New PDF Discrepancies :)

By Sir13scott, in X-Wing

2 hours ago, KenYn said:

Maybe they updated the PDF after this thread was started, but the Jumpmaster DOES list a crew slot.

Capture.JPG

They did.

On 7/28/2018 at 9:14 PM, JJ48 said:

Is it really breaking the rules, though? If you're using the app to build your list, you're not using the quick-build cards. If you're using the quick-build cards, you're not using the app. Who cares if the two conflict with each other, as long as they don't conflict with the game rules or the ship and upgrade cards?

Probably just easier to maintain that way. If they only update the document that changes, then they have to keep track of four version numbers. If they update all of them together, they only have to track one.

That's probably what the filename change is, but yeah, it'd be nice to have it printed on the documents somewhere.

Probably because Bandit Squadron doesn't have an Illicit slot.

I do not understand how FFG is still making the mistake of charging for slots and then charging for the upgrade.

That's how we got so many super mediocre ships in 1.0.

6 minutes ago, Punning Pundit said:

I do not understand how FFG is still making the mistake of charging for slots and then charging for the upgrade.

That's how we got so many super mediocre ships in 1.0.

How is it a mistake? Sure, they could reduce the Z-95's cost by one and increase the cost of all Illicits, but do all ships value their Illicit slots at 1?

8 minutes ago, Punning Pundit said:

I do not understand how FFG is still making the mistake of charging for slots and then charging for the upgrade.

That's how we got so many super mediocre ships in 1.0.

Perhaps play-testing bore out the costs in this case. Notice also that the Gray Squadron Bomber is the same cost as the Crymorah Goon, even though the latter is 1 initiative lower. They clearly feel that this slot is worth an increase in points.

Also, they could still change it in a future release of the costs and that's great.

1 minute ago, JJ48 said:

How is it a mistake? Sure, they could reduce the Z-95's cost by one and increase the cost of all Illicits, but do all ships value their Illicit slots at 1?

At least two do.

On 7/29/2018 at 4:29 AM, AcePlasmaDragon said:

Nither the K-wing or Tie Punisher have the Talent slot, which would be fine if that didn’t make Saturation Salvos almost useless again, as it stands, only the Y-wing and Gunboat can take it

TIE/sa and Kimogila will like it as well. I think it will be best on ASLAM missile boats. Honestly it’s a pretty good upgrade. Between that and outmaneuver, situational defensive stripping looks like a lot of fun.

One bit of weird information that I've not seen yet:

  • The Quadjumper has a Tech slot (the only ship with one), but there are no tech upgrades in 2nd edition (so far).

So going through the spoiled stuff, including the rule book, quick play guide, core set, wave 1 expansions and all of the conversion kits, I can't find anything that still uses the 1st edition "Tech " symbol. Assuming that it's not a mistake in the pdf, that would mean that the Quadjumper has a slot that won't have any use until at least wave 2 and probably not until the First Order/Resistance comes out.

21 minutes ago, Nspace said:

One bit of weird information that I've not seen yet:

  • The Quadjumper has a Tech slot (the only ship with one), but there are no tech upgrades in 2nd edition (so far).

So going through the spoiled stuff, including the rule book, quick play guide, core set, wave 1 expansions and all of the conversion kits, I can't find anything that still uses the 1st edition "Tech " symbol. Assuming that it's not a mistake in the pdf, that would mean that the Quadjumper has a slot that won't have any use until at least wave 2 and probably not until the First Order/Resistance comes out.

I've seen it talked about a little bit elsewhere. I think everyone basically has accepted that it won't see use until FO and Resistance are released.

Two other things:

  • L3-37's Programming (a Configuration upgrade shown in the Lando's Falcon Preview) is missing.

  • No scum ship has a configuration slot in its upgrade bar, so no ship could equip L3-37's Programming anyway.

5 minutes ago, Nspace said:

Two other things:

  • L3-37's Programming (a Configuration upgrade shown in the Lando's Falcon Preview) is missing.

  • No scum ship has a configuration slot in its upgrade bar, so no ship could equip L3-37's Programming anyway.

L337 is a crew and after you use the ability she flips into a configuration that is usable on any ship that can originally equip her crew card

6 minutes ago, Sir13scott said:

L337 is a crew and after you use the ability she flips into a configuration that is usable on any ship that can originally equip her crew card

I totally missed that in the article and the crew card. That's kind neat.

2 hours ago, ClassicalMoser said:

TIE/sa and Kimogila will like it as well. I think it will be best on ASLAM missile boats. Honestly it’s a pretty good upgrade. Between that and outmaneuver, situational defensive stripping looks like a lot of fun.

Eh, SS is expensive and at least until we see the rules reference, it forces two dice to be rerolled, not up to two dice. It is also hilarious that the Bomber can not only carry the same amount of ordnance as the Punisher, but it is actually better at saturating a target with it. Good job on that theme FFG.

3 hours ago, HolySorcerer said:

It is also hilarious that the Bomber can not only carry the same amount of ordnance as the Punisher, but it is actually better at saturating a target with it. Good job on that theme FFG.

Not really. Very much the opposite. Can't boost into lock. Can't reload without taking stress. Can't trajectory-simulate. Can't FCS. It is better at dropping bombs, but that's fluffy. I'm guessing the Punisher and K-wing aces will get Elite eventually, since we're seeing a general shift that direction. They probably just didn't want NPE ordnance right at the start of 2.0, since that was one of the big things leaving a bad taste in the mouths of 1.0 players.

10 hours ago, ClassicalMoser said:

TIE/sa and Kimogila will like it as well. I think it will be best on ASLAM missile boats. Honestly it’s a pretty good upgrade. Between that and outmaneuver, situational defensive stripping looks like a lot of fun.

ahh, my bad. Complete forgot they had Reload, those and the Andrasta Title. I think its a good upgrade as well, I just thought there might have been a massive lack of platforms, but that clears things up

12 hours ago, Punning Pundit said:

I do not understand how FFG is still making the mistake of charging for slots and then charging for the upgrade.

That's how we got so many super mediocre ships in 1.0.

Upgrade slots are worth... something. If two ships are otherwise identical, the ship with an extra upgrade slot is strictly superior. They're not in and of themselves worth much, but they do have to be worth something. 1 point is about all you can do. I don't think it really hurts the HWKs, Y-wings, Partisan Xs and Partisan Us to lose a point of Initiative (especially when being Initiative 1 is better for blocking. The scum z-95s were just in an awkward place where they couldn't lose points of Initiative compared to their rebel counterparts.

47 minutes ago, Squark said:

If  two ships are otherwise identical, the ship with an extra upgrade slot is strictly superior.   

Only if something is put into that slot. A slot is only potential ability, it’s worthless unless it is actually used. This is why tie fighters were so efficient originally, they had no slots.