I decided to take a break from Latari since that's all I'll want to play when darnati release. So I pulled out my waiqar horde.
I wanted to test out executioner tactics vs uthuk so church obliged me with high wound targets in his army.
My list:
194/200
Reanimates [50] 3x3
Executioner [6]
Deathmist Banners [4]
Lingering Dead [3]
Total Unit Cost: 63
Reanimates [50] 3x3
Executioner [6]
Deathmist Banners [4]
Lingering Dead [3]
Total Unit Cost: 63
Death Knights [55] 2x3
Obcasiums Gauntlet [5]
Deathmist Banners [4]
Column Tactics [4]
Total Unit Cost: 68
Churches list
Don't have it but it was..
3x2 thresher with scuttling horror.
3x2 rippers
Ravos with insatiable
Probably some other upgrades too.
We played maelstrom with volatile runes. I started with initiative. Church really hemmed me in with the ruins.
This picture is a little into turn one, forgot to take it.
Turn 1:
Church pushes forward, narrowly dodging the rune traps. My death knights do likewise, while my reanistars trundle sideways. Ravos does what he does best and makes a dash for the terrain. Then he realizes that deathmist hurts.
Turn 2: I made a poor decision, thinking the Thrashers would go at 5, my reanistar bank charged at 6, it left them exposed and easy prey. I don't recall how the threshers did damage though, since they had to shift in.
My second star turns to face ravos, as we realize that this specific star build is ravos worst nightmare.
Turn 3: I should have been able to drop a figure in the scuttling unit with my executioner, but thanks to that ridiculous card, scuttling horror, I get stunned before activating, thanks game design... 3 point cards shouldn't do two things.
My remaining star reforms to ignore ravos and focus on the approaching enemies. Ravos goes hunting for easier targets, which apparently are death knights.
Turn 4: Death knights take a good chunk out of the threshers, but then lose the back rank to ravos. Rippers and the star jockey for position.
Turn 5: Haha, suck it rippers, steadfast doubt says you get an inspiration instead of make me kill myself.
1 lone deathknight still stands at the end of the round.
Turn 6: the rippers and reanimates slug each other back and forth. The death knight kills one more thresher before dying.
Turn 7: either I missed a picture or we goofed the number of turns, but this is where it ended basically.
Uthuk won by about 90 points.
Afterthoughts:
Executioner is solid against uthuk, but is hard to trigger with all the panic, stunning, and raw damage uthuk can throw.
Deathmist banners was the real damage dealer this game. I scored at least 8 wounds on units over the course of the game.
Scuttling horror is a real pain in the ***. The shifting is readable and able to be countered, but the exhaust to stun is really frustrating. In comparison to other factions stun options its 2-3 points undercosted, and should either be discarded or not be able to use scuttle when exhausted. I could just be salty though.
Ravos when facing lingering dead reanistars really can't do much, if he engages, he dies.
Thanks for reading.
Edited by Jukey