if you want to save them for later, but you may not know if you want to use the extra action until the end of your 3rd action. If you risk taking other actions before (in case you DO want to use the extra actions, for instance to hopefully have a repeat action if one of yours fails initially) you could end up losing everything that you stored up.
And if (I'm not convinced of this) you need to pay the resource for the 'click' from your own resources, you would have to spend additional resources to 'save' those actions you already accumulated for another turn.
Edited by Soakman
thematic fail =(. This isn't really borrowed time, it's banking time. Shouldn't borrowed time be giving me actions NOW and paying the price later? I mean, that's the whole point of the phrase. This is paying now and benefiting later. It's the complete opposite of borrowed time.
I also think it looks to me like you have to spend the resources yourself and not take them from the resource bank. Much weaker. Love the art though.
It was just pointed out to me on Reddit that Green Man's Medallion says "Spend up to 3 resources....Place those resources on [Green Man's Medaillion]". So we might expect that phrasing if we were meant to spend our own resources.
Other cards explicitly say "from the token pool". So we might expect that phrasing if we were meant to take them from the pool.
It could have said "Uses (0 Clicks)" and been completely in line with the Rules Reference, if they were to come from the pool.
So we can't rely on precedent. The deciding factor for me is that the card wouldn't be worth 3XP, never mind 6, if you had to spend a resource for each use.
ETA: Another point I just saw on Reddit is the colon. That indicates the action is the entire cost.
Edited by CSerpentI don't think it costs a resource on top of the "action" because the "put a resource" is not a part of the cost (wich is always before the ":") or i forgot a counter-example somewhere ? So i think the resource is taken from the bank as a lambda token.
Sadly Akachi can't use it. Arcane Insight + Borrowed Time could be funny but can still be useful if a seeker took it in multi.
Edited by Cyiel
I'm more excited that there is a way to deal with Carolyn's HORRIBLE weakness in the form of Alter Fate. Of course you have to pair her with a survivor or a 'spell' slinger like Marie, but it's an option now. It's also excellent for removing those nasty cards that buff already quite fearsome monsters and those dumb locked doors and fogs that can blunder everything up.
oops
1 hour ago, Soakman said:I'm more excited that there is a way to deal with Carolyn's HORRIBLE weakness in the form of Alter Fate. Of course you have to pair her with a survivor or a 'spell' slinger like Marie, but it's an option now. It's also excellent for removing those nasty cards that buff already quite fearsome monsters and those dumb locked doors and fogs that can blunder everything up.
I have read the card multiple times and can't figure out how it addresses Carolyn's weakness in any way, it explicitly says non-weakness treachery. Can you explain?
53 minutes ago, Jobu said:I have read the card multiple times and can't figure out how it addresses Carolyn's weakness in any way, it explicitly says non-weakness treachery. Can you explain?
He was referring to Alter Fate.
I should be awake before posting a response.
Edited by Cyiel1 hour ago, Jobu said:I have read the card multiple times and can't figure out how it addresses Carolyn's weakness in any way, it explicitly says non-weakness treachery. Can you explain?
Wow, major misread there. Second one in as many days. I should really read closer before I post things. It was a nice thought.
I think this pairs well for the Guard dog survival knife combo but it is a long way to go for such a specific synergy. Specially since only skids and lola can do it. This could be an amazing card for Sefina if you load her up with cards that add doom for perks like blood pact. Get the absolute greatest bang for your buck you can before the agenda advances.
On 7/28/2018 at 12:53 PM, Soakman said:Wow, major misread there. Second one in as many days. I should really read closer before I post things. It was a nice thought.
Just as an aside, I will be surprised if we saw any card that directly negated weaknesses. If we did, it would probably be in the 5XP range or possibly more than that (exceptional).
It convert actions to resource markers to the card, so the markers come from the token bank.
only a marginally good card. If you have actions you don`t need at that moment, you can spare to the next round.
for example the situation where you don't need more cards or resources and you have to wait the end of the round or something similar.
Edited by Hannibal_pjvNot entirely sure why it's Forced either, unless there are cards to cap the amount of actions you can take on a turn? The first 3 actions I'll be doing with the 3 extra clicks is putting them straight back on the card until I need them... No real forcing to use the next available round otherwise.
I guess if you need to discard an Asset in play, it would affect it too to be fair
It's forced for characters like Lola, you trigger it three times in Rogue, switch to seeker at the end of the turn, then you can gobble clues with six actions...something no seeker can do. If it was a reaction or a free trigger, Lola would have to waste a turn as a rogue, possibly losing the card if your weakness comes up, but since it is forced, you can be in any other role and still get 3 bonus actions. I used a proxy of this card with my group this weekend, if you don't think it is good try it. Once it is out, there is nothing Rogues can't do, it is insanely good. For example, my skids took 15 actions in a single turn, clearing off a location of eight clues, as well as defeating the boss of the scenario, this is also not using any other exceptional cards, no ace in the hole, no gold pocket watch.
24 minutes ago, Starbreaker1 said:For example, my skids took 15 actions in a single turn, clearing off a location of eight clues, as well as defeating the boss of the scenario, this is also not using any other exceptional cards, no ace in the hole, no gold pocket watch.
Whoah, how did you get 15 turns in one go?
3 hours ago, Starbreaker1 said:For example, my skids took 15 actions in a single turn, clearing off a location of eight clues, as well as defeating the boss of the scenario, this is also not using any other exceptional cards, no ace in the hole, no gold pocket watch.
How? .41 Derringer, Quick Thinking twice, Skids' ability once, Leo de Luca for +1, 3 base, 3 from Borrowed Time, 2 from Police Badge comes to 13. I guess you could have two police badges with Relic Hunter, another guardian could use Police Badge on you, or a seeker could use Guidance +1.
Not sure why you'd want to though, as the seeker would be better at collecting clues than Skids and another guardian would be better at killing enemies. Seems like a whole lot of setup, cards, resources and exp to have 15 actions with a fight of 3 and an intellect of 3 with very few bonuses...
Edited by AllonymForgot that .41 Derriger is once per turn...
2 minutes ago, Allonym said:How? .41 Derringer twice, Quick Thinking twice, Skids' ability once, Leo de Luca for +1, 3 base, 3 from Borrowed Time, 2 from Police Badge comes to 14. I guess you could have two police badges with Relic Hunter, another guardian could use Police Badge on you, or a seeker could use Guidance to give you the +1.
Not sure why you'd want to though, as the seeker would be better at collecting clues than Skids and another guardian would be better at killing enemies. Seems like a whole lot of setup, cards, resources and exp to have 15 actions with a fight of 3 and an intellect of 3 with very few bonuses...
It would be handy with the Red Gloved Man, boost your Intellect and Fight, and have a good potential turn.
4 minutes ago, SDW740 said:It would be handy with the Red Gloved Man, boost your Intellect and Fight, and have a good potential turn.
...So another 5 exp, another card, and another 3 exp for charisma (assuming using Leo as well)? Though you are certainly right that banking your actions for a super turn with Red Gloved Man seems like one of the strongest uses for Borrowed Time.
Edit: Though thinking about it, you would use your Leo action first so after the first action you could replace with Red Gloved Man, so charisma isn't needed.
Edited by AllonymOn 7/27/2018 at 7:33 PM, awp832 said:thematic fail =(. This isn't really borrowed time, it's banking time. Shouldn't borrowed time be giving me actions NOW and paying the price later? I mean, that's the whole point of the phrase. This is paying now and benefiting later. It's the complete opposite of borrowed time.
I also think it looks to me like you have to spend the resources yourself and not take them from the resource bank. Much weaker. Love the art though.
couldn't agree more.. card should reflect exactly what you described..
it's almost as if the devs forgot about Ace in the Hole, which is, in every single possible situation i can think of, a better card. it's fast, free, and gives you +3 net actions.
as a matter of fact, this card gives you -1 action from playing it, AND the 1 cost it takes to put into play...so my initial, "oh this is cool" feeling, is completely destroyed by this 6 xp binder filler.
they had better support it.. i mean, what situation can you think where you'd rather spend an action to give yourself one later when you could just spend it NOW.
6 XP? you've got to be kidding me..
further goes to prove my point that there are 2 teams working on these cards.. one team is making absolutely overpowered cards for some strange reason, and the other couldn't design a proper cardboard box. honestly, Soakman, others on here and BGG, and myself make 100x more balance and useful cards.
of course i'm being a bit of an *******, as usual, as there are still some really good, and imo well balanced cards, such as Skeleton Key, but there is absolutely NO reason we should pay for useless cards in packs. weird? interesting? hard to use, but strong? i'm all for it.. i love rebel deck-building.. but no brainer bad binder trash?.. come on.
the designers are out of touch with their own game, and/or player base.
too bad, card art is on point.
/end monthly rage post
I honestly wanted this card several times while playing the designer's challenge yesterday. I had several turns where I was ready for a Brood but still had an action or two. That left me drawing a card and risking a weakness or taking a resource, when I'd rather have had one or two extra actions for attacking on the next turn. One time, there were two Broods together. I could move in and kill one but wouldn't have the action left to evade the other.
Ace in the Hole is better once. The same situation twice in one game, this wins.
Edited by CSerpentIn multi player games, there are many times where sitting still and doing nothing is the right action to take (to let people with clues or an item needed to advance to catch up to you or so you can all end your turn on the same space). Most of the time we do this by drawing a card or a resources. This card gives you a much more powerful option.
Ace in the Hole is better in a some circumstances than this card. Its not better in all circumstances.
7 minutes ago, CSerpent said:I honestly wanted this card several times while playing the designer's challenge yesterday. I had several turns where I was ready for a Brood but still had an action or two. That left me drawing a card and risking a weakness or taking a resource, when I'd rather have had one or two extra actions for attacking on the next turn. One time, there were two Broods together. I could move in and kill one but wouldn't have the action left to evade the other.
Ace in the Hole is better once. The same situation twice in one game, this wins.
i mean.. i can see that.. but Ace in the Hole is a net GAIN, while this is straight LOSS. If and when you draw it, you'll be wishing you spent 6 XP elsewhere. if it was 4.. hmm, it would have it's uses.. but 6 XP? that's a big ask. the one time you need ace in the hole, outweighs the 2 or 3 other times you might come up with a situation you would need borrowed time.
I agree that 6XP is high.
