So looking over the points there are some interesting questions that now come up from previous discussions. What and how to effectively build with 3 very interesting ships.
Stirkers and Interceptors base start at 34. Phantoms at 44. So you get 5 in any combination you want. 3 Strikers and 2 Phantoms. 2 Strikers 2 Interceptors and a phantom etc.
Then the Aces really throw wrenches into the mix. Duchess at 42 point feels like I might have stolen something for an I5. Turr Countdown and Sabacc 44 points each offering a squad something different for the points. Echo weighing in at 1/4 of a squad base Terrifying at I4. Then Whisper and Fel at 52. Might be a bit harder to get that Swarm feel but certainly a solid base to build from.
So what’s the go to and what’s the left out options here?
Look at the Reaper and the Lambda. This actually hurts and seems really pick your poison point costing. Both start at 41/43. So the choice really come down to how do you want to get around or specific pilot abilities to integrate with your squad.
Bombers, Punishers, the Aggressor and Star-wing are also in a similar boat the Strikers, Phantoms and Interceptors are in. Hard not to lean in favor of the cheapest bombers. Though the Aggressors lower cost gives it a competitive point for basically porting straight across. Kestal a 34 point base for I5 and his ability with basically the same loadout he had is strikingly appealing. Redline and Deathfire a little over 1/4 a squad once loaded up, as is Major Vynder. The improved upgrade bars on each are striking.
So fighting for space and the roll in the squadron becomes an interesting web. What fits where?
@Magnus Grendel @Parakitor @ficklegreendice @Rakaydos I know y’all have thoughts here. As do others.
Edited by Ronu