Rebel squadronless objetives

By Ramix, in Star Wars: Armada Fleet Builds

Hi.

I would like to use squadronless fleet.

This is my first squadronless list (ok, it’s not 100% squadronless), but I don’t know objetives to choose, and don’t know how to fight against squadron withot squadrons (that’s because I take a feww squadrons on my list).

Feel free to change the list to better match with a squadronless list, or change the squadron with another ship or upgrades....please help to this new player.

I was thinking about change the MC80 XI7 laser for another SW7 Ion, to fight far away from the enemy (only with blue dice) and the MC30 is the ship to sacrifice goong near the enemy with the balck dice, to destroy de big enemy ship.

Thx

Name: Untitled Fleet
Faction: Rebel
Commander: General Rieekan
Assault:
Defense:
Navigation:
MC80 Command Cruiser (106)
• General Rieekan (30)
• Engine Techs (8)
• Electronic Countermeasures (7)
• Overload Pulse (8)
• XI7 Turbolasers (6)
• Defiance (5)
= 170 Points
MC30c Scout Frigate (69)
• Lando Carissian (4)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• XI7 Turbolasers (6)
• Admonition (8)
= 96 Points
CR90 Corvette B (39)
• SW-7 Ion Batteries (5)
= 44 Points
CR90 Corvette B (39)
• SW-7 Ion Batteries (5)
= 44 Points
Squadrons:
• Tycho Celchu (16)
• A-wing Squadron (11)
• Wedge Antilles (19)
= 46 Points
Total Points: 400

Here is my 2.0 list, what do you think?and what about de objetive selection?

Name: Squadronless 2
Faction: Rebel
Commander: General Rieekan
Assault: Most Wanted
Defense: Fighter Ambush
Navigation: Dangerous Territory
MC80 Command Cruiser (106)
• Engine Techs (8)
• Electronic Countermeasures (7)
• SW-7 Ion Batteries (5)
• XI7 Turbolasers (6)
• Defiance (5)
= 137 Points
MC30c Scout Frigate (69)
• Lando Carissian (4)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• XI7 Turbolasers (6)
• Admonition (8)
= 96 Points
CR90 Corvette B (39)
• General Rieekan (30)
• SW-7 Ion Batteries (5)
• Jaina's Light (2)
= 76 Points
CR90 Corvette B (39)
• SW-7 Ion Batteries (5)
= 44 Points
Squadrons:
• Wedge Antilles (19)
• Tycho Celchu (16)
• A-wing Squadron (11)
= 46 Points
Total Points: 399

1 hour ago, Ramix said:

Here is my 2.0 list, what do you think?and what about de objetive selection?

Welcome to the game! Most Wanted is generally solid. It would work better if you had a flotilla, since CR90Bs cost more and often need to enter a “you’ll-get-blown-up” zone to be useful. (That’s also a really good reason to move Rieekan to Defiance or Admonition.) In a no squads list, Fighter Ambush will burn you. It would help with deployment, but the last piece of text provides 15 points every time a squadron hits a ship’s hull. Combine that with Rieekan’s effect and it can turn a fleet into a bunch of points piñatas. Alternatively, your opponent brings few/no squads, picks FA, and you get little benefit. Contested Outpost is solid for the MC80, or Hyperspace Assault is great with Admonition. Dangerous Territory isn’t bad, but it doesn’t tend to do much. If you want a safe, reliably helpful blue I’d recommend Solar Corona.

Now to the fleet itself. Most people field the command cruiser for one of two reasons: getting use of the offensive retro (think hardened bulkheads + engine techs) or as a carrier. If you’re not doing one of those, you’re probably better off squeezing in the assault cruiser, with better long range firepower and much better survivability. Medium range is a funny little segment on the ruler: it’s short enough that if your opponent wants you in close, you’ll likely be there soon. Whichever variant you chose, leading shots will probably serve you better than SW-7s by giving you control over those fickle reds (often even at long range, with Defiance.) Four activations is a little on the low side; that’s not inherently a problem, but the higher your activation count the easier of a time you’re likely to have. In your shoes I’d either:

1. Drop a CR90 for two GR75s, Strategic Adviser, and a better bid/squadron complement. Tycho, Wedge and an A-wing are all decent squads, but don’t really have great synergy or cost-effective deployments, and it’s a fair chunk of points without much firepower. Going pure generic A or X-wings will probably be a bit more flexible.

2. For a different solution, drop all the squads for 2 GR75s, Strategic Adviser and a bid.

Hope this helps, good luck!

19 hours ago, The Jabbawookie said:

Now to the fleet itself. Most people field the command cruiser for one of two reasons: getting use of the offensive retro (think hardened bulkheads + engine techs) or as a carrier. If you’re not doing one of those, you’re probably better off squeezing in the assault cruiser, with better long range firepower and much better survivability. Medium range is a funny little segment on the ruler: it’s short enough that if your opponent wants you in close, you’ll likely be there soon. Whichever variant you chose, leading shots will probably serve you better than SW-7s by giving you control over those fickle reds (often even at long range, with Defiance.) Four activations is a little on the low side; that’s not inherently a problem, but the higher your activation count the easier of a time you’re likely to have. In your shoes I’d either:

1. Drop a CR90 for two GR75s, Strategic Adviser, and a better bid/squadron complement. Tycho, Wedge and an A-wing are all decent squads, but don’t really have great synergy or cost-effective deployments, and it’s a fair chunk of points without much firepower. Going pure generic A or X-wings will probably be a bit more flexible.

2. For a different solution, drop all the squads for 2 GR75s, Strategic Adviser and a bid.

Thanks for all the advices. I’ve been thinking about the fleet and made changes. Now it’s a 100% squadronless fleet...but I’m a little worried about trade with enemy squadron.

The strategic advisor is a great upgrade but I don’t have any of that wave cards, so spent the points in comms net for GR75 (dont now if it’s a good idea).

Here is the new list:

Name: Rieekan 3.0
Faction: Rebel
Commander: General Rieekan
Assault:
Defense:
Navigation:
MC80 Assault Cruiser (114)
• Engine Techs (8)
• Electronic Countermeasures (7)
• Leading Shots (4)
• XI7 Turbolasers (6)
• Defiance (5)
= 144 Points
MC30c Scout Frigate (69)
• Lando Carissian (4)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• XI7 Turbolasers (6)
• Admonition (8)
= 96 Points
CR90 Corvette B (39)
• General Rieekan (30)
• SW-7 Ion Batteries (5)
• Jaina's Light (2)
= 76 Points
CR90 Corvette B (39)
• SW-7 Ion Batteries (5)
= 44 Points
GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points
GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points
Squadrons:
= 0 Points
Total Points: 400

1 hour ago, Ramix said:

Thanks for all the advices. I’ve been thinking about the fleet and made changes. Now it’s a 100% squadronless fleet...but I’m a little worried about trade with enemy squadron.

The strategic advisor is a great upgrade but I don’t have any of that wave cards, so spent the points in comms net for GR75 (dont now if it’s a good idea).

Looking good. 6 activations is above average even without SAd. Comms net is great because it lets you reliably trigger engine techs without needing a nav command. Having the improved range of the assault cruiser is already a benefit, but fitting in a second defensive retrofit is a huge boost to survivability. EWS or RBDs are probably the two most appealing options for that second slot. I don’t know how I missed it, but switching the scout frigate to a torpedo is a good idea anyway, and frees up those points. MC30s want to be not getting shot at right up until they’re in close range, which means you get perhaps a single extra long range shot. Torpedoes do more reliable damage with better chances of an accuracy for flotilla killing, which makes them the default choice (barring Ackbar or Sato.) If you want EWS over RBDs, the second comms net could go.