A Daft List?

By RedDogReb, in Star Wars: Armada Fleet Builds

Currently I only have a limited number of ships, having bought some second hand, but my son will get me more when its my birthday (October). However I do happen to have 17 Tie fighters (some from the core set my son has, plus some that came with the second hand ships).

Jokingly I said to my son it would be funny to use all 17 or at least as many as possible in a fleet.

Bored at work, this is what I came up with:

Victory 2

Admiral Sloan

Instructor Goran

Flight Controllers

Expanded Hanger Bay

Quad Battery Turrets

Leading Shots

Victory 2

Flight Commander

Ruthless Strategists

Bosted Comms

Quad Battery Turrets

Leading Shots

Gozanti Cruisers

Flight Commander

Comms Net

Boosted Comms

Vector

13 Squadrons of Tie Fighters

Howlrunner

Total 395 points

I have no idea if this would work, but on the premise of using as many of the 13 fighters as possible, is there anything you'd change (apart from the whole list LOL)

This would only be used against my son, and possibly at my local club for a giggle. Not for serious use!

FYI - The other ships I have are a pair of Gladiators, a Raider and an ISC.

Edited by RedDogReb

Goran should probably go. He’d be nice, but the VSD will have a hard time keeping up with the TIEs and doesn’t want to be in the thick of things anyway. Some players don’t believe the VSD is good; others (myself included) like it as niche artillery with Disposable Capacitors and Gunnery Team. Whichever of those conclusions you come to, there’s no better use of the weapons team and offensive retro slot. I’d be fielding an ISD or 2 here, personally. Generic TIE swarms: they can work, but can’t be played carelessly. Flak and getting hit first are your problems; obstruction, timing and the station are key. Most importantly, TIEs need to be commanded. Squadrons 9 is insufficient to push 14 squads. You could just fit Gunnery Teams and DCaps on the VSDs, and have a more ace-heavy ball. If it’s the TIE swarm + big heavy concept you’re keen on, though, here’s an option to try/modify. I’ve tested it for a while to favorable results. Hope this helps. ?

(edit: just realized you don’t have a Quasar or Flots. If you’re into generic TIEs those are a good priority purchase, but you can always go the VSD route and proxy DCaps for now.)

Crouching TIEger, Hidden Lambda

Faction: Galactic Empire
Points: 400/400

Commander: Admiral Sloane

Assault Objective: Advanced Gunnery
Defense Objective: Fire Lanes
Navigation Objective: Superior Positions

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Sloane ( 24 points)
- Avenger ( 5 points)
- Strategic Adviser ( 4 points)
- Boarding Troopers ( 3 points)
- Electronic Countermeasures ( 7 points)
- Leading Shots ( 4 points)
= 167 total ship cost

Quasar Fire I-class Cruiser-Carrier(54 points)
- Squall ( 3 points)
- Hondo Ohnaka ( 2 points)
- Flight Controllers ( 6 points)
- Boosted Comms ( 4 points)
= 69 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

1 "Howlrunner" ( 16 points)
2 Lambda-class Shuttles ( 30 points)
9 TIE Fighter Squadrons ( 72 points)
= 118 total squadron cost

Edited by The Jabbawookie

@The Jabbawookie thanks for the pointers. I can't do any other fighters as all I have are ties from a second hand purchase and the Imperial side of the core set.

However I can work around the ship builds you mentioned, albeit with only one Gozanti (and no Quazar)

I want to use the VSD, some sort of perverse enjoyment out of using something not considered optimal (I loved B wings in the X-Wing game!). That and only having a handful of ships, which includes 2 of them!

Is there a preferred set of upgrades for ships when they are actual or quasi-carriers? I just plucked upgrades which I thought might work. No real idea if they will or not.

6 minutes ago, RedDogReb said:

@The Jabbawookie thanks for the pointers. I can't do any other fighters as all I have are ties from a second hand purchase and the Imperial side of the core set.

However I can work around the ship builds you mentioned, albeit with only one Gozanti (and no Quazar)

I want to use the VSD, some sort of perverse enjoyment out of using something not considered optimal (I loved B wings in the X-Wing game!). That and only having a handful of ships, which includes 2 of them!

Is there a preferred set of upgrades for ships when they are actual or quasi-carriers? I just plucked upgrades which I thought might work. No real idea if they will or not.

Boosted Comms is probably the most popular carrier upgrade. The issue is using the offensive retrofit slot for something other than Disposable Capacitors. You could run cheap, higher raw damage VSD-1s with boosted comms, external racks, and ordnance experts (only 84 points each, less than a naked VSD-2.). Or, given the wanna-get-close nature of the VSD-1, expanded hangar bays are a nice choice to command everything. It also gives you room to fit more ships. Not necessarily the first thing I’d run, and it can be hard to get into the fight, but within the criteria it could be a lot of fun.

@The Jabbawookie thanks I might try the VSD1. There's a game called Star Fleet Battles, loosely based on Star Trek. One of the races I liked to play in that used short ranged weapons and lots of fighters.

Obviously different rules/games etc but it might be a bit of a homecoming.