TIE Swarm going to BUBAR (Busted UP Beyond all Recognition) in 2.0
They come in, block you. Your guys get stress (or atleast they should, shout out to Lace Jetstreamer). Then next thing you know they're doing "bad maneuvers". That means red manuevers (shot out ot Lace Jetstreamer).
We need to fix this now otherwise you're going to have TIE blocks fortressing in the corner and then when you go in they just rip you apart range 1 followed by Sabines TIE dropping a broken bomb with Genius. Massive abuse. Don't know the points cost but its not really relevent because conceptually this is so broken that no points cost can balance it, play that shiznazz all day.
Might even equip multiple Genius and drop multiple bombs into my own fortress that's how confident I am.
That's all the time I have for now, have to go play a game with my friend Lace Jetstreamer with the following FIXESin effect:
1. If you bump you get a stress, roll 2 attack dice, ignore the results take 2 crits and 2 stress.
2. If you run Genius you are not allowed running bombs. It's only in the game for Integrated Astromech, Genius erratted to be an Astromech.

