It still baffles me that so much fuzz is made over those point costs. In 2.0, if it really turns out the Advanced is too expensive at 41 points, they can simply change it to 40. Or 10. Or 100. They can do whatever the **** they like. That's the beauty of the system. So, let's play a few rounds, and when it turns out it's really an issue (which is far from guaranteed because those predictions based on stuff nobody played turn out wrong often enough) they can simply adapt.
The eating of my words
11 minutes ago, Stefan said:It still baffles me that so much fuzz is made over those point costs. In 2.0, if it really turns out the Advanced is too expensive at 41 points, they can simply change it to 40. Or 10. Or 100. They can do whatever the **** they like. That's the beauty of the system. So, let's play a few rounds, and when it turns out it's really an issue (which is far from guaranteed because those predictions based on stuff nobody played turn out wrong often enough) they can simply adapt.
A lot of fuzz is made over these points, because FFG has shown clear bias when coming to balancing certain factions.
Miranda was obviously a problem piece. They could have fixed her with a single word being added. They chose not to, but at the same time, they nerfed Palpatine.
The ability to change the game existed before this time. To a lesser extent, but it existed. Having the option to change something, does not mean they will.
The reason there is a lot of fuzz, is because I don't believe that FFG changed their ways. If and when they will show willingness to do that, I will stop making these posts. But just because they said something, I won't. They also said they wouldn't hold back on ships because of a named pilot, but look at the Advanced. They clearly don't ALWAYS tell the truth.
24 minutes ago, Stefan said:It still baffles me that so much fuzz is made over those point costs. In 2.0, if it really turns out the Advanced is too expensive at 41 points, they can simply change it to 40. Or 10. Or 100. They can do whatever the **** they like. That's the beauty of the system. So, let's play a few rounds, and when it turns out it's really an issue (which is far from guaranteed because those predictions based on stuff nobody played turn out wrong often enough) they can simply adapt.
Bingo. Honestly we don’t know how this stuff will play. I also was surprised that they priced the /x1, /sk, /in, Jump, and Fang the way they did (and that Leia’s back up to 8), but I’m impressed enough with the other costs to guess it came out of play testing.
suggestion for the meantime: don’t spam generics. Fly a mixed swarm. 34 or 41 is just a little too much to fit a certain number, but have you thought of 3 Interceptors with 3 seismic bombers? Or maybe 3 x1s with a Defender? There’s still some great options out there if you look.
Edited by ClassicalMoserProps! @Commander Kaine
Not sure what they're thinking with the Adv.
I mean I'll leave the tomato throwing til I've seen it on the table, but you can fit 7 TIE bombers and 5 Kihraxz fighters, not sure how 5 X1s are ahead of that power curve.
The mid initiative pilots have been seemingly shafted again. Ved Foslo is 47pts whilst Leevan Tenza is 46pts. I know who I'd rather take at that cost.
14 minutes ago, BVRCH said:Props! @Commander Kaine
Not sure what they're thinking with the Adv.
I mean I'll leave the tomato throwing til I've seen it on the table, but you can fit 7 TIE bombers and 5 Kihraxz fighters, not sure how 5 X1s are ahead of that power curve.
The mid initiative pilots have been seemingly shafted again. Ved Foslo is 47pts whilst Leevan Tenza is 46pts. I know who I'd rather take at that cost.
They may have found in their testing that the additional agility, linked action and boosted potential damage output against a locked enemy sufficiently offset the lower hull.
Just now, Hiemfire said:They may have found in their testing that the additional agility, linked action and boosted potential damage output against a locked enemy sufficiently offset the lower hull.
It's not the hull that is the problem, but the target lock requirement, which makes generics bad.
Both X-Wing and TIE Adv. have linked actions, but the X-wing has a better one.
4 minutes ago, Commander Kaine said:It's not the hull that is the problem, but the target lock requirement, which makes generics bad.
Both X-Wing and TIE Adv. have linked actions, but the X-wing has a better one.
I missed the X-wing's action. It must be tied to the servos card. So the concern comes down to the generics focusing on survivability over damage output via their linked action since they're likely going to be shot at and quite possibly eliminated before they could make use of the damage boost? If so I can see the reasoning behind the desire for the ability to field an extra ship.
Just reread the servomotors card. Focus to red boost. Ouch. That is a nasty flexibility difference.
On 7/28/2018 at 2:40 AM, Commander Kaine said:(Although the Advanced is still atrocious, and I maintain everything I said about it)
The great thing about 2.0 is, if you are proved right about the x1, which I dare say you are, they can shave a few points off, add another slot of something or tweak it a bit more. we arent stuck with a ship after it's released then wait forever for fixes to come out.
The upside is, we should also have a massive reduction of fix threads on here too...
39 minutes ago, Hiemfire said:Just reread the servomotors card. Focus to red boost. Ouch. That is a nasty flexibility difference.
At the expense of your attack die. Usually not worth the trade off.
1 hour ago, Hiemfire said:They may have found in their testing that the additional agility, linked action and boosted potential damage output against a locked enemy sufficiently offset the lower hull.
Yeah that's why I said I'd hold my tomatoes for now. We haven't seen it yet so who knows, but on paper it doesn't look great.
As @Commander Kaine said, the TL requirement on low initiative generics is a lot harder to utilize than it is on Vader for example. Vader has plenty of action economy to dampen the necessity for the lock, and the initiative value to guarantee its usefulness, the generics don't.
Edited by BVRCH14 minutes ago, GLEXOR said:At the expense of your attack die. Usually not worth the trade off.
Torps are still there. Luke can flip it around with Supernatural reflexes. Plus Boost is the best action in the game, and Vader doesn't have it at all.
11 minutes ago, GLEXOR said:At the expense of your attack die. Usually not worth the trade off.
It's situational, but definitely worth it if you're in those situations. For example:
1) You're bugging out to regen or line up another attack run, in which case the distance and Focus helps to protect you until you're ready to come about.
2) You're about to torpedo someone, so the drawback is irrelevant.
3) You're putting on a burst of speed to get a block, in which case you don't intend to shoot anyway.
13 minutes ago, Commander Kaine said:Torps are still there. Luke can flip it around with Supernatural reflexes. Plus Boost is the best action in the game, and Vader doesn't have it at all.
11 minutes ago, DR4CO said:2) You're about to torpedo someone, so the drawback is irrelevant.
All assuming you have spent the points on a torpedo, which puts the x-Wing at a higher price point, thus, TIE Advanced is 6-9 points cheaper than the X-Wing.
17 minutes ago, GLEXOR said:
All assuming you have spent the points on a torpedo, which puts the x-Wing at a higher price point, thus, TIE Advanced is 6-9 points cheaper than the X-Wing.
You can say it like that....
or you can say that the X can do 4-5 dice attacks, while the Advanced cant.
My personal issue is not the points. I don't care if the Advanced is expensive, I just want it to be awesome. Hence the thread I made some time ago.
The generic advanced is just worse than the X, and there are very few reasons not named Darth Vader to use that ship at all.
3 hours ago, Commander Kaine said:You can say it like that....
or you can say that the X can do 4-5 dice attacks, while the Advanced cant.
My personal issue is not the points. I don't care if the Advanced is expensive, I just want it to be awesome. Hence the thread I made some time ago.
The generic advanced is just worse than the X, and there are very few reasons not named Darth Vader to use that ship at all.
Well, the ship is for use by better pilots, hence why it gets better with higher initiative. It would be anti-thematic to make the ship better for lower initiative.
But I also understand your problem with the ship. It would be nice if the two ships were more similar, but it also would not be as thematic.
Edit: Also, the advanced CAN make 4-5 dice attacks, if you give them missiles.
Edited by GLEXOR26 minutes ago, GLEXOR said:Well, the ship is for use by better pilots, hence why it gets better with higher initiative. It would be anti-thematic to make the ship better for lower initiative.
But I also understand your problem with the ship. It would be nice if the two ships were more similar, but it also would not be as thematic.
Edit: Also, the advanced CAN make 4-5 dice attacks, if you give them missiles.
Meh. Prockets are bullseye only, and homing missiles will only ever deal 1 damage