As the title suggest? Anyone seen this card? Seems to be the most expensive gunner slot but I've never seen the card. Any images or descriptions would be awesome. thanks!
Anyone Seen the Agile Gunner Card?
Composure talent too.
I think it is safe to say they are new upgrades found in the Lando's Falcon expansion.
well.. woohoo then!
Or just mistakes.
- The Jumpmaster doesn't have a crew slot, even though the title removes it.
- The Fang doesn't have a mod slot, even though the expansion comes with one.
- The Advanced is the same price as an X-Wing, which is clearly incorrect.
1 minute ago, HolySorcerer said:Or just mistakes.
- The Jumpmaster doesn't have a crew slot, even though the title removes it.
- The Fang doesn't have a mod slot, even though the expansion comes with one.
- The Advanced is the same price as an X-Wing, which is clearly incorrect.
Or they realized after printing that those things needed changing. The fang quickbuild uses afterburners, right? Then no big deal that the tournament fang doesn't.
Maybe they discovered the jump was still stupid op with a crew after printing and preemptively axed it as the next revision will be in 3 months and you can't have the inaugural release meta suck.
39 minutes ago, Sithborg said:I think it is safe to say they are new upgrades found in the Lando's Falcon expansion.
This most likely. Pity I have no intention of buying a scalcon. Time to see what other kits will get those.
Agile gunner:
In the End Phase you may rotate your [arc indicator].
Composure:
Requires a Focus action.
If you fail an action and don't have any green tokens you may perform a Focus action.
1 hour ago, eMeM said:Agile gunner:
In the End Phase you may rotate your [arc indicator].Composure:
Requires a Focus action.
If you fail an action and don't have any green tokens you may perform a Focus action.
Can confirm an put it in a context - we've been shown these cards on the polish community's Facebook group by the representative of the new national distributor of the game. At least this is where I've seen them.
4 hours ago, eMeM said:Agile gunner:
In the End Phase you may rotate your [arc indicator].Composure:
Requires a Focus action.
If you fail an action and don't have any green tokens you may perform a Focus action.
2 hours ago, ryfterek said:Can confirm an put it in a context - we've been shown these cards on the polish community's Facebook group by the representative of the new national distributor of the game. At least this is where I've seen them.
Very interesting. Thanks for sharing!
4 hours ago, eMeM said:Agile gunner:
In the End Phase you may rotate your [arc indicator].Composure:
Requires a Focus action.
If you fail an action and don't have any green tokens you may perform a Focus action.
Composure seems like it will be very expensive. Getting a focus after missing an action, Alex Davy said their be a hefty penalty for miscalculations.
edited
Edited by CgriffithPDF already states point cost
1 minute ago, Cgriffith said:Composure seems like it will be very expensive. Getting a focus after missing an action, Alex Davy said their be a hefty penalty for miscalculations, to get an upgrade that allows it seems like a 10-14 point card in this new system.
It's in the pdfs and costs 2 points.
So agile gunner is what Luke should have been.
1 minute ago, eMeM said:It's in the pdfs and costs 2 points.
I’m very surprised than, a free focus action is very powerful in the new game state
4 minutes ago, Cgriffith said:I’m very surprised than, a free focus action is very powerful in the new game state
It's not really a free focus action though - it's not in addition to anything. It onyl triggers when you fail an action you would have had anyway, so it doesn't increase your action count.
Does seem very good, though.
8 minutes ago, thespaceinvader said:It's not really a free focus action though - it's not in addition to anything. It onyl triggers when you fail an action you would have had anyway, so it doesn't increase your action count.
Does seem very good, though.
It’s one of those upgrades that is better when you’re a bad player and worse when you’re a good player, because once you get gud you end up using it less and less and then it’s just wasted points. Kinda like Stay in Target in 1.0.
Kinda like Agile Gunner and Gunner!Luke, for that matter.
Composure seems very interesting with linked actions. Interceptor boosting then intentionally failing the barrel roll to get a focus instead.
2 minutes ago, mcgreag said:Composure seems very interesting with linked actions. Interceptor boosting then intentionally failing the barrel roll to get a focus instead.
Ah, touché. Nice catch @mcgreag! I wouldn’t be surprised if we see that combo quite frequently on Interceptors.
28 minutes ago, thespaceinvader said:It's not really a free focus action though - it's not in addition to anything. It onyl triggers when you fail an action you would have had anyway, so it doesn't increase your action count.
Does seem very good, though.
Ah, I misinterpeted the wording, either way seems undercosted. Thanks for the clarification @thespaceinvader
It also seems neat for doing the old-fashioned TL-check trick, try for the TL, fail, get a focus instead.
6 hours ago, eMeM said:Agile gunner:
In the End Phase you may rotate your [arc indicator].
Could someone remind me when the end phase occurs again?
57 minutes ago, thespaceinvader said:It also seems neat for doing the old-fashioned TL-check trick, try for the TL, fail, get a focus instead.
The lock action is really hard to fail as now you measure range to everything and then lock an object in range. How often are you going to be out of range of all enemies, all friendlies, and all obstacles?
1 hour ago, StriderZessei said:Could someone remind me when the end phase occurs again?
At the end of the round.
It's the same timing as the current Gyroscopic Targetting for the Shadow Caster, which is pretty useful.
31 minutes ago, HolySorcerer said:The lock action is really hard to fail as now you measure range to everything and then lock an object in range. How often are you going to be out of range of all enemies, all friendlies, and all obstacles?
My recollection was that you could measure range to everything but didn't have to choose one if you didn't want to but I could be wrong.
18 minutes ago, thespaceinvader said:My recollection was that you could measure range to everything but didn't have to choose one if you didn't want to but I could be wrong.
Does that count as a failed action though?
If it doesn't, you can simply introduce premeasuing to the game, as it would be effectively the same thing.