I was discussing this on another thread but don't want to HiJack JCs Rules Cards thread so thought I'd repost here instead:
My basic query was that I had tried an auto win/loss system on a d6, but JC had made a post saying this was a bad idea so I was curious to hear why as I hadn't really crunched the numbers very carefully on it. I asked JC why and he explained:
Original post: www.fantasyflightgames.com/edge_foros_discusion.asp
Better explanation of my idea:
Rather than auto-win/loss, I was thinking of 1s and 6s more like fumbles and criticals. There are 3 results for a combat: Win, Draw, Loss. A critical (roll of 6) shifts this result 1 in your favour, meaning a Loss becomes Draw and Draw becomes Win. A critical (roll of 6) moves things 1 against you, so Win becomes Draw, Draw becomes Loss. This means that when one player would usually win by default, they can still:
Win: If they roll 2+ and opponent rolls 5-, OR if both roll a 1, OR both roll a 6 (2 fumbles/criticals cancel each other). This is a 27/36 chance
Lose: They roll a 1 and opponent rolls a 6. This gives a 1/36 chance of a loss.
Draw: All other results are a draw, which means 8/36 result in a stand-off.
So someone perviously untouchable will now Win 75%, Draw 22.2% and Lose 2.8%.
Having now crunched those numbers, the draw rate looks a bit higher than would be preferred, but I'm interested what others think. 