There's been some discussion going on over on Reddit about the rather brutal difficulty level of the current campaign. Now on my 7th attempt to survive the boundary beyond, I feel the difficulty, and in places the unfairness, of these scenarios is killing my enjoyment of the game.
In particular :
- The addition of a -5 token off of the bat means you will fail a lot of tests, even if they are boosted to a good level. Coupled with all the other negative token in a relatively small bag, expect to fail a lot of tests.
- Brutal treacheries which slam you in the face with no skill check. Looking at e.g Lost in Time and Arrows from the Trees here - no skill check, just some random bad crap happens. Seems like a new (bad) design choice which negates any skill.
- Overly tough monsters - and a lot of them. In addition they all seems to have retaliate, hunter or alert which means combined with my first point, you are going to take a LOT of chip damage.
- The Exploration Deck mechanic. This just isn't fun and just increases the number of treacheries that you draw, meaning more chip damage and investigator defeat.
- The supplies mechanic just doesn't work - you are making a random choice based on next to no information and then punished with trauma etc for making the wrong choice.
I'm all for the game being a challenge, but when you essentially take out any skill to beat the challenge, the whole thing stops being fun.
Edited by Ohnomycocoa