New content!!
So, my brother seems to just like to sit there and not spend his asset points. He'd be happy to fly B-Wings until doomsday. Unfortunately, this means if I spend points to do things, I will automatically lose since he will have the bigger kitty. So, I devised these Diversion Missions as a way for the trailing player to knock down the other guy's kitty at no risk to themselves (well, other than 2 asset points to buy the diversion}. Also, it's a great way to see a little Scum and Villainy action in an otherwise Imperial vs. Rebel campaign. . .
Diversion (300 points): Against the Cartel
You must have less Asset Points in reserve than your opponent to launch this Diversion.
Purchasing Player launches a strike against a Hutt Cartel. The opposing player builds a list containing Jabba the Hutt. This list cannot contain any Tier 3 S&V ships, and only 100 points of Tier 2 S&V ships. The Defending Player does not pay for any of the S&V pilots, and does not get to keep any S&V pilots used, but any Unique S&V pilots killed in this encounter are struck from the list of available pilots for the campaign. If the Purchasing Player destroys Jabba (who does not count as Unique for this match--he is a stand in for a generic Hutt gangster), that player gains 7 Asset Points. Once Jabba is killed, the Purchasing Player can flee the board.
Diversion (300 points): Pyrates!!
You must have less Asset Points in reserve than your opponent to launch this Diversion.
Purchasing Player runs an unexpected pirate attack against the Defending Player’s supply lines. The Purchasing Player builds a Scum and Villainy list. The Purchasing Player does not pay for any of the S&V pilots, and does not get to keep any S&V pilots used, but any Unique S&V pilots killed in this encounter are struck from the list of available pilots for the campaign. The Defending Player’s list must contain at least one Huge ship. If the Purchasing Player destroys the Huge transport, the Defending Player loses 7 Asset Points.
Diversion (200 points): Your Debts Are Due
You must have less Asset Points in reserve than your opponent to launch this Diversion.
Purchasing Player builds a list containing Prince Xizor and/or Guri. The list may not contain any Tier 3 S&V ships. The Purchasing Player does not pay for any of the S&V pilots, and does not get to keep any S&V pilots used, but any Unique S&V pilots killed in this encounter are struck from the list of available pilots for the campaign. If the Defending Player destroys Xizor and/or Guri (both must be destroyed if both are present) the Defending Player can flee the board. If the Purchasing Player destroys the Defending Player’s fleet, the Defending Player loses 5 Asset Points.
Diversion (100 points): Death Mark
You must have less Asset Points in reserve than your opponent to launch this Diversion.
Purchasing player builds a 100 point list containing at least 1 bounty hunter. The Purchasing Player does not pay for any of the S&V pilots, and does not get to keep any S&V pilots used, but any Unique S&V pilots killed in this encounter are struck from the list of available pilots for the campaign. The Diversion costs 1 additional Asset Point to launch for every Tier 3 bounty hunter included in the list. The Purchasing Player chooses 1 enemy Pilot to be the target. The Defending player must build a 100 point list that includes that pilot. The engagement lasts until the mark or a bounty hunter is destroyed. When any bounty hunter is destroyed (if there are more than one), the Defending Player may flee the table edge. If the Purchasing Player destroys the Defending Player’s mark, the Defending Player loses 3 Asset Points.
Diversion (100 points): You Have Entered a Restricted Area
You must have less Asset Points in reserve than your opponent to launch this Diversion.
Purchasing player builds a 100 point list containing only Mandalorians. The Purchasing Player does not pay for any of the S&V pilots, and does not get to keep any S&V pilots used, but any Unique S&V pilots killed in this encounter are struck from the list of available pilots for the campaign. The Diversion costs 1 additional Asset Point to launch for every Tier 3 pilot included in the list. The Defending player builds an unrestricted 100 point list. The engagement lasts is to the death; unfortunately, Mandalorians tend to shoot first and ask question later. . . If the Purchasing Player destroys the Defending Player’s fleet, the Defending Player loses 3 Asset Points.
Edited by Darth Meanie