2nd Edition Pilots - Winners & Losers: Imperial Edition

By PhantomFO, in X-Wing

I started a thread yesterday for the Rebels. Now it's time to do one for the good guys. Scum will come tomorrow.

Again, this is largely based on the info we currently have regarding pilot abilities, statlines and dials.

Winners

Rexlar Brath: Hey, Rex? Would you be interested in a built-in x7 title, Shield Upgrade, and Engine Upgrade? What if you didn't have to spend your token to flip damage cards anymore, but instead had an ability that synergized with Juke? Oh, you'd like those things? Cool. Coolcoolcool.

Colonel Jendon: From dud to stud. The dial is the same hot garbage as before, but it's less of a penalty now that the Lambda claims the role of "rear-firing Imperial vessal" from the Firespray and SF. He trades his Target Lock action for Reinforce, Coordinate and a red Jam action. His ability now lets him give extended target lock range to all friendly ships on the board, and he can still take the improved ST-321 title to get TLs for himself whenever he Coordinates an ally.

Redline: One of the only ships in the game now that can actually acquire Focus/Target Lock combos without outside assistance, plus he gets a barrel roll and a red stop maneuver. Dude is nasty now.

Losers

Major Vermeil - Much has been made of the losses to the Reaper. Between the weaker Jam action with a shorter range, the weaker dial and tokens that go away in the end phase, as well as the loss of LWF, Vermeil is much less appealing in 2.0, especially in light of the improved competition from the overhauled Lambda shuttle.

Soontir Fel - While he returns to the top of the pilot skill race, 2.0 is not kind to Fel. His ability is significantly worse, as it only triggers if he ends up with an enemy inside his bullseye arc. He's still flying a ship that's held together by the hopes and dreams of baby Ewoks, but without the ability to token stack.

Rear Admiral Chiraneau - Loses the 360 degree turret, gains a pilot ability that only works if he can Reinforce. It works out to range 3, true, but tying it to reinforce means he won't be able to pair it with a TL. Losing Engine Upgrade and gaining Reinforce feels like a slight negative. He can't boost out of arcs, but gains better damage mitigation. It feels like he's also going to need either Ysanne Isard Minister Tua or the Dauntless title to ensure he is never caught without a Reinforce token.

How is Vader not a winner? Three Force, ATC, etc. he’s going to be a tough opponent when flown properly

2 minutes ago, ScummyRebel said:

How is Vader not a winner? Three Force, ATC, etc. he’s going to be a tough opponent when flown properly

He loses evade, boost, and damage output. The Palp nerfs hit him pretty hard as well.

Soontir's ability got worse, however, every single thing that scared him in 1.0 is basically gone or massively nerfed.

11 minutes ago, ScummyRebel said:

How is Vader not a winner? Three Force, ATC, etc. he’s going to be a tough opponent when flown properly

He was already pretty good in 1.0, so he had less room to improve compared to Rex, Redline and Jendon.

Plus, as HS points out, he may be a bit less durable without the evade action. ATC is also nerfed compared to its 1.0 incarnation, as the third die is added to the pool before you roll, instead of just being added and set to a crit afterwards.

Just now, Jo Jo said:

Soontir's ability got worse, however, every single thing that scared him in 1.0 is basically gone or massively nerfed.

If he's cheap, he may still be good. There's still a lot of stuff that grants 180-degree firing arcs, though. Even regular 3-die attacks are scary now that he no longer has Autothrusters to protect him at range 3.

12 minutes ago, PhantomFO said:

If he's cheap, he may still be good. There's still a lot of stuff that grants 180-degree firing arcs, though. Even regular 3-die attacks are scary now that he no longer has Autothrusters to protect him at range 3.

Yup, you can now one shot him from range three through a rock. No palp or autothrusters to keep him safe anymore.

Rexlar did get a nice boost, but supposedly the Defenders are stupid expensive now, and seeing as being overpriced was his problem in the first place he may still end up being just as unplayable.

Tie Advanced X1 and Tie Bomber are for the real winners of the second edition ! Better dial with nice ship ability who will make both the generic and unique useful and some unique pilots get buff

Edited by Arkanta974

The biggest winner of 2.0 is Iden versio aka Mutombo. Cant wait to wave the finger and say "no no no no no no" when Fenn rolls 5 hits on Howlrunner and Howlrunner blank out on greens.

23 minutes ago, HolySorcerer said:

Yup, you can now one shot him from range three through a rock. No palp or autothrusters to keep him safe anymore.

Rexlar did get a nice boost, but supposedly the Defenders are stupid expensive now, and seeing as being overpriced was his problem in the first place he may still end up being just as unplayable.

I lost Soontir at range 3, through a rock plenty of times in 1.0. I bet he'll be much cheaper, maybe around the 50 point range.

Dont underestimate "I get a focus when I bump" Soontir Fel. Reliably being able to mod defense dice is huge.

Imo

5.) All the Lambdas, especially Jendon who might no longer be utter jank

4.) All the Alpha-class/Gunboats (assuming they have innate missile slots). Xg title got a massive buff and ion cannons will sting. They just need a missile slot to have a devastating procket to offset otherwise wimpy offense.

3.) All the bombers, who got innate abilities, a vastly improved dial, and a linked action. Rhymer can fire @ range 0, Jonus in an era with few action independent mods could be a godsend

2.) All Phantoms. No more Acd ps dependency bollocks, better Stygium built-in fo free, extra hull

New Stygium and promise of lower cost is going to make this the premier fighter. Its ridiculous manueverability will let you dance around obstacles, bombs, swarms etc.

Free evade with their arcdodging also makes them easily THE most viable juke platform in the game.

1.) God.****. PUNISHERS

I mean...wow! Trajectory Simulator still exists, these guys are your go-to joust breakers

Both Deathrain and Redline got stupidly flexible with their abilities and are one-man full-mod factories

(also Redline is one of very few that can get off cluster missiles worth a ****, potentially devastating with bombs)

Plus white reinforce, linked boost lock...yeah Punisher knows what's good

...also Vermeil is fine. Just give him Vader crew

Edited by ficklegreendice
1 hour ago, PhantomFO said:

He was already pretty good in 1.0, so he had less room to improve compared to Rex, Redline and Jendon.

Plus, as HS points out, he may be a bit less durable without the evade action. ATC is also nerfed compared to its 1.0 incarnation, as the third die is added to the pool before you roll, instead of just being added and set to a crit afterwards.

Forgot Wampa, he lost his ability which made him a terror and now something that makes him easy to blow off before he could do an attack that is much weaker than his 1.0 version.

5 minutes ago, Marinealver said:

Forgot Wampa, he lost his ability which made him a terror and now something that makes him easy to blow off before he could do an attack that is much weaker than his 1.0 version.

Do you, perhaps, mean Seyn? Because "1.0 wampa" has gained an EPT slot.

56 minutes ago, TBot said:

The biggest winner of 2.0 is Iden versio aka Mutombo. Cant wait to wave the finger and say "no no no no no no" when Fenn rolls 5 hits on Howlrunner and Howlrunner blank out on greens.

I never thought I’d see a Dikembe Mutombo reference on a miniatures forum. Well played, sir.

Edited by Cgriffith

I do love most of the TIE fighter abilities

Not a huge fan of Valen, that bf2 dude with the pseudo weirdo Howlrunner, and Scourge or whoever has +1 die in bullseye only

But we got the Howlie we know and love, Iden which will undoubtedly cause a lot of rage, an I 5 Mauler, a better-than-backstabber pseudo-Biggs Wampa, and Wampa 2.0 (now with more marksmanship!)

And if Nightbeast gets juke, that'd just be ******* lovely

...Shame about the green dice :(

47 minutes ago, Rakaydos said:

Do you, perhaps, mean Seyn? Because "1.0 wampa" has gained an EPT slot.

No, pretty sure it's 2.0 Wampa. His ability now gives him an extra attack die unless they shoot at him before he can attack.

But, as FGD points out above, that still gives him a pseudo-Biggs effect. It's not a bad ability. It's just not as good as his old one.

Personally believe his new ability is far better because it's basically always good provided you have a shot

Old Wampa needed Palp or incredible luck. The new not-Wampa Wampa, whose name constantly escapes me, needs good luck or bullseye (marksmanship)

Imo, 2.0 Wampa has by far the most ubiquitously useful ability out of any TIE and should see play as either a lone Fighter or as one of 7/8

Only competition I see would be Nightbeast but with juke SPECIFICALLY, otherwise not enough punch

Edited by ficklegreendice
6 minutes ago, ficklegreendice said:

Personally believe his new ability is far better because it's basically always good provided you have a shot

Old Wampa needed Palp or incredible luck. The new not-Wampa Wampa, whose name constantly escapes me, needs good luck or bullseye (marksmanship)

Imo, 2.0 Wampa has by far the most ubiquitously useful ability out of any TIE and should see play as either a lone Fighter or as one of 7/8

Only competition I see would be Nightbeast but with juke SPECIFICALLY, otherwise not enough punch

He didn't need either Palp or incredible luck. Your odds of rolling a crit with two dice are roughly 1/4. At range 1, those odds increase to 1/3. That's plenty for a ship that only made up 14 points of your list, especially during the era of token stacks.

2 hours ago, Arkanta974 said:

Tie Advanced X1 and Tie Bomber are for the real winners of the second edition ! Better dial with nice ship ability who will make both the generic and unique useful and some unique pilots get buff

Say what?

Winners for me are:

Lambda, bomber, punisher, interceptor, TAP

Losers:

Advanced, reaper, defender (if cost rumors are true),

+1 I wish the aggressor got some synergy at least. But no luck.

Juno Eclipse & Ysanne Isard, RIP 2018.

10 minutes ago, Hawkstrike said:

Juno Eclipse

She was a traitor anyways.

33 minutes ago, Hawkstrike said:

Juno Eclipse & Ysanne Isard, RIP 2018.

Ysanne seems to have been replaced by Minister Tua. A number of Large ships that had the Evade action in 1.0 (VCX, Firespray, Decis with Isard) have seen that action replaced by Reinforce. That seems like a net win overall for those ships, as it lets them mitigate multiple hits instead of completely avoiding a single point of damage.

Ugh. why no Juno.

Soontir Fel looks like gimmicky trash. I have no idea how they decided how to use bullseye arcs.