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By ryanjamal, in Star Wars: Imperial Assault

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Thanks @a1bert I was lazy and hoped someone would do that ?

-ryanjamal

Why oh why does Sabine’s evasive maneuver get worse in skirmish? IS IT BECAUSE REBELS ARE SO OVERPOWERED RIGHT NOW, FFG?!? IS THAT WHY?!?

We Rebels just can’t catch a break ?

-ryanjamal

Sabine's campaign version is slightly different from the old preview (4 spaces now instead of 2 before).

Has Zeb's deployment card changed? (I didn't paste that one.) Edit: no, it's the same.

Edited by a1bert

Zeb's Karabast art immediately made me think of this guy from Mad Max (2015)

Image result for mad max guitar

Edited by subtrendy2

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This card seems amazing.

You can't use Devotion to pull it out though which is good. But I imagine that if you pull this on the first round and you have Sabine in your list, you'll be sitting pretty.

Edited by Rogue Dakotan
4 minutes ago, ryanjamal said:

Why oh why does Sabine’s evasive maneuver get worse in skirmish? IS IT BECAUSE REBELS ARE SO OVERPOWERED RIGHT NOW, FFG?!? IS THAT WHY?!?

Are you saying 2 movement points with Mobile is worse than 4 movement points without? (Skirmish Sabine is also a Vehicle , so there are a few movement cards for her.)

1 minute ago, Rogue Dakotan said:

37946315_10155422230122143_9012164086611

This card seems amazing.

You can't use Devotion to pull it out though which is good. But I imagine that if you pull this on the first round and you have Sabine in your list, you'll be sitting pretty.

To be honest, I'd imagine this card could be exactly why Sabine loses some movement pts in Evasive Maneuver for her Skirmish card.

this makes me believe that Rule by Fear should be free or not make you discard a card

44 minutes ago, a1bert said:

Are you saying 2 movement points with Mobile is worse than 4 movement points without? (Skirmish Sabine is also a Vehicle , so there are a few movement cards for her.)

I’m saying that I thought her campaign card from before needed a boost to be viable in skirmish, and, yes, adding mobile helped. But Rebels need highly effective, cost efficient figures, and I would have loved to see move four be carried over to both versions (though move four may be a typo for campaign since it was two before).

I’m saying Rebels need all the help they can get.

-ryanjamal

I'm a bit excited for Escalating Hostility. Possibly removing 6 cards from a command deck is great. Time to start trying out the strain lists again!

Sabine looks great. Especially that juicy +1 damage +1 Blast surge on a Hunter. Time to break out explosive armaments and give her some extra surges.

54 minutes ago, Rogue Dakotan said:

37946315_10155422230122143_9012164086611

This card seems amazing.

You can't use Devotion to pull it out though which is good. But I imagine that if you pull this on the first round and you have Sabine in your list, you'll be sitting pretty.

Nice part is that in last round you use it with Sabine and redraw then next activation use it and discard for the last time earning potentially 8vp in a 3 rounds game. Idealy 10vp in case of a 4 rounds game.

10 minutes ago, HeliosLancer said:

I'm a bit excited for Escalating Hostility. Possibly removing 6 cards from a command deck is great. Time to start trying out the strain lists again!

Possibly 12 with under duress ;)

14 minutes ago, ryanjamal said:

I’m saying that I thought her campaign card from before needed a boost to be viable in skirmish, and, yes, adding mobile helped. But Rebels need highly effective, cost efficient figures, and I would have loved to see move four be carried over to both versions (though move four may be a typo for campaign since it was two before).

I’m saying Rebels need all the help they can get.

-ryanjamal

Officer have more or less the same limitation. 1 move in campaign and 2 MPs in skirmish. Same for Gideon I think.

Edited by Golan Trevize

I wonder if there is a command card that removes cards in a discard pile from the game.

Or maybe a command card that cancels the next command card played.

4 minutes ago, a1bert said:

I wonder if there is a command card that removes cards in a discard pile from the game.

Or maybe a command card that cancels the next command card played.

Yes both. The first is Fool Me Once (used to be a Leia counter) the second is Signal Jammer (spoiled last week)

Edited by Golan Trevize

@a1bert Negation should work well against Rebel Graffiti right?

Actually Fool Me Once isn't usable against Rebel Graffiti because Sabine plays it and redraws immediately. If then someone else plays the card it gets discarded and Sabine can't redraw the card because the redraw effect kicks in only while playing the card itself. @a1bert pls correct me if I'm interpreting this the wrong way.

Edited by Golan Trevize
1 hour ago, Darth evil said:

this makes me believe that Rule by Fear should be free or not make you discard a card

Rule by Fear is already an insanely good skirmish upgrade, in no way should it be free or let you have all 5 cards, the **** man?

Does Sabine have her own unique command card or is Rebel Graffiti her card and she shares it? I'm assuming now there will be 3 copies of Escalating Hostility included in the pack

I'd guess it counts as her unique card, however the picture does show 6 CCs. Zebs, Graffitti and 3x Escalating Hostility +1 more. Might be that Veteran Instinct though, if we assume that everything spoiled is from that same pack.

29 minutes ago, buckero0 said:

I'm assuming now there will be 3 copies of Escalating Hostility included in the pack

Nothing can surprise me anymore :D

Why would you ever take karabast? It seems so situational