12 minutes ago, thespaceinvader said:It remains to be seen how useful any or all of these tactics will be in 2e, but my guess is that none of them will be that useful - there are even fewer ways to retain tokens through bumps, fewer ways to modify dice without tokens,, and in general the offensive game has increased and the defensive game has increased. Blocking is going to be a lot more useful in 2e than it has been of late in 1e.
i think this is a reasonable conclusion but after considering it, i disagree. i think we will see more castling, not less. the reason is the earlier waves of 1.0 did not have final salvos.
so we can look at 2.0 and see two archetypes that are very familiar, tie swarms and 3 ship rebels (eg. Norra, biggs and luke). if i am the swarm player i am against a list that contains an extremely manoeuvrable ace with infinite defence mods. the more space he has, the worse for me. so i can either try to outfly him or castle.
in wave 1, if i castle either:
A - nothing would die, i would receive a draw.
B - he comes near me, i break formation and kill for the win.
C - he picks off one of my ships and i lose.
in 2.0 if i castle either:
A - nothing would die, i take a final salvo that is easily 85% in my favour to win.
B - he comes near me, i break formation and kill him for the win.
C- he picks off one ship and i lose.
to me this ties back to Krayts listener 3 about how changing the rules of a tournament will shape the meta. the introduction of final salvos and the removal of tied games means castling is more favourable to the swarm players than it was in the original swarm days because castling to final salvo can now be a win condition rather than a loss prevention.