Clone Wars Core Set speculation

By Battlefleet 01 Studios, in Star Wars: Armada

2 minutes ago, The Jabbawookie said:

When the Rebels mount weapons on their Camry and launch raids on cargo shipments, it’s “restoring freedom to the galaxy. When I do it, it’s “illegal” and “dangerous.”

There’s no justice in this world...

NDY3MDY3Jy12fGJybQc2cGEAYiB3RD4tNFRjNDUc

Or you could just carry a Glock. They're the Camry's of handguns.

To add to the technology between the eras discussion, one need only look at the Subjagator Class Heavy Cruiser, aka The Malevolence. It's super Ion cannons disabled entire fleets in a single shot, something more impressive than any single Imperial vessel (including the Death Star and Executor) managed to pull off in a space battle.

Speaking of which, I wonder if we will see Grievous appear as the commander of The Malevolence, or The Invisible Hand if CIS makes it into the game.

4 hours ago, AverageBoss said:

To add to the technology between the eras discussion, one need only look at the Subjagator Class Heavy Cruiser, aka The Malevolence. It's super Ion cannons disabled entire fleets in a single shot, something more impressive than any single Imperial vessel (including the Death Star and Executor) managed to pull off in a space battle.

Speaking of which, I wonder if we will see Grievous appear as the commander of The Malevolence, or The Invisible Hand if CIS makes it into the game.

I’d bet on him with the Malevolence, if it’s released. The Providence has multiple good commander choices: not just Grievous, but Dooku, Kalani and especially Trench.

4 hours ago, AverageBoss said:

To add to the technology between the eras discussion, one need only look at the Subjagator Class Heavy Cruiser, aka The Malevolence. It's super Ion cannons disabled entire fleets in a single shot, something more impressive than any single Imperial vessel (including the Death Star and Executor) managed to pull off in a space battle.

Speaking of which, I wonder if we will see Grievous appear as the commander of The Malevolence, or The Invisible Hand if CIS makes it into the game.

I had the impression the Malevolence was massive- it's about the size of two Resurgents. If fans are iffy about the SSD (Which is much larger) what about the Malevolence? It's still larger than the ISD, which is currently our biggest large.

Also, how do you rationalize super weapons in this game? Mechanically throwing gobs of dice at something feels.... crude... but you can't create an upgrade card that auto-deletes ships. Fortunately I think Malevolence is the only ship at this scale with one-shot weapons like this (Aside from the mercifully legends Conqueror), so perhaps it can feature without its massive ion cannon?

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I can't get behind TCW as a separate core/faction set myself... because that locks content behind a faction selection wall that neither of the current factions could access. It's ok if it's just titles and officers- but if we follow X-Wing's precedence- that's entire ships, too. As an Imperial player I'd like to see the Venator as part of the fleet.

I've heard that idea about splitting the bases from elsewhere- one side is CW, the other side is GCW. But that also locks away content for both sides, since an awesome close range variant of a Venator might be forever forbidden to the Empire because it's balanced for use with the Jedi.

I think it's best if these ships were presented the same way Y-Wings, Z-95s, VSDs, and ARQs are now: In the perspective of old equipment adopted by the current factions in the present day. I daresay going forward in history into TFA era these ships pretty much remained in place since... CIS ships are easier for the resistance to get, and the First Order is more likely to have the resources and desire to use Grand Old Ships handed into the Empire.

1 hour ago, Norsehound said:

Also, how do you rationalize super weapons in this game? Mechanically throwing gobs of dice at something feels.... crude... but you can't create an upgrade card that auto-deletes ships. Fortunately I think Malevolence is the only ship at this scale with one-shot weapons like this (Aside from the mercifully legends Conqueror), so perhaps it can feature without its massive ion cannon  ?        

----

I can't get behind TCW as a separate core/faction set myself... because that locks content behind a faction selection wall that neither of the current factions could access. It's ok if it's just titles and officers- but if we follow X-Wing's precedence- that's entire ships, too. As an Imperial player I'd like to see the Venator as part of the fleet. 

I've heard that idea about splitting the bases from elsewhere- one side is CW, the other side is GCW. But that also lo  cks away content for both sides, since an awesome close range variant of a Venator might be forever forbidden to the Empire  because it's balanced for use with the Je  di  . 

Malevolence’s superweapon never killed, per se, it just utterly shut things down.

Ion Cannon [Superweapon retrofit] Blue crit: discard this card to discard each of the defender’s defense tokens. 12 points, unique. It would be great to see the Devastation’s (sister ship) special force-powered ion pulse cannons as an alternative.

Now, to the rest: it really depends how you view it. Locked behind a faction wall, or free of past problems? We could have bomber aces that aren’t balanced to avoid Yavaris triple taps. Crit-triggering commanders that aren’t OP, because they weren’t designed under Demolisher’s shadow. Token spenders in an Avenger-free haven. We already have plenty of things that can’t and shouldn’t be used by one faction. We’d be getting content that couldn’t otherwise exist in this game. Cross factions are great because they give FFG more ability to share ships, not less. If it makes sense, they can let it span factions. I can’t see the Empire having less/different ship versions because of the Republic. The connection seems to potentially go the other way, to my understanding.

Edited by The Jabbawookie
2 minutes ago, The Jabbawookie said:

Now, to the rest: it really depends how you view it. Locked behind a faction wall, or free of past problems? We could have bomber aces that aren’t balanced to avoid Yavaris triple taps. Crit-triggering commanders that aren’t OP, because they weren’t designed under Demolisher’s shadow. Token spenders in an Avenger-free haven. We already have plenty of things that can’t and shouldn’t be used by one faction. Cross factions are great because they give FFG more ability to share ships, not less. I can’t see the Empire having less/different ship versions because of a Republic faction. The connection seems to potentially go the other way, to my understanding.

Unique officers/squadrons/upgrades are the exception, of course. I'm talking about general hardware like starships and squadrons. Since I want those things in front of a faction-wall, rather than behind it, I'd like to see all such craft balanced for Screed and Yavaris before being moved behind the wall. Once those are balanced, then adjustments can be made for alt versions with clone wars commanders, titles, and officers. I just hope CW fans are okay with only 1-2 ships per faction for a while, if that's the case. Just as I'd have to be happy with whatever the GCW version of the Venator is.

6 minutes ago, Norsehound said:

Unique officers/squadrons/upgrades are the exception, of course. I'm talking about general hardware like starships and squadrons. Since I want those things in front of a faction-wall, rather than behind it, I'd like to see all such craft balanced for Screed and Yavaris before being moved behind the wall. Once those are balanced, then adjustments can be made for alt versions with clone wars commanders, titles, and officers. I just hope CW fans are okay with only 1-2 ships per faction for a while, if that's the case. Just as I'd have to be happy with whatever the GCW version of the Venator is.

Armada has been a bit of a slower paced game in terms of releases but I think if they introduced TCW factions the pace would up.

Right now, I think we will see the following in the eventual clone wars future.

Empire:

- Anakin Skywalker, Obi-Wan Kenobi

- Clone Tactical Officer, Captain Rex (boarding party)

- Venator

- Acclamator

- Some sort of combat based floatillia.

- ARC-170s, LAAT/s, Clone Y wings, maybe one more.

Rebels:

- Count Dooku, Admiral Trench.

- Tactical Droid, General Grevious (boarding party)

- Lucrehulk (side note, I want this to have a base that is side ways compaired to other bases, so it would fly with the long side as the front and back, not the short side.)

- Providence Class: (I dont know if Id have this be large or medium)

- Munficicent Crusiers: (being a medium ship)

- Vulture Fighters, Droid-Tri fighters, droid bomber, ect.

I still think prequel factions is just silly.

2 new separate factions: Will it really draw in more players? Not many. Will it be worth it to develop 2 new factions and stop development of the old factions? No as that would just drive players away. Will FFG spend the time, resources, and money on developing 4 factions at once with no crossover? Keep in mind that most players play 1 faction, and producing 4 factions of stuff instead of 2 for the same number of players is a net loss for them. They either need to spend twice as much to develop new content for the same amount in sales, or skip factions in each wave only angering players. Beyond that, to get the new factions caught up to the old ones, they'd need to do several extra releases. Unless FFG is going to make Armada their flagship IP over Legion and X-wing, I don't see that happening.

2 new factions integrated into the current factions: While this would work easily for the new trilogy as the factions are very clear and defined and are direct evolution of what was in the OT. For the prequels though you run into a major issue. The good guys for 2.5 movies turn into the bad guys in the last .5 of the trilogy. The Republic, all of it's ships, troops, vehicles, weapons, etc are the basis for the empire. You can see the design philosophies clear as day. The separatist forces equipment doesn't blend into either faction at all. On top of that, the characters make things complicated. Link the Separatists to the rebels and you have Grevious and Dooku with the rebels. Link the Republic to the Rebels and you have people like Tarkin in the Rebels.

The Separatists characters fit better in the Empire, but their equipment doesn't match either faction and is more Empire like in it's use. The Republic characters fit into both factions, but their equipment is clearly more Empire like in design.

While a ship, fighter, or character or two from the prequels could get introduced into the existing factions, trying to incorporate the PT factions in their entirety into this game would likely be a trainwreck. Beyond that, it's infinitely easier to move into the new trilogy content as it just works better.

Party pooper.

3 hours ago, kmanweiss said:

I still think prequel factions is just silly.

2 new separate factions: Will it really draw in more players? Not many. Will it be worth it to develop 2 new factions and stop development of the old factions? No as that would just drive players away. Will FFG spend the time, resources, and money on developing 4 factions at once with no crossover? Keep in mind that most players play 1 faction, and producing 4 factions of stuff instead of 2 for the same number of players is a net loss for them. They either need to spend twice as much to develop new content for the same amount in sales, or skip factions in each wave only angering players. Beyond that, to get the new factions caught up to the old ones, they'd need to do several extra releases. Unless FFG is going to make Armada their flagship IP over Legion and X-wing, I don't see that happening.

2 new factions integrated into the current factions: While this would work easily for the new trilogy as the factions are very clear and defined and are direct evolution of what was in the OT. For the prequels though you run into a major issue. The good guys for 2.5 movies turn into the bad guys in the last .5 of the trilogy. The Republic, all of it's ships, troops, vehicles, weapons, etc are the basis for the empire. You can see the design philosophies clear as day. The separatist forces equipment doesn't blend into either faction at all. On top of that, the characters make things complicated. Link the Separatists to the rebels and you have Grevious and Dooku with the rebels. Link the Republic to the Rebels and you have people like Tarkin in the Rebels.

The Separatists characters fit better in the Empire, but their equipment doesn't match either faction and is more Empire like in it's use. The Republic characters fit into both factions, but their equipment is clearly more Empire like in design.

While a ship, fighter, or character or two from the prequels could get introduced into the existing factions, trying to incorporate the PT factions in their entirety into this game would likely be a trainwreck. Beyond that, it's infinitely easier to move into the new trilogy content as it just works better.

New trilogy content for which there is.......... precious little.

1 hour ago, Drasnighta said:

New trilogy content for which there is.......... precious little.

...Seriously?

First Order:
Resurgence-class Star Destroyer
Mandator-IV Dreadnought
Supremacy Lol
Maxima-A Class Star Destroyer ( comics )
First Order Light Cruiser ( comics )
Carrion-Spike ( Comics )
>Every Imperial ship currently in the game<

Resistance:
MC85 Star Cruiser
Free-Virgilia Bunker Buster
Nebulon-C
Vakbeor Cargo Frigate
>Every Rebel ship currently in the game<

What makes FO / RS a more likeable direction is because you don't cut ships currently in the game to use the factions. Like X-Wing, these new factions are directly linked to previous ones, so you're adding to what we already have rather than restricting in period settings. This is why I think CIS/GAR forces are likely to appear folded into the current factions, so you can still play with everything.

And with two ships per wave now, you can immediately start with the Resurgence vs MC85 with a fighter pack for both sides to add to what you already have.

Besides, CIS and the GAR only have more than a handful of ships from SW III only because of the Clone Wars cartoon and several years of secondary media to shore it up. Just wait until Star Wars: Resistance starts airing, then we'll see Resistance and First Order complements start to balloon with new starships.

Edited by Norsehound

Carrion Spike is.... not first order...

Not any more than it is the Clone Wars Ship it’s based off...

and half of those are so much larger than everything we have, it’s duffucult st this juncture to even consider them as possible.

Visually the squadrons are almost identical in scale which leads to confusion and redundancy...

There is blessed little of use right now - not to say there is nothing, there is certainly things... but there is greater depth in the prequels, whichbis ubderstanding, as it has a larger known scope at the moment...

The sequels will certainly get there, but there’s little useable right now... is hold out for IX

Anybody else notice the shortage of Arquitten cruisers?

...

Just saying ?

5 minutes ago, ForceSensitive said:

Anybody else notice the shortage of Arquitten cruisers?

...

Just saying ?

Well dang...... I hadn’t thought of that until now.......

On 7/25/2018 at 3:45 PM, Battlefleet 01 Studios said:

I'm sure this has been done before, but now given that there may be a real possibility that FFG could create Clone Wars factions, I wanted to share my thoughts on what such a set could see.

First off, I think it is safe to assume there would be 3 ships. That seems to be FFG's magic number. Our current core set has 3 ships and any past X-Wing core set has had the same. Given three ships, there are two possible combinations:

1 Separatist ship and 2 Republic ships

1 Republic ship and 2 Separatist ships

I can see arguments for both of these, one being that the Separatists are the "bad guys" who should mirror the Empire in our current core set, or on the other hand, the the Republic was a precursor to the Empire and they should mirror it accordingly.

So if it is 1 Republic ship and 2 Sep ships, I believe it could be:

Republic: Acclamator class assault ship - medium

Separatists: Hardcell class transport - small, Diamond class cruiser - small

If it is 1 Sep and 2 Republic ships, it could be:

Separatists: Munificent class frigate - medium

Republic: Arquitens class light cruiser - small (repaint), Consular class cruiser - small

What are your thoughts?

If they decided to release a Clone Wars, it would prob end up being One Venator, with Arc-170, and V-Wings, against Munificent-class star frigate and Recusant-class light destroyer, where they get Vulture Droids and Tri Fighters. For Bombers, it would end up being Clone based Y-Wings against Hyena Bombers

Wave one

Venator Class Star Destroyer (Jedi Commander Edition)

Republic Fighters (Arc-170, V-Wings, Y-Wings)

Republic light assault cruiser (The thing that is basically a CR-90 style ship)

And of course CIS can get there main Battlecruiser, (thing that Papaltine was "kidnapped" on in e3) a fighter pack, and more of the core set ships.

Wave 2 would be acclimator and the CIS Droid Control ship.

6 hours ago, Drasnighta said:

Carrion Spike is.... not first order...

Not any more than it is the Clone Wars Ship it’s based off...

and half of those are so much larger than everything we have, it’s duffucult st this juncture to even consider them as possible.

Visually the squadrons are almost identical in scale which leads to confusion and redundancy...

There is blessed little of use right now - not to say there is nothing, there is certainly things... but there is greater depth in the prequels, whichbis ubderstanding, as it has a larger known scope at the moment...

The sequels will certainly get there, but there’s little useable right now... is hold out for IX

Resurgent-Class Star Destroyer (Large ship, 14 hull, etc etc)

First Order Fighter Pack
TIE/FO
TIE/SF
TIE Striker
Epsilon Class Shuttle

MC85 Raddus-Type Star Cruise r (Large ship, 11 hull, etc etc)

Resistance Fighter Pack
T-70 X-Wing
RZ-2 A-Wing
MG-100 StarFortress SF-17
Resistance Transport (use like the gauntlet- raid ship for the rebels)

There's Wave 1 TFA-era right there.

The T-70 and RZ-2 are distinct enough from their forebears to have distinct models. And I refuse to believe anyone's going to cite the TIE/FO being nearly indistinct from the TIE/IN as reason to cancel the entire wave (one fighter. One fighter, really?)

Want Wave 2? The Resistance has three other ship offerings. You're pinched for another First Order ship outside of stuffing the Mandator into a large ship. (I guess we shouldn't do the entire era then!) but Armada's not shy pulling from secondary sources. Besides, they could reprint the Imperial again for a First Order version.

9 minutes ago, Norsehound said:

MC85 Raddus-Type Star Cruise r (Large ship, 11 hull, etc etc)

11 Hull, but never loses shields. Can only maneuver straight at max speed until the end of Round 4. In Round 5, must make a 180 degree maneuver and hyperspace through the enemy's flagship or run out of fuel and be forced to go to speed 0. If the Raddus goes to hyperspace, any enemy ships at close range to the enemy flagship take five face-up damage cards.