A friend from out of state is visiting this week. The other day he says he'd like me to teach him how to play D&D. My roommate/best friend, who I introduced to Munchkin and is now hopelessly addicted, chimed in that he'd be interested in learning too.
Well, I don't have any D&D books, just Pathfinder, and I burned out on level-based systems quite a while ago. I'm looking through what I *DO* have.....Shadowrun isn't really a good game for beginners and an almost-completely burned out GM.....Twilight: 2013 isn't great for beginners but I do have stuff written for it.....Palladium's system sucks all the way around and I won't play or run it if there are ANY other options.....wait, Edge of the Empire! Character creation is pretty fast, the system is relatively easy, and I'm sure I can come up with something for them to do.
So a couple hours later, we've got a human Gunslinger who's an alcoholic and a teenage Togruta female mercenary (I figured this was going to be one or two sessions at best, so he11 with it, let them have fun, I'm willing to break my "No Gender Swapping" rule and let a male player play a female character) that's a violent little psyhopath. Think Ahsoka Tano if she was a merc instead of a Jedi. And not a very nice person.
I should also add that both players had had a few beers prior to the start of play, and kept drinking throughout. They didn't get trashed but they had to have at least been buzzed. OK, on to the hijinks.
We start off on the planet Centares, in the Muracie spaceport. Our protagonists have been bouncing around the edge of the Outer Rim, looking for work as they can find it. They're sitting at an outdoor cafe, eating lunch, when they're approached by a Devaronian. He asks if they mind if he has a seat, then sits without waiting for a response. He introduces himself as Kazic Endeel, and says that the two of them are building a reputation and he's got a proposition for them. The long and short of it is, he wants them to sn@tch (seriously? Why does this become asterisks?) a package away from a courier and deliver it to him. And do NOT open the box.
From introductions forward, they referred to him as "Devil baloney" (bologna if you want the proper spelling). I could only chuckle and shake my head.
The first thing they do is immediately split up. Leoni (the Togruta) goes to recon the most likely route that the courier will take, and Tuvok (the human) heads to the port to see if he can get any kind of information that will make their task easier. He attempts to find a port security officer that's even more lax than usual so he can mug him and steal his uniform. A failed roll with advantage means he finds an officer that appears more interested in his datapad than what's going on in the port, but the guy hasn't moved to a spot where he'd be easily muggable. Rather than waiting, Tuvok decides to come up with a new plan.
Meanwhile Leoni finds a spot in an industrial area that looks like it would be suitable for an ambush. Realizing that she has no way to communicate with Tuvok (they failed to buy commlinks at character creation) she has the brilliant idea to mug someone for their "space cell phones". After the other player and I point out the flaws in that idea, she abandons it and heads back to the rendezvous that they'd 'arranged prior to heading out'. I allowed this, since they're both new and there's a lot they don't realize or think of. She buys a couple commlinks and now they can talk. Woo hoo!
Much discussion and debate ensues, and at some point it occurs to them that the target may not walk from the port to his destination (an estate on the outskirts of the city), and to top it off they have only a couple of pistols between them and likely won't be able to stop a speeder. So they steal a speeder (successful Skulduggery check, with the added bonus of finding a spare key to said speeder in the vehicle) and head back toward the port. The courier is due to arrive any minute and they're still trying to come up with a plan....
The courier arrives. He has two Aqualish thugs as security. While the PC's sit in their stolen speeder and watch, one of the thugs leaves. The PC's see this as a perfect opportunity, and roll (float?) up to the courier and the remaining thug, intent on performing a "space drive-by". Initiative is rolled (I called it an ambush, gave them a free attack due to surprise...I'm not experienced with running this system, and I don't let rules get in the way of fun and a good story if I can help it, so maybe that wasn't the absolute right thing to do but I decided to reward them for a fun and entertaining plan), and Tuvok blasts the remaining thug into oblivion with a critical hit. Leoni failed the initiative roll, badly (no successes), so Tuvok goes again. He fires and scores a hit on the target, scoring another crit and crippling the man's leg (he rolled 00), dropping him to the ground. Leoni jumps from the speeder, vibroknife in one hand and brass knuckles in the other, intent on ending the courier and securing the box. Only she misses her attack roll....
Tuvok fires again. But Leoni is engaged in melee with the target, so here's a red die for you to roll Tuvok....and that's a Despair. Leoni, what's your Soak?
Yep, Tuvok blasted his partner in the back with a blaster pistol.
The courier manages to pull his own weapon and fires at Tuvok. Net of no successes, but he did get a Triumph. And with that, the PC's stolen speeder is disabled. It drops the foot or two to the ground. Tarja finishes off the courier and the duo grabs the package and tries to figure out how they're going to escape. A blaster bolt impacts the hulk of the speeder near them, coming from the other side, and they realize that they forgot about the other Aqualish thug. He's dispatched quickly and the team books it out of there, looking for another speeder to steal. They find one, which turns out to most likely have been the vehicle that their target was going to use. A quick Skulduggery check (with a Triumph...are you kidding me?) transfers ownership of not only the speeder, but also two heavy blaster pistols that were in the speeder, to the characters. They flee the area.
And immediately decide to do the ONE THING they were told not to do. They try to open the box. And are successful. Inside are a bunch of datapads, which they start checking out. Since neither has any kind of computer skill, I didn't encrypt them. Also I wanted them to realize just how badly they screwed the pooch by opening the box. On the pads were shipping schedules, cargo manifests, and financial data. Reading through it, they learned that their employer and the employer of the courier they just eliminated (Tarja Kann) both work for the same person, a Teemu Fyr. Who is an underboss in the Black Sun cartel. (I had to explain the significance of the Black Sun)
Contact is made with Kazic in order to transfer the package and collect the rest of the payment. These two are paranoid AF, and while Leoni meets with Kazic, Tuvok is a few blocks away with the package. She tells Kazic that after she gets the rest of the money, and they're not killed so that loose ends can be tied up/witnesses taken care of, her associate will contact Kazic with directions on where to retrieve the package. There's a bit of back and forth, and ultimately Leoni contacts Tuvok to send a picture of the box via their communicators (I'm having a hard time getting them to understand that their 'space cell phones' don't have SnapChat). I think they might realize how much of a mistake that was, because Kazic's people trace the transmission and find Tuvok. They take the box and communicate back to Kazic that the box is secured but it's been opened. Kazic has been more amused at the antics of the PC's than angered, and he pays them. Paranoid to the last, the PC's make sure to open the box containing their payment while still at the table with Kazic, just in case it's a bomb instead of money. Kazic is both amused and irritated at the entire affair, and tells them that they've "just bought chips in a game that they don't understand", and they owe him their lives. When he collects on that debt, for example by having another task for them, they had better follow directions and not screw up like they did this time.
Thus ends the first installment of the insanity of Tuvok and Leoni. The players tried to get me to continue, but it was after midnight by this point and I was tired. They said it was a lot of fun and kept pestering me to come up with some more, so I'm going to call it a success. Not bad for not having any ideas until after the characters were complete and ready to play, AND I burned out as a GM many years ago. I know they're going to want to play again before Sunday, when I have to leave for work, so if anyone has any ideas for adventures, I'm all ears. Or eyes, since we're writing, not speaking.
Edited by the mercenary